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How to estimate stalls (calc for game)


Nemrav

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Well, in an in-house project on my spare time, I'm making a few flight related things..

So far, I've been able to get myself answers for stuff like basic lift coefficient calculation.

But now, to prevent an infinite amount of lift on my wing, I need stalls.

So,

1) how would you calculate the critical angle of attack, I know that its between ~8-20 degrees and usually 15.

2) what would best model the lift coefficient curve after the c-AOA, an inverse square looks about right.....

Oh and another thing, while this is a construction/flight project, if you stumbled across this thread, don't get your hopes up, I'm not intending to make SOTS 2 or KSP 2.

TY :wink:

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When I learn enough programming in Java, I am also going to make a physics based game in unity. It's probably going to be a stealth game set in a facility where the intruder procedure is to close everyone in their super-safe quarters and let the AI handle it with drones. I will make flying drones with simple AI, and a main AI which controls the paths of the drones. And I already came up with a name: Infilitraitor (Yes, "traitor" is supposed to be in there.)

But currently I am too "lol so n00by" to help you.

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When I learn enough programming in Java, I am also going to make a physics based game in unity.

while this is unrelated to the topic, don't learn Java to do Unity, Unity's "Java" is nothing like actual Java.

What it's correct term is, is "Unity Script", also, while unity c# is c#, you don't need to know any actual microsoft stuff to learn it.

If you wish to learn, I recommend this guys videos https://www.youtube.com/user/Unity3DCoder/videos

On topic, currently I've put stall on hold and trying to see about procedural meshes....

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while this is unrelated to the topic, don't learn Java to do Unity, Unity's "Java" is nothing like actual Java.

What it's correct term is, is "Unity Script", also, while unity c# is c#, you don't need to know any actual microsoft stuff to learn it.

If you wish to learn, I recommend this guys videos https://www.youtube.com/user/Unity3DCoder/videos

On topic, currently I've put stall on hold and trying to see about procedural meshes....

The unity site is misleading. It says "Unity Script (Java)" while it should be "Untiy Script (Modifed Java).

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