Jump to content

Anyone know how hard an asteroid can "land"?


Recommended Posts

So this is one of my available contracts:

D033B51A4657A26D131C0FDB6C90F157065C7D59

Anyone happen to know the exact figure for "gently"? :D

I was pretty disappointed with the payouts from these missions, but landing one should be straightforward :D

While I'm at it, anyone know what counts as newly discovered? i.e. is it one you've not been to, or one that has to be brand new from the tracking station, or just any old asteroid?

Edited by armagheddonsgw
Link to comment
Share on other sites

Gently meaning not hard enough to break it. Which is pretty fast.

And yeah, the payout ain't worth the trouble.

I've "landed" an asteroid on Kerbin before, back in oh... 0.23? It wasn't intentional; I just let it go while descending at >100m/s to see what would happen. It bounced lol

I should add: I already have a class C asteroid on a collision course for Kerbin (it spawned like that), but it was found long before the contract showed up. If it's usable, then all I need to do is rendezvous with it (easy) with a whole bunch of parachutes to survive the landing :D

Edited by armagheddonsgw
Link to comment
Share on other sites

I managed to land a class E asteroid, in one piece.

I entered the atmosphere with the tug attached, via a Claw. Had lots of parachutes for the tug to land safely, just not with the asteroid attached. So, I decoupled the asteroid at a height of about 1km agl. So essentially, the asteroid free-fell from 1km, and wasn't destroyed.

I'm not sure how the game handles this, but other vessels are deleted if they get farther than 2.5km away from your ship, while in atmosphere. If that's the case with asteroids, you won't be able to release the asteroid until fairly close to the ground, to ensure you don't get more than 2.5km from it.

Link to comment
Share on other sites

I'm not sure how the game handles this, but other vessels are deleted if they get farther than 2.5km away from your ship, while in atmosphere. If that's the case with asteroids, you won't be able to release the asteroid until fairly close to the ground, to ensure you don't get more than 2.5km from it.

Yeah I was already aware of that. One thing that has occurred to me: If I let the asteroid smash into the ground at full speed, and then go and grab it.... what happens? Note to self: test thoroughly when asteroid shows up....

Link to comment
Share on other sites

There are quite a few videos around from when 0.23.5 first came out, and again when destructible buildings were introduced (you can guess why).

I don't know if there's a max speed, but I think given the stock aero, it's probably pretty hard to hit the ground going fast enough to actually destroy the asteroid. You do, however, have to watch it all the way. Otherwise, yes, it will auto-delete at greater than 0.1 atm (~23km on Kerbin) when outside of physics range.

Cheers,

~Claw

Link to comment
Share on other sites

They tend to spawn on random 'near-Kerbin' orbits. They range from not quite encountering Kerbin to catastrophic rocks of doom. I've had one that captured itself after a Mun encounter. Part of the fun is in doing your own version of Deep Impact and nudging them away from Kerbin to avert disaster. You can't blow them up yet though ;)

Link to comment
Share on other sites

According to this thread which a person somehow glitched things and can see the stats of an asteroid, the crash tolerance of asteroids are 80 m/s. So go lower than that, I guess.

That said, due to the stat showing its mass only to be 150, I am thinking it maybe showing the stats of a class E asteroid. No idea if asteroids of other classes has the same crash tolerance.

Link to comment
Share on other sites

According to this thread which a person somehow glitched things and can see the stats of an asteroid, the crash tolerance of asteroids are 80 m/s. So go lower than that, I guess.

That said, due to the stat showing its mass only to be 150, I am thinking it maybe showing the stats of a class E asteroid. No idea if asteroids of other classes has the same crash tolerance.

Ah, great. That'll do nicely thanks :) (btw, you slightly botched the URL; there's two http://'s)

Link to comment
Share on other sites

Hm, now this gets me wondering..

How buoyant are asteroids? Are they basically giant floatation devices, or do they sink like a rock? If they do sink like a rock, maybe it's a way to make an underwater base...

sink like a rock i'm so funny, get it? cause they're asteroids? ahahaha....

Link to comment
Share on other sites

Hm, now this gets me wondering..

How buoyant are asteroids? Are they basically giant floatation devices, or do they sink like a rock? If they do sink like a rock, maybe it's a way to make an underwater base...

sink like a rock i'm so funny, get it? cause they're asteroids? ahahaha....

Protip: do not crash an asteroid into the ocean. EVER. I tried that with the asteroid I smashed into Kerbin back in 0.23.5 :P They just go boom. Of course, if you can get one into the water after landing it on land, it'll probably float.

Link to comment
Share on other sites

Protip: do not crash an asteroid into the ocean. EVER. I tried that with the asteroid I smashed into Kerbin back in 0.23.5 :P They just go boom. Of course, if you can get one into the water after landing it on land, it'll probably float.

Well, now I know what i'm doing next time I capture an asteroid.

*adds "put asteroid in ocean" on to-do list*.

Artificial rocky islands; anyone?

Link to comment
Share on other sites

This thread is quite old. Please consider starting a new thread rather than reviving this one.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...