Amnesy Posted April 21, 2016 Share Posted April 21, 2016 Hey, big thanks to Crzyrndm for the 1.1 compatible version! Sizing, rendering and also the control surfaces work like a charm for me. However it seems like the fuelswitch is broken. Instead of number the slider reads NaN and the debug console prints "ArithmeticExeption: NAN". The game also almost freezes and CPU usage goes through the roof. Does the fuelswith depend on the B9Fuelswitch? Thanks Quote Link to comment Share on other sites More sharing options...
m1sz Posted April 21, 2016 Share Posted April 21, 2016 Edited the previous post about the mirrorsymmetry. nothing to be found in the .cfg of B and C. Tested it without the editor extensions mod, and it was still the same. I'm using your updated mod "B9-PWings-Fork.v0.40.3" and FAR "Ferram_Aerospace_Research-v0.15.6_Jones". Just tested with the stock control surfaces and they work good! Here's a video of what's happening to me, look how the plane behaves good but the control surfaces look odd ^^ Quote Link to comment Share on other sites More sharing options...
Rear Admiral Arhangle Posted April 22, 2016 Share Posted April 22, 2016 Would really appreciate if this mod was updated. By far the best wing mod out there! Quote Link to comment Share on other sites More sharing options...
Spartan-S63 Posted April 22, 2016 Share Posted April 22, 2016 23 hours ago, m1sz said: Edited the previous post about the mirrorsymmetry. nothing to be found in the .cfg of B and C. Tested it without the editor extensions mod, and it was still the same. I'm using your updated mod "B9-PWings-Fork.v0.40.3" and FAR "Ferram_Aerospace_Research-v0.15.6_Jones". Just tested with the stock control surfaces and they work good! Here's a video of what's happening to me, look how the plane behaves good but the control surfaces look odd ^^ Looks to me like a symmetry issue with the control surface wings. The aerodynamics appear to work fine but the animations are off. How bizarre. Quote Link to comment Share on other sites More sharing options...
Crzyrndm Posted April 22, 2016 Share Posted April 22, 2016 On 21/04/2016 at 8:12 AM, Amnesy said: Hey, big thanks to Crzyrndm for the 1.1 compatible version! Sizing, rendering and also the control surfaces work like a charm for me. However it seems like the fuelswitch is broken. Instead of number the slider reads NaN and the debug console prints "ArithmeticExeption: NAN". The game also almost freezes and CPU usage goes through the roof. Does the fuelswith depend on the B9Fuelswitch? Thanks Oh balls. No dependency, just forgot to update the config for it when I used the 1.1 fuel volumes instead of the custom ones. Replace FuelConfigs.cfg with // Fuel quantities are per m^3 of fuelable wing ProceduralWingFuelSetups { FuelSet { name = STR } FuelSet { // configuration name to show in UI name = LF Resource { // the resource to use. Must match a resource definition or "bad things will happen" (since there's no error catching in place right now) name = LiquidFuel ratio = 1 } } FuelSet { name = LFO Resource { name = LiquidFuel ratio = 9 } Resource { name = Oxidizer ratio = 11 } } FuelSet { name = Mono Resource { name = MonoPropellant ratio = 1 } } } @m1sz Ugh, haven't tested this with FAR yet. Might be something silly there. Quote Link to comment Share on other sites More sharing options...
Amnesy Posted April 22, 2016 Share Posted April 22, 2016 12 minutes ago, Crzyrndm said: Oh balls. No dependency, just forgot to update the config for it when I used the 1.1 fuel volumes instead of the custom ones. Replace FuelConfigs.cfg with *snip Yup, that worked! Thanks for the quick help Quote Link to comment Share on other sites More sharing options...
Crzyrndm Posted April 22, 2016 Share Posted April 22, 2016 New release with fix for ^^ is 0.40.4 Quote Link to comment Share on other sites More sharing options...
alp3r Posted April 23, 2016 Share Posted April 23, 2016 @Crzyrndm Your 1.1 release doesn't work for me. I've downloaded it, replaced the old mod file and extracted yours into GameData; but when I open a craft, the wings are default ones. Might it be something about the base B9_Aerospace file? Quote Link to comment Share on other sites More sharing options...
Crzyrndm Posted April 23, 2016 Share Posted April 23, 2016 logs and MM cache or I don't have any clues as to what could be causing your problems... Quote Link to comment Share on other sites More sharing options...
alp3r Posted April 23, 2016 Share Posted April 23, 2016 OK, I got it working somehow. Thanks for patching the mod! Quote Link to comment Share on other sites More sharing options...
Gordon861 Posted April 23, 2016 Share Posted April 23, 2016 I thought I was going mad when the elevators etc kept going the wrong way, especially when it still flew the right way. Quote Link to comment Share on other sites More sharing options...
dark jam Posted April 23, 2016 Share Posted April 23, 2016 (edited) where can i download this i can't find it for 1.1 Edited April 23, 2016 by dark jam Quote Link to comment Share on other sites More sharing options...
V8jester Posted April 23, 2016 Share Posted April 23, 2016 2 hours ago, dark jam said: where can i download this i can't find it for 1.1 On a computer, in @Crzyrndm's signature there is this link. GitHub Quote Link to comment Share on other sites More sharing options...
dark jam Posted April 23, 2016 Share Posted April 23, 2016 1 hour ago, V8jester said: On a computer, in @Crzyrndm's signature there is this link. GitHub thanks for me there was no signature for Crzyrndm Quote Link to comment Share on other sites More sharing options...
CrisK Posted April 24, 2016 Share Posted April 24, 2016 (edited) @Crzyrndm, I downloaded the latest version that you posted on GitHub and now my the wings have no texture. They appear as a matte black. I tried this on a fresh 1.1 install with no other mods. Edited April 24, 2016 by CrisK Quote Link to comment Share on other sites More sharing options...
Crzyrndm Posted April 24, 2016 Share Posted April 24, 2016 12 hours ago, Crzyrndm said: logs and MM cache or I don't have any clues as to what could be causing your problems... This is getting repetitive. If you want help, you need to provide me with the means to do so... Quote Link to comment Share on other sites More sharing options...
Optionalcoast Posted April 24, 2016 Share Posted April 24, 2016 On 4/22/2016 at 5:28 PM, Crzyrndm said: Ugh, haven't tested this with FAR yet. Might be something silly there. Yeah the wings produce no lift for me. Quote Link to comment Share on other sites More sharing options...
CrisK Posted April 24, 2016 Share Posted April 24, 2016 52 minutes ago, Crzyrndm said: This is getting repetitive. If you want help, you need to provide me with the means to do so... Thanks. Here's a link to the cache. Here's one for the log. Quote Link to comment Share on other sites More sharing options...
Crzyrndm Posted April 24, 2016 Share Posted April 24, 2016 That looks like the shader isn't loading correctly which means I'm probably going to need to update how its loaded to conform with Unity 5 standards -.- Quote Link to comment Share on other sites More sharing options...
Flashblade Posted April 24, 2016 Share Posted April 24, 2016 Funny thing about the symmetrie issue is the procedural control surface moves right on the origin side and wrong on the mirrored side as you would expect. Now the all moving control surface moves wrong on the origin side and right on the mirrored side. BTW no texture issue here on the latest release @Crzyrndm. Quote Link to comment Share on other sites More sharing options...
Mal0n3 Posted April 24, 2016 Share Posted April 24, 2016 @Crzyrndm Hey, I finally found the Mod not allowing the fixed Wings to be modified, the moving ones are working fine... (v.0.40.4, KSP 1.1) Seems to be some Issue with KSP Interstellar Extended (v. 1.8.11). I've seen u addressing the same Problem caused by MFT in the Mod-Topic of 01010101lzy ... Is this a known Issue? never had this with ur Mod, pre 1.1. Is there going to be a Fix or do u may have some Workaround in the Scripts for me? sry for my english, regards, Mal0n3 Quote Link to comment Share on other sites More sharing options...
Crzyrndm Posted April 24, 2016 Share Posted April 24, 2016 (edited) Clicky Clicky (To be honest I possibly may have slightly forgoten about it...) Edited April 24, 2016 by Crzyrndm Quote Link to comment Share on other sites More sharing options...
sashan Posted April 24, 2016 Share Posted April 24, 2016 Nah, control surfaces are still inverted. Left side is 100% OK, but right one is 100% inverted. Shader also needs some touch up - because it looks OK in the shadows but is superbly bright under the sun. Quote Link to comment Share on other sites More sharing options...
Mal0n3 Posted April 24, 2016 Share Posted April 24, 2016 7 hours ago, Crzyrndm said: Clicky Clicky (To be honest I possibly may have slightly forgoten about it...) WOW, Thank you so much, everything seems to be working fine now!! Never would've expected you to reply so fast xD Finally i can build my first 1.1, 64 Bit, Hypersonic Spaceplanes !! Quote Link to comment Share on other sites More sharing options...
sashan Posted April 24, 2016 Share Posted April 24, 2016 Btw, removing that mirrorRefAxis = 0, 0, -1 lines from configs fixed the symmetry. Now the mod is functional but shader still looks weird. Here are a couple of pics. Look at how bright they are on the sunlit side: Just look at those glossy lines on panels. Btw, they always point at the light source, i.e. at roof in SPH, at sun on runway. Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.