visivante Posted April 19, 2015 Share Posted April 19, 2015 So... This is dead now? Shame, this was going to be such a good mod Any other 2 man pods in development?http://forum.kerbalspaceprogram.com/threads/98250Or...http://forum.kerbalspaceprogram.com/threads/60974-25-HGR-Command-Pods-and-1-875m-parts%28v1-1-Oct-20%29Bummed this mod died out too... was a beautiful model. Link to comment Share on other sites More sharing options...
Meridius Posted April 22, 2015 Share Posted April 22, 2015 I hope this mod doesn't break when 1.0 comes out next week. Link to comment Share on other sites More sharing options...
Meridius Posted April 28, 2015 Share Posted April 28, 2015 K2 Pod actually works until you try to reenter. The heat shield doesn't attach properly to the underside of the pod (node is been changed by KSP 1.0). Need our hero to come back. Link to comment Share on other sites More sharing options...
MarcAlain Posted April 28, 2015 Share Posted April 28, 2015 I've tried messing with the node locations on both this and another 2 man 1.25m pod, but I don't know what I'm doing. Link to comment Share on other sites More sharing options...
Meridius Posted April 28, 2015 Share Posted April 28, 2015 Got it to work by opening the cfg file for Squad's Mk 1 pod and copying the bottom node into K2 cfg. Link to comment Share on other sites More sharing options...
jazzman13 Posted May 1, 2015 Share Posted May 1, 2015 Meridius, would you mind posting a MM .cfg for what you copied? Link to comment Share on other sites More sharing options...
CERVERUS Posted May 1, 2015 Share Posted May 1, 2015 (edited) Meridius, would you mind posting a MM .cfg for what you copied?Here is ready the fixed bottom node of K2...Just only add the folder GameData,and accept replace the old .cfg with the NEW! Edited May 2, 2015 by CERVERUS Link to comment Share on other sites More sharing options...
Meridius Posted May 1, 2015 Share Posted May 1, 2015 Here is ready the fixed bottom node of K2...Just only add the folder GameData,and accept replace the old .cfg with the NEW!https://www.dropbox.com/s/xncut9oukj32da0/GameData.rar?dl=0Sorry, just saw this... Link to comment Share on other sites More sharing options...
Master Tao Posted May 2, 2015 Share Posted May 2, 2015 @CERVERUS:Please update your download and post with the license. Even just config files are mods, so the Add-on Posting Rules apply. Link to comment Share on other sites More sharing options...
jfjohnny5 Posted May 2, 2015 Author Share Posted May 2, 2015 Updated for 1.0Sorry for the absence. Real life got in the way. Still not sure when I'll have time to work on an IVA. If anyone out there has the skills and wants to work with me in a collaborative way, just let me know! Link to comment Share on other sites More sharing options...
stevehead Posted May 2, 2015 Share Posted May 2, 2015 Welcome back! Thanks for the update. Huge fan of the part. Link to comment Share on other sites More sharing options...
Mechtech Posted May 2, 2015 Share Posted May 2, 2015 oh yay, the K2's back! this is one of my favorate mods, because I'm not stuck using the flugly 'stack MK1 pods' trick for things like early Mun missions where I want one guy in orbit and one guy on the ground for sample- and report-taking reasons. or for rescuing Jeb when he decides to go Kracken-hunting. Link to comment Share on other sites More sharing options...
jfjohnny5 Posted May 2, 2015 Author Share Posted May 2, 2015 super minor updatev 1.2.1added license information to downloadHopefully its fully compliant and the links don't get removed again. Sorry about that all!! Link to comment Share on other sites More sharing options...
Lambuck Posted May 2, 2015 Share Posted May 2, 2015 Glad to see this part updated! thanks. Link to comment Share on other sites More sharing options...
Master Tao Posted May 2, 2015 Share Posted May 2, 2015 v 1.2.1added license information to downloadHopefully its fully compliant and the links don't get removed again. Sorry about that all!!Looks good. Link to comment Share on other sites More sharing options...
DavidBowman Posted May 2, 2015 Share Posted May 2, 2015 Holy spaceballs!! It's back! Thank you good sir. Link to comment Share on other sites More sharing options...
SmashBrown Posted May 2, 2015 Share Posted May 2, 2015 !.02 compatible? Don't mind if i do! Yoink.Thanks! Link to comment Share on other sites More sharing options...
Lucius Posted May 2, 2015 Share Posted May 2, 2015 Ah great deal of respect for returning and updating,Sorry real life got in the way, but thank you for the love! Link to comment Share on other sites More sharing options...
spacecookie Posted May 2, 2015 Share Posted May 2, 2015 Holy spaceballs!! It's back! Thank you good sir.THAT reference !! And thanks for the update too ! Now this pod is in my gamedata forever. Link to comment Share on other sites More sharing options...
Legendary Emu Posted May 3, 2015 Share Posted May 3, 2015 This pod does NOT look good on the 1.25 meter decouplers. Maybe because the decouplers don't look nice.But anyways, this mod is fantastical! I always needed a two kerbal pod! Link to comment Share on other sites More sharing options...
DavidBowman Posted May 3, 2015 Share Posted May 3, 2015 Any chance of converting to DDS? Not for the sake of memory, but for easy color customization. (Personal use) Link to comment Share on other sites More sharing options...
jfjohnny5 Posted May 4, 2015 Author Share Posted May 4, 2015 Any chance of converting to DDS? Not for the sake of memory, but for easy color customization. (Personal use)Possibly. Probably. But I likely won't get to it until I finish the UV mapping and texturing of the IVA. When I finalize though I'll just export everything as DDS. Link to comment Share on other sites More sharing options...
DavidBowman Posted May 4, 2015 Share Posted May 4, 2015 Possibly. Probably. But I likely won't get to it until I finish the UV mapping and texturing of the IVA. When I finalize though I'll just export everything as DDS.All the good news! Link to comment Share on other sites More sharing options...
micha Posted May 4, 2015 Share Posted May 4, 2015 Heya,Love this mod - especially useful with Nehemia's KEES experiments which require an Engineer.Just a suggestion - perhaps move the pod one tier down to "Flight Control"?In its current node "Advanced Flight Control" means it's only 1 tier away from the Mk1-2 pod, but 4 away from the initial Mk1 pod. Seems like the early game has too much of a gap until you can fly with multiple Kerbals, and now that Kerbal Roles are important as well as Rescue and Tourist contracts are available very early on this pod could fill the gap very nicely.In fact, to put it right in the middle, it would need to be two tiers lower, but there doesn't seem to be a relevant node for it. Link to comment Share on other sites More sharing options...
Kab00mBaby Posted May 4, 2015 Share Posted May 4, 2015 kudos mate,a two-crew pod should be ingame by default. thanks for filling this gap.cheers Link to comment Share on other sites More sharing options...
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