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Lithobraking


Acemcbean

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If you dont know already, Lithobraking is a way of rapidly decreasing one's velocity via collision with a physical body, or hitting the ground very hard to slow down. Yeah, its INCREDIBLY impractical, but is there any logic to the idea? I mean, Rule of Cool and all, but could it actually be done and what are the benefits?

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If you dont know already, Lithobraking is a way of rapidly decreasing one's velocity via collision with a physical body, or hitting the ground very hard to slow down. Yeah, its INCREDIBLY impractical, but is there any logic to the idea? I mean, Rule of Cool and all, but could it actually be done and what are the benefits?

Its VERY practical- You could waste fuel and time BURNING to slow your orbit or use several passes through the dense and high atmosphere of whatever body your near to preform a free aerocapture. Also- for slamming- The Russian Luna missions collided I believe.

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Its VERY practical- You could waste fuel and time BURNING to slow your orbit or use several passes through the dense and high atmosphere of whatever body your near to preform a free aerocapture. Also- for slamming- The Russian Luna missions collided I believe.
not AERObraking, ZNG. LITHObraking. I believe the term originated as a tongue-in-cheek admission of "we messed up and crashed" before somebody started taking the concept seriously, as in "how can we design a lander so we don't care so much how hard it hits the ground" or "in what missions do we not care at all how hard it hits?" The Spirit/Opportunity landers were a result of the former question; any "impactor" probes and the Rods From God concept are a result of the latter.
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not AERObraking, ZNG. LITHObraking. I believe the term originated as a tongue-in-cheek admission of "we messed up and crashed" before somebody started taking the concept seriously, as in "how can we design a lander so we don't care so much how hard it hits the ground" or "in what missions do we not care at all how hard it hits?" The Spirit/Opportunity landers were a result of the former question; any "impactor" probes and the Rods From God concept are a result of the latter.

Collisions-ah well simple response is it's still practical- As long as you can absorb the impact or use it to your advantage... For example the challenge (was it Google who did it?) to make a lander that lands on the moon and travels 500m (or 100m?) could be muuuch simpler if you bounced at least 250m to the goal- which on the moon getting this distance should be easier (if used properly).

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The Russian Luna missions collided I believe.

As did early American ones in the form of the Ranger probes. They had trouble enough targeting the moon, so hitting it was considered a huge win. Speed was not relevant.

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