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D3voreur

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    Bottle Rocketeer
  1. Hi, this mod is awesome! any 1.0.3 compatible version to be foreseen?
  2. there is also a slight freeze for me when I check my remaining electricity charge in rovers, some of the time it even led to crash... do you think it's possibly related?
  3. so you think the dev purposely put this so that the game be more fun and less realistic? I can understand that...
  4. Hi everyone, I found out that I could easily use time warp to lose the momentum of my ship in orbit to gain both time and energy when changing trajectory. try to turn with the rcs system and then use time warp, you should stabilize on the point you were at the moment you time warped I have the following mods installed: kerbal engineer redux 1.0 ksp-avc Nav Hud RCS build aid
  5. in the same way when playing to much with shift in short lapse of time the box about key being repeatedly press appear... really annoying ^^'
  6. after further playing I think that everything is multiplying BUT somehow the structural integrity of the parts and the links between them is not multiplied. I got a long shuttle that bend (I can easily break it if I change trajectory too much) on time warp *4 that's not happening in RT.
  7. very annoying since I landed a rover on the mun... nice spotting that
  8. time warp tends to destroy my spacecraft, and it's a shame since everything is fine at normal speed, but normal speed is boring sometimes . the thing is that time wrap doesn't accelerate time from my perspective, it accelerate everything else so that time seems like it's accelerated, but that lead to more stress on parts and to crash some time... also because of this behavior that, I think, is wrong, the whole stability of the shuttle, and all spacecraft as well, are compromised when using time warp: more pressure on parts due to torque multiplication (maybe?) KSP: 0.90 Windows 32bit Problem: Time warp act as if velocity and thrust and everything else is multiplied instead of the time itself Mods installed: KSP-AVC 1.1.5.0 KerbalEngineer 1.0.14.1 Reproduction steps: for an example you can lunch a shuttle and look at the air intake while using time warp: it's multiplying by the coefficient of the warp, it should remain the same isn't it?
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