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Everything posted by DavidBowman
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Mk3 Expansion - [KSP 1.12x] Version 1.6 [10/5/21]
DavidBowman replied to SuicidalInsanity's topic in KSP1 Mod Development
Great looking parts! Your skill is on par with Porkjet's and Nertea's!- 854 replies
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- spaceplane
- mk3
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You know Woodkid, the record producer? I saw a screenshot of the game on his page stating "Can't stop playing" I got interested, looked the game up, downloaded the demo..."Can't stop playing"
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Mk3 Expansion - [KSP 1.12x] Version 1.6 [10/5/21]
DavidBowman replied to SuicidalInsanity's topic in KSP1 Mod Development
I've been away from KSP and the KSP community for a while. Now that I'm back, I gotta say.......WOW! You've been busy! Nice mods! Great progress!- 854 replies
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Mk3 Expansion - [KSP 1.12x] Version 1.6 [10/5/21]
DavidBowman replied to SuicidalInsanity's topic in KSP1 Mod Development
Everything looks great!- 854 replies
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- spaceplane
- mk3
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Mk3 Expansion - [KSP 1.12x] Version 1.6 [10/5/21]
DavidBowman replied to SuicidalInsanity's topic in KSP1 Mod Development
These look awesome!!- 854 replies
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- spaceplane
- mk3
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[1.12.x] Mk2 Expansion v1.9.1 [update 10/5/21]
DavidBowman replied to SuicidalInsanity's topic in KSP1 Mod Releases
There's really no need for depreciation. As frozenwatters said, if someone doesn't want them, they could delete them themselves. The only thing they'd need is a little buff! Compared to their size, they fall a bit short. Just a bit- 1,496 replies
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- mk2
- spaceplanes
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Mk3 Expansion - [KSP 1.12x] Version 1.6 [10/5/21]
DavidBowman replied to SuicidalInsanity's topic in KSP1 Mod Development
If that's possible, it would be really nice! They all look nice, but wouldn't want to clutter the part list. (Not any more than it already is!!)- 854 replies
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[1.0.5] Kerbal Planetary Base Systems v1.0.2 Released!
DavidBowman replied to Nils277's topic in KSP1 Mod Development
Dare I say, this mod beats Habitat Pack?... Oh who am I kidding, this is brilliant! Great job so far. Looking forward to anything you have up your spacesuit! (No disrespect to Porkjet though, just saying this is more up-to-date and more awesome!!) -
You should be happy, 'cause that looks pretty cool!
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[1.12.x] Mk2 Expansion v1.9.1 [update 10/5/21]
DavidBowman replied to SuicidalInsanity's topic in KSP1 Mod Releases
All my yesss!!!- 1,496 replies
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- mk2
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Great! Can't wait to see!
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Hullo! Oh my...!
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With some more polishing on the textures, this could compete with the other Mk3 expansions. Great work!
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Fanwork Friday: Jebediah is Breaking Physics
DavidBowman replied to SQUAD's topic in KSP1 The Daily Kerbal
You can see his work in the background! What a lovely mess! -
Deepest condolences Ted. Was that a hint or am I just overreading this!!?
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Komikon2015? Isn't that over?
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Never seen an AmericanSpendingMachine! (ninja'd!) Practical Hen!!?
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New features for KSP 1.1? As in mods, or actual in-game mechanics?? Knowledge Base coming to the applauncher means we can check the crew without going to the map view. Now, how about Portrait Stat?
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[1.0.5] Kerbal Planetary Base Systems v1.0.2 Released!
DavidBowman replied to Nils277's topic in KSP1 Mod Development
Can't wait to see how this would flourish! Very promising! Nice work -
[1.0] Mk3 Mini Expansion Pack (Mk3 NoseCone and Alternate Cockpit)
DavidBowman replied to K.Yeon's topic in KSP1 Mod Releases
Very pretty! -
[WIP] Nert's Dev Thread - Current: such nuke, wow
DavidBowman replied to Nertea's topic in KSP1 Mod Development
Seriously, I feel like I should pay for such beauties!! Squad, hire this guy ASAP!! -
Very kerbal! Very pretty!
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[WIP] Nert's Dev Thread - Current: such nuke, wow
DavidBowman replied to Nertea's topic in KSP1 Mod Development
The emissives on that large engine look better that those stock engines!! Yellowjacket engines were very handy on VTOLs. Shrouds would make them look better when not used. Great idea. -
My day was just made!!
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Mk3 Expansion - [KSP 1.12x] Version 1.6 [10/5/21]
DavidBowman replied to SuicidalInsanity's topic in KSP1 Mod Development
Regarding the Mk2 Lab; Double in length so it wouldn't look so cramped in? In the case of balance vs. endgame, I'd choose balance. However, anyone who'd like to make it endgame could easily edit the cfg, no?- 854 replies
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- spaceplane
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