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the NX01


crasher925

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  • 4 weeks later...

Many people on these forums, including myself, have given you plenty of advice on how to go about making your own add-ons, and have repeated such advice ad nauseam.

It's evident that you have very ambitious goals, but in order to achieve them, you'll need to accept that time, hard work and patience is required to master the steep learning curve. Here's a concise list of instructions in bullet point form:

- Forget about the NX-01 - for now

- Start by thinking about how to make a simple fuel tank or structural fuselage in Blender

- Consult this thread for everything you'll ever need to know about add-on authoring

- Learn how to create a cylinder

- Learn how to optimize the cylinder mesh for KSP

- Learn how to create a suitable collider for the cylinder

- Learn how to UV map the faces of the cylinder correctly

- Learn how to texture the cylinder UV map correctly

- Learn how to set up Unity editor to use KSP PartTools

- Learn how to import your fuel tank or structural fuselage Blender model into Unity

- Learn how to configure your Blender model in Unity

- Learn how to export your part and textures from Unity into the correct file formats needed by KSP

- Learn how to set up correct folder directory structures for KSP add-ons

- Learn how to write a properly-formatted part.cfg file for your new part with node positions, node definitions, part descriptions etc.

- Test your newly completed part in KSP to make sure you have done all the above correctly

- Learn how to make and test a simple rocket engine for KSP using Blender/Unity

- Learn how to make and test a simple command for KSP using Blender/Unity

- Learn how to model complex geometry in Blender using booleans, linear/rotational patterns, transforms etc.

- Learn how to model complex geometry in Blender based on reference images

- Learn how to UV map and texture complex geometry in Blender

- Learn how to divide complex add-on crafts into individual parts that can be tackled independently

- Study reference images, videos, deck plans, blueprints and other resources for the NX-01 class starship

- Only after you have done all this will you have the necessary skills to make your NX-01 and/or Phoenix add-on from scratch

As always, the add-on authoring community is always willing to help newbie modders. However, it is your personal responsibility to put in your own sincere effort into giving things a proper go yourself first - we can't help those who refuse to help themselves.

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