raath Posted January 22, 2015 Share Posted January 22, 2015 Am using your latest 1.7.2 release and the distance is not reporting right. I've got a kerbal standing on top of a surface sample marker and it's reporting 1,644m away which is exactly the above sea level heigh of the terrain. Link to comment Share on other sites More sharing options...
nightingale Posted January 22, 2015 Author Share Posted January 22, 2015 Am using your latest 1.7.2 release and the distance is not reporting right. I've got a kerbal standing on top of a surface sample marker and it's reporting 1,644m away which is exactly the above sea level heigh of the terrain.http://i.imgur.com/LWw71Ly.pngLet me look into this tonight and see if I can reproduce. Link to comment Share on other sites More sharing options...
nightingale Posted January 24, 2015 Author Share Posted January 24, 2015 In-Flight Waypoints 1.2.8 is out, download it now!Changes:Fixed distance text to take waypoint height properly into account (thanks raath).There's not much in this release, but after Contract Configurator 0.6.0 comes out I'll be switching gears back to In-Flight Waypoints, and it'll get a big​ update... more soon! Link to comment Share on other sites More sharing options...
Spheniscine Posted January 24, 2015 Share Posted January 24, 2015 (edited) I'm getting a bit of déjà-vu here... does the current version use lateral distance or straight-line distance? I really preferred lateral distance for precise landings. Edited January 24, 2015 by Spheniscine Link to comment Share on other sites More sharing options...
Kowgan Posted January 24, 2015 Share Posted January 24, 2015 Thank you for the update, as always, nightingale. Link to comment Share on other sites More sharing options...
nightingale Posted January 24, 2015 Author Share Posted January 24, 2015 I'm getting a bit of déjà-vu here... does the current version use lateral distance or straight-line distance? I really preferred lateral distance for precise landings.It's the great circle distance (ie. along the sphere), with altitude difference taken into account. Next version will allow finer control over what gets displayed - ie. it'll let you display lateral distance instead. Link to comment Share on other sites More sharing options...
RenatsMC Posted January 24, 2015 Share Posted January 24, 2015 If anyone Finds Incorrect way-point, report here to help out fix it. Link to comment Share on other sites More sharing options...
Alshain Posted January 26, 2015 Share Posted January 26, 2015 Can I request a KerbalStuff mirror please? It just makes it so much easier to track updates. Link to comment Share on other sites More sharing options...
nightingale Posted January 26, 2015 Author Share Posted January 26, 2015 Can I request a KerbalStuff mirror please? It just makes it so much easier to track updates.When I do the refresh for 1.3.0 I will be putting it up on KerbalStuff. In the meantime, you still have lots of options:CKANKSP-AVCWatch in GitHub (will also notify you for bugs, etc)http://gh-release-watch.com/ (Unlike watching in GitHub, it will only tell you about new releases) Link to comment Share on other sites More sharing options...
Sampa Posted January 26, 2015 Share Posted January 26, 2015 Can we make sandbox landing waypoints as well? Link to comment Share on other sites More sharing options...
nightingale Posted January 26, 2015 Author Share Posted January 26, 2015 Can we make sandbox landing waypoints as well?One of the things I'll look at for 1.3.0 is allowing user-creating waypoints. If there's nothing in the stock code that prevents waypoints from working in sandbox, I'll make sure that my part will work in sandbox. Link to comment Share on other sites More sharing options...
Sampa Posted January 26, 2015 Share Posted January 26, 2015 Cool, thanks! should actually help me FIND the runway when trying to land *rolls eyes at thought of normal landings* Link to comment Share on other sites More sharing options...
hakan Posted January 26, 2015 Share Posted January 26, 2015 One of the things I'll look at for 1.3.0 is allowing user-creating waypoints.Could you open up an API for this? I have a list of certain waypoints that my addon might want to push (when they are discovered, that is ) Link to comment Share on other sites More sharing options...
nightingale Posted January 26, 2015 Author Share Posted January 26, 2015 Could you open up an API for this? I have a list of certain waypoints that my addon might want to push (when they are discovered, that is )I'll see what I can figure out... I know it'll be at least a little bit hacking (ie. the waypoints won't work unless there's a contract, and I'm not quite sure yet how I'll dummy that up).... Link to comment Share on other sites More sharing options...
nightingale Posted February 8, 2015 Author Share Posted February 8, 2015 So I'm back working on the next version... have a little bit to go still, but should be in the next week or so. You guys have been pretty patient on this one, so perhaps time for a teaser? Link to comment Share on other sites More sharing options...
hakan Posted February 8, 2015 Share Posted February 8, 2015 nice Link to comment Share on other sites More sharing options...
Beowolf Posted February 9, 2015 Share Posted February 9, 2015 (edited) ARRGH! This contract is driving me crazy! The waypoint appears to be near the top of a pointy Mun mountain and my third rover design still can't reach it! In the flying rover I can't see the bloody waypoint and keep missing and crashing!Ah good, there's a new mod for that. [deep, relaxing breath] Thank you, nightingale. Post a contributions link and I'll buy you a beer.edit: No, it wasn't on that peak at all, but in an easily-reachable spot next to it. Contract was completed in under two minutes with your mod installed. Thanks again! Edited February 9, 2015 by Beowolf Link to comment Share on other sites More sharing options...
nightingale Posted February 9, 2015 Author Share Posted February 9, 2015 ARRGH! This contract is driving me crazy! The waypoint appears to be near the top of a pointy Mun mountain and my third rover design still can't reach it! In the flying rover I can't see the bloody waypoint and keep missing and crashing!Ah good, there's a new mod for that. [deep, relaxing breath] Thank you, nightingale. Post a contributions link and I'll buy you a beer.edit: No, it wasn't on that peak at all, but in an easily-reachable spot next to it. Contract was completed in under two minutes with your mod installed. Thanks again! Been meaning to put up a contribution link, so if you insist there is now one on the first post. It's amazing that with stock it's hard to get within 5km of a waypoint... really hoping they'll have their own version of this in stock by 1.0, but who knows? Link to comment Share on other sites More sharing options...
nightingale Posted February 12, 2015 Author Share Posted February 12, 2015 (edited) In-Flight Waypoints is no more. Make way for Waypoint Manager. Same great mod, now with new features! Download it here.Please make sure to delete your old InFlightWayoints directory when upgrading, as the directory structure has changed.Waypoint Manager 2.0.0New GUI for displaying waypoints.New settings menu to allow customization of what information is displayed and how it's displayed.Dim waypoints that are on the other side of the planet/moon (like stock does in the map view).Support displaying heading information to waypoint.Support creation of custom waypoints.The new GUI allows for tracking all waypoints simultaneously, as well as giving the ability to quickly change the active waypoint:Also, you can now create your own waypoints:Oh, and long requested, finally here - a Kerbal Stuff download link. Edited February 12, 2015 by nightingale Link to comment Share on other sites More sharing options...
RainDreamer Posted February 12, 2015 Share Posted February 12, 2015 Yes! No more checking map for destination on moon rover then return to normal view to see your rover flipped! Link to comment Share on other sites More sharing options...
nightingale Posted February 12, 2015 Author Share Posted February 12, 2015 2.0.0 was broken - use 2.0.1:Waypoint Manager 2.0.1- Fixed MAJOR bug that prevents waypoint markers from rendering correctly. Link to comment Share on other sites More sharing options...
brusura Posted February 12, 2015 Share Posted February 12, 2015 Is it possible to click on the globe in map view mode and set waypoint? Link to comment Share on other sites More sharing options...
nightingale Posted February 12, 2015 Author Share Posted February 12, 2015 Is it possible to click on the globe in map view mode and set waypoint?Hehe, I'd started to work on that feature, but didn't like how it worked from a player's perspective (basically anytime you clicked on the globe (including clicking on a vessel) it would pop up the create waypoint box.I'll probably revisit for the next version - it'll probably be a "mode" in the add window that allows you to click the map to populate the lat/lon values. Link to comment Share on other sites More sharing options...
brusura Posted February 12, 2015 Share Posted February 12, 2015 Great! Thank you Link to comment Share on other sites More sharing options...
rosenkranz Posted February 12, 2015 Share Posted February 12, 2015 On the distance to waypoint shown on under the altimeter. Any chance you could add heading to waypoint. The icons on the navball are huge and it would be so much easier to line up on the waypoint with a heading.Love the mod by the way. Link to comment Share on other sites More sharing options...
Recommended Posts