hubbazoot Posted May 6, 2012 Share Posted May 6, 2012 I solved most of my problems by creating a completely new design. I am now working on something with legs and so forth for Munar playing.Now of course I need to figure out how to get to the Mun. All my orbits of Kerbin seem to be slightly out, they\'re not perfectly horizontal around the equator so it\'s time to do some learning and figure out how to either correct my orbits or orbit better in the first place. Fun times ahead.Anyway, thanks for the help. I\'m not exactly surprised you managed to get it to the Mun. It\'s pretty overpowered really. But it\'s more down to skill than boosters for me until I figure out these astrofizzix. I\'m still working on my orbiting techniques :xIt takes time. It took me several prototypes just to get out of the atmo, and then several more just to establish a stable orbit. Link to comment Share on other sites More sharing options...
sal_vager Posted May 6, 2012 Share Posted May 6, 2012 Nothing wrong with eccentric orbits, they help if you want to explore the more northern and southern latitudes of the Mun But if you want it nice and level you\'ll need to burn up or down to push the path ahead of you in that direction and the path behind you will move the opposite way, just use the 0 and 180 degree markers on the navball to start with, oh and the point directly opposite you on your orbit will remain whee it is, try it and you\'ll understand instantly. Link to comment Share on other sites More sharing options...
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