Jump to content

Slightly higher weight limit on Launchpad


Recommended Posts

I'm finding that the rocket Launchpad weight limits are slightly too constraining. Very slightly. I wouldn't mind seeing level 1 have a 22t limit, and the 2nd level closer to 200t.

I just feel like my tech is far outpacing my launchpad capabilities.

Thank you! (just a suggestion :P )

Link to comment
Share on other sites

I agree the second upgrade should probably be bumped up a bit, but I found I had upgraded the launchpad and was constrained by part count rather than mass before the 18 tonne limit was a problem for me. Of course not everyone's going to be able to build efficient rockets reliably - especially not new players - so if a decent number of people find 18 tonnes as the first limit a little bit too low, sure why not :)

Link to comment
Share on other sites

Funny you should mention that, actually. During a lot of the early Experimental builds, the weight limit was actually 12t. Maybe it's just because of that, but I've found 18t to be more than enough almost all the time. :D

Link to comment
Share on other sites

My personal thing is not the weight but the bounding box. I think that the weight is spot on, but the bounding box is too square it should be a tall skinny rectangle (think of the SV, it was tall and skinny not really cubish)

Well, true but remember rocket designs in KSP rarely match with real life - they tend to be shorter and fatter, plus it is only the tier 1 launchpad.

Link to comment
Share on other sites

I think whatever limits are set there'll be some people (or their style of design) that is always just a bit over whatever limit has been set. If the first limit was bumped to, say, 22t, I'm sure you'd then find a new group of players who can keep coming up with 23t designs and call for the limit to be raised again.

Edited by Damien_The_Unbeliever
Link to comment
Share on other sites

There must be a limit. However, 18t is a bit abitrary (any other limit would be). I'm optimizing my design for 18t/30part count, and I love otimization, but when I can't stand, BAM, I upgrade and I don't care limit, until some deisgns reach the new limit and I must think again.

I feel the upgrade are not enough progressive, but instead of adding new levels of building (even if I'd be glad there were four), we could have a slider similar to commitment while upgrading a building, so that by investing more fund, we could build up to 200t instead of 140t with a level 2 launchpad. Or up to 1100t if we want to spare some money. And each player would have to choose the limit under which he wants to fine tune his crafts.

Link to comment
Share on other sites

This thread is quite old. Please consider starting a new thread rather than reviving this one.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...