D3voreur
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Bottle Rocketeer
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Hi, this mod is awesome! any 1.0.3 compatible version to be foreseen?
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momentum lost during time warp
D3voreur replied to D3voreur's topic in KSP1 Technical Support (PC, modded installs)
so you think the dev purposely put this so that the game be more fun and less realistic? I can understand that... -
Hi everyone, I found out that I could easily use time warp to lose the momentum of my ship in orbit to gain both time and energy when changing trajectory. try to turn with the rcs system and then use time warp, you should stabilize on the point you were at the moment you time warped I have the following mods installed: kerbal engineer redux 1.0 ksp-avc Nav Hud RCS build aid
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Time warp wrong behavior??
D3voreur replied to D3voreur's topic in KSP1 Technical Support (PC, modded installs)
after further playing I think that everything is multiplying BUT somehow the structural integrity of the parts and the links between them is not multiplied. I got a long shuttle that bend (I can easily break it if I change trajectory too much) on time warp *4 that's not happening in RT. -
time warp tends to destroy my spacecraft, and it's a shame since everything is fine at normal speed, but normal speed is boring sometimes . the thing is that time wrap doesn't accelerate time from my perspective, it accelerate everything else so that time seems like it's accelerated, but that lead to more stress on parts and to crash some time... also because of this behavior that, I think, is wrong, the whole stability of the shuttle, and all spacecraft as well, are compromised when using time warp: more pressure on parts due to torque multiplication (maybe?) KSP: 0.90 Windows 32bit Problem: Time warp act as if velocity and thrust and everything else is multiplied instead of the time itself Mods installed: KSP-AVC 1.1.5.0 KerbalEngineer 1.0.14.1 Reproduction steps: for an example you can lunch a shuttle and look at the air intake while using time warp: it's multiplying by the coefficient of the warp, it should remain the same isn't it?