Jump to content

"A" Research Station - Asteroid Space Lab Challenge


How much did you enjoy the challenge?  

9 members have voted

  1. 1. How much did you enjoy the challenge?

    • I disliked the challenge
    • I somewhat disliked the challenge
    • I was indifferent to the challenge
    • I thought the challenge was good
    • I loved the challenge


Recommended Posts

"A" Research Station. Not Just a Pun

The Kerbals have been expanding outwards, going to planets and colonizing further and further, but the resources on Kerbin are drying out. There is one hope. The asteroid. It contains many minerals and due to Kerbin's position near a very thin asteroid belt, the asteroids are frequently entering kerns SOI. Now before the Kerbals begin mining and collecting these treasures, they want to collect a small one and research it in Kerbins orbit. This is the next step in the Kerbal race, and will

help secure the future of the next generation of Kerbals

In this spectacular challenge, you will create a research station that has grabbed onto an A class asteroid

Required Knowledge:

  • Advanced Rendezvous Skills
  • The Capturing and Placement of Asteroids
  • Basic Rocketry

The Challenge:

  • Launch a station or add on to a current station that has a Mobile Processing Lab for effect, and a claw to grab onto the asteroid
  • Rendezvous with a class A asteroid
  • Bring that asteroid into Kerbin's orbit
  • Rendezvous with the previously launched station
  • Somehow, transfer the asteroid from the ship to the previously launched station
  • Feel the satisfaction of obtaining all of this awesome science

Mods Allowed:

>KW rocketry

>Mech Jeb

>Kerbal Engineer

You may only use these mods and stock parts!

BTW: no using the cheat/debug menu

How will you be ranked?

Simple. The total money spent on the entire operation. Every launch, so I hope you saved your ships. Every launch takes a lot of $$$, so try to plan the operation carefully.

Bonus:

Rendezvous with the asteroid when it has an imminent impact to Kerbin. This makes things a bit tougher. It will cut 25% of your score

Dock the science station to a station already in orbit. It is not easy. It will cut off 5% of the final $ spent

If you complete both, cut off 30% of the final $

Last, to prove your work..

Required Screenshots:

All ships you launch

A view showing the asteroid in Kerbin's orbit before you capture it

The science station before the asteroid is attached to it

The science station with the asteroid docked

Extras help, so post as many as you can

Well, that's it!

I hope you enjoy this challenge! Rankings will begin being posted right when someone submits an entry

If you voted in the poll, please tell me why in a post. It helps!

Have fun and check out my other challenge, Laythe Exploration

:mad::(:rolleyes::sealed::kiss::confused::blush::wink:;.;:huh::cool::sticktongue::D:P:) ​(the many faces of the Kerbal)

Edited by CalMacDa
Forgot to say allowed mods and no cheats
Link to comment
Share on other sites

Another nice challenge for newer players, and well laid out too :)

I'm still working on your first challenge though, so may well be skiping this one - hope it goes well! (And by the way, the players who have been playing a while now are probably still playing with all the new things in 0.90.0, and a lot of players who got the game for christmas may not have found the forums yet, so be patient and you'll get more entrants, I'm sure!) :D

Link to comment
Share on other sites

How do you distinct between "rendesvous with a station" vs "move station towards the ship+asteroid"? If I have a claw in the station, I dock the ship+asteroid with station (ships back has a port) and then I just unplug the ship's claw, turn the assembly around and capture the asteroid with station's claw. What's challenging about it?

Link to comment
Share on other sites

How do you distinct between "rendesvous with a station" vs "move station towards the ship+asteroid"? If I have a claw in the station, I dock the ship+asteroid with station (ships back has a port) and then I just unplug the ship's claw, turn the assembly around and capture the asteroid with station's claw. What's challenging about it?

If it isn't challenging, the. Don't accept the challenge. There are bonus options to increase the difficulty and if it's still to easy, accept a touger challenge

Link to comment
Share on other sites

  • 2 weeks later...

This challenge is interesting. I was planning to do exactly what you describe, ie catching a 'roid and docking it to my research station. I'm putting this challenge on my list, although probably after the Eve rocks challenge.

Link to comment
Share on other sites

  • 2 weeks later...

Challenge completed! Getting to the asteroid was very delta-V hungry, but i shaved off a lot of thrusting by doing a gravity assist on Mun and lower my orbit's inclination back to coplanar with my station on the trip back.

I'll post a longer story on my blog explaining everything.

screenshot520.jpeg

It was an interesting challenge, short but rather intense :)

Is there a badge ?

Link to comment
Share on other sites

I rated the challenge as "good". There are high points, and low points, which I'll lay out below, but overall, I think this is a challenge that has potential.

First off let me say that I feel this is an excellent opportunity for beginning and intermediate players and yet it has the potential to draw the interest of experienced players as well.

This challenge requires the player to learn/refine the following skills:

  • Efficient spaceship design for both atmospheric and vacuum performance.
  • Orbital Rendevous
  • Docking

It also creates an opportunity for the player to explore the following tasks:

  • Create a space station, with some intentional design rather than just a thrown together mess.
  • Get some experience with the Asteroid Redirect Mission (always a cool thing) and the Advanced Grabbing Unit
  • (advanced players) Explore various forms of capture and establishing orbit around a celestial body for increased efficiency

Well done.


That being said, here is my initial constructive criticism of your effort:

  1. You did not complete your challenge yourself which is a big taboo on the challenge sub-forum.
  2. The challenge is a little restrictive in that it does not allow the use of popular mods such as FAR, this will cost you experienced participants
  3. I would recommend allowing a few more mods (see the Jool 5 challenge for ideas) and create both stock and mod leaderboards
  4. Allow players to return their launch vehicle (or vehicles) and subtract the return value from the mission cost. This discourages players from simply using the cheapest one way design, and introduces a level of skill to the challenge to build efficient lifters and makes it more interesting for advanced players.
  5. Define a station, especially important for players electing to launch to a pre-existing station. This is one of the most glaring flaws with your challenge in my oppinion, as someone could pick any old piece of space debris and call it a station. Does it require electricity production and storage, rcs, autonomous control, crew quarters, etc.? Be specific here, perhaps consider something similar to the orbital station contracts: orbit, power, antenna, docking port, facilities supporting x kerbals, stability.
  6. I recommend explicitly designing the science module and uploading it as a sub assembly, or state specific components that are required be added. It would not hurt to consider aesthetics and realism in this design, rather than simply allowing for someone to create a can with a claw, which looks unsightly and unrealistic, not to mention introduces a variable level of difficulty to the challenge. at the minimum I would suggest a docking port of some kind on one end of the lab with and the AGU on the other, with Rockomax adapters for looks. Other things to consider would be RCS, power, batteries, and autonomous control of the module. For example, my take on the pressurized module of the Kibo module on the ISS:
    erXx4Wh.jpg
  7. Finally, to better address the concerns above in an objective manner, you may consider creating a save file that has the station already in orbit (without the lab) and a target asteroid selected, this removes the question of variability, however may be seen as unappealing because the achievement cannot be incorporated into the players own save file.

Edited by Himynameisjake
Clean-up, expounding, and adding images
Link to comment
Share on other sites

This thread is quite old. Please consider starting a new thread rather than reviving this one.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...