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Time warp wrong behavior??


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time warp tends to destroy my spacecraft, and it's a shame since everything is fine at normal speed, but normal speed is boring sometimes :(.

the thing is that time wrap doesn't accelerate time from my perspective, it accelerate everything else so that time seems like it's accelerated, but that lead to more stress on parts and to crash some time... also because of this behavior that, I think, is wrong, the whole stability of the shuttle, and all spacecraft as well, are compromised when using time warp: more pressure on parts due to torque multiplication (maybe?)

KSP: 0.90 Windows 32bit

Problem: Time warp act as if velocity and thrust and everything else is multiplied instead of the time itself

Mods installed:

KSP-AVC 1.1.5.0

KerbalEngineer 1.0.14.1

Reproduction steps:

for an example you can lunch a shuttle and look at the air intake while using time warp: it's multiplying by the coefficient of the warp, it should remain the same isn't it?

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Reproduction steps:

for an example you can lunch a shuttle and look at the air intake while using time warp: it's multiplying by the coefficient of the warp, it should remain the same isn't it?

Neat is right. When you're no longer in the atmosphere, you can use rails warp. Additionally, the Time Control mod allows you to accelerate time without warping physics, however this is resource demanding and requires a beefy computer.

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after further playing I think that everything is multiplying BUT somehow the structural integrity of the parts and the links between them is not multiplied.

I got a long shuttle that bend (I can easily break it if I change trajectory too much) on time warp *4 that's not happening in RT.

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