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KSP2 Release Notes
Everything posted by DavidBowman
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While appreciating Squad and the testers, I hate to say that 1.0 update was so rushed. Which one is better? A slightly delayed game with far less bugs (some HUGE bugs, so obvious one would wonder how it was missed!) and an annoyed community that would forget and forgive after releasing a better game , or a rushed and hyped bug-fest that spawns threads like this. Personally, I'm having fun with 1.0.2 as it is. But you gotta admit, 1.0 sound much more better than 1.0.2 If we had .95 or 0.99 then the 1.0.2 could have been called 1.0, which sound more complete and more determined.
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[1.1.2] K2 Command Pod: Two Kerbal stock-alike pod (v1.4)
DavidBowman replied to jfjohnny5's topic in KSP1 Mod Releases
All the good news! -
You haven't seen nothing yet, Captain! Many launches and many more glorious explosions ahead! Hope you enjoy every second of it as all of us did
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[1.1.3] Large Structural Components [24th August 2016]
DavidBowman replied to udk_lethal_d0se's topic in KSP1 Mod Releases
Oh my god! Just saw your post in Nertea's station parts!! Your mod was the station part mod back then. So, what are we looking at here? Collaboration? Some friendly rivalry? -
[1.1.2] K2 Command Pod: Two Kerbal stock-alike pod (v1.4)
DavidBowman replied to jfjohnny5's topic in KSP1 Mod Releases
Any chance of converting to DDS? Not for the sake of memory, but for easy color customization. (Personal use) -
[1.1.2] Kerbal Inventory System (KIS) 1.2.12
DavidBowman replied to KospY's topic in KSP1 Mod Releases
No updates for 1.0.2 yet? Or is it not necessary? -
[1.1.2] K2 Command Pod: Two Kerbal stock-alike pod (v1.4)
DavidBowman replied to jfjohnny5's topic in KSP1 Mod Releases
Holy spaceballs!! It's back! Thank you good sir. -
Greeting fellow kerbonaut! A lurker, weren't you? For changing avatar and other changes refer to "Settings" on the top right corner of the page.
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I'm sorry. But I expected more from some of the people here... While they're talking about keeping this community "respectful and intelligent" they're being objectionable to something that hasn't even happened yet. (The premise of a forum filled with annoying 12-year-olds) It hurts me to see respected members of this community calling someone's work garbage and >crap<.
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First of all, one can be a fan of both KSP and Pewdiepie (such as me!). There is no fanboying Second of all, the video description didn't mention it being a tutorial, introduction, showing off features, ... . And with tons of other youtubers such as beloved Scott Manley, we don't need Pewds doing anything like that. I always hoped he would do a KSP video, I even expected it to be like this! No harm done! Maybe he'd do some actual missions in the future, maybe he wouldn't. No. Harm. Done!
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[KSP v1.1.3] Stock Bug Fix Modules (Release v1.1.3b.1 - 10 Jul 16)
DavidBowman replied to Claw's topic in KSP1 Mod Releases
Thanks! While appreciating SQUAD's and the testers hard work, I can't see how they missed such crucial points. It's great that the community has the likes of you to fix them! -
Does anyone know what all the engines are being named?
DavidBowman replied to boxley's topic in KSP1 Discussion
The Kerbodyne KR-2L is nicknamed Rhino. -
What if we are all AIs and the moderators are human!? That's why they're called "moderators"! Whenever we cross any line on the forum rules, they scold us, moderating us to behave within those rules!
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You must spread some Reputation around before giving it to Crzyrndm again. Dang it!
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The stock parts that you never ever ever use/hate.
DavidBowman replied to ron1n1's topic in KSP1 Discussion
The Mk1 Inline Cockpit, the Structural Fuselage, and the XM-G50 Radial Air intake. The Mk1 Inline Cockpit is ugly and impractical (without mods. But with mods it becomes more functional) The Structural Fuselage is useless. Hey, If I'm adding you to the part count, you better have some fuel!! After they added the Structural Intake, I stopped using the XM-G50 Radial Air intake, because it's plain ugly!! -
An "How to" for VTOL Landers and crafts?
DavidBowman replied to Melcom's topic in KSP1 Gameplay Questions and Tutorials
For mods, you should definitely try Throttle Controlled Avionics. Makes VTOLs much easier. -
Big space station = lag. Solution available ?
DavidBowman replied to ManuxKerb's topic in KSP1 Discussion
How about UbioZur Welding? They have helped me a lot! But if you're using that make sure to read the known limitations. -
I know it doesn't have any relations, but that could be where B9 comes from! (I know it doesn't)
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I think not!! - - - Updated - - - I might have do that sometime. It's just that I don't know many bird or insect names. At least not in English!