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Strut connectors on side of SRB-KD25k are placed below surface, hard to select


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I have no trouble strut-reinforcing fuel tanks and other SRB's, but the biggest SRB gives headaches.

I can easily see all strut placements on TOP of the SRB, but the end points often get buried below the surface, when placing on the side.

That makes it hard to move or remove strut connections on the large SRB.

I've borrowed a picture from this unrelated post, that shows strut connector endpoints are more visible at shallow angles.

The second endpoint down, on the SRB on the right, is not visible.

Is this a known issue, perhaps something to do with the collision model not aligning with the textured surface?

Is there a work-around, that doesn't require rebuilding / recompiling the model in Unity?

(A bit over my experience level, at this point.)

7GvGdK8.jpg

Taking inspiration from Structural Wing Type A does not attach properly [workaround inside]

I tweaked part.cfg node_attach values for the SRB, successfully increased the SRB's attach distance from other objects, but strut endpoints seemed to ignore that.

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I don't see how this can't be a known issue. It happens all the bloody time. It's so annoying having things clip into each other. Sometimes my radial decouplers don't function because the part clipped right through them and attached to structure directly. It's basically a different symptom of the same issue.

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