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What are some mods with good looking models for TAC life support parts?


RainDreamer

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I have been playing with Tac life support for a while, and I will say the mod is an amazing system that enhance playing experience, but its models are kind of boring after playing with it for a while... Kind of tired of seeing hexcans and flat tanks.

Does anyone have suggestions for other models for life support parts? I already have Universal storage, but that works in its own system of storage, and sometimes i just need a radial attached bag of food/water tank, for example, or a nice looking radial attached CO2 Scrubber/recyclers.

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There where this but they need to be updated to the new tac. http://forum.kerbalspaceprogram.com/threads/85147-TAC-containers-by-R-R-Dynamics-Inc

EDIT- And this http://forum.kerbalspaceprogram.com/threads/70986-0-23-Cargo-Transfer-Bags-and-Tanks%28for-TAC-life-support%29-0-7 and there are some retexture in the thread.

Edited by Mecripp2
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Give me a sec to look at the parts and see should be hard.

EDIT- looks like it might not have to be updated as it just overrides textures parts in the tac folder.

EDIT- Would make a backup first.

Hmm, I kind of doubt it would be that simple considering for me, TAC is using MFT parts(because I have MFT), so I only see the model/texture with all 3 resources, while these has parts of separate resources. Gonna finish this mission with the old container first before I get this though, or the kraken will eat Jeb.

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Lol. Anyway, used the transitional pack of the first mod, seems to work pretty OK in editor, and I don't think it will suddenly refuse my kerbals life support, since from the cfg files they don't look like they are doing much except having resources that are food/water/O2. Just some tweaking in value and things probably will be fine.

Grabbed the second pack too, since I just realized that I might need that extra liquid fuel + oxidizers and radial oscar B tanks makes me sad.

Edit: The first pack confuses me a little, since I am not very familiar with this...it seems like they just have one cfg, but there are 3 parts for different sizes?

How does that work? I am trying to write an MFT config for those to unify all of them except the micro pack to 1 Life support container part instead of one part for each resources. Can anyone help?

Edited by RainDreamer
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Lol. Anyway, used the transitional pack of the first mod, seems to work pretty OK in editor, and I don't think it will suddenly refuse my kerbals life support, since from the cfg files they don't look like they are doing much except having resources that are food/water/O2. Just some tweaking in value and things probably will be fine.

Grabbed the second pack too, since I just realized that I might need that extra liquid fuel + oxidizers and radial oscar B tanks makes me sad.

Edit: The first pack confuses me a little, since I am not very familiar with this...it seems like they just have one cfg, but there are 3 parts for different sizes?

How does that work? I am trying to write an MFT config for those to unify all of them except the micro pack to 1 Life support container part instead of one part for each resources. Can anyone help?

Will take a look at that and on the 2nd the cargobags look around the last couple of pages there is a updated release someone did and some resizes.

EDIT- This should get the MFT for the first pack

@PART[RRTacLifeSupportContainer]
{

MODULE
{
name = ModuleFuelTanks
type = LifeSupport
volume = 240
}
}

@PART[RRTacOxygenContainer]
{

MODULE
{
name = ModuleFuelTanks
type = LifeSupport
volume = 240
}
}

@PART[RRTacOxygenContainer]
{

MODULE
{
name = ModuleFuelTanks
type = LifeSupport
volume = 240
}
}

@PART[RRTacFoodContainer]
{

MODULE
{
name = ModuleFuelTanks
type = LifeSupport
volume = 240
}
}

@PART[RRHexCanDrinkingWater]
{

MODULE
{
name = ModuleFuelTanks
type = LifeSupport
volume = 240
}
}

@PART[RRHexCanFood]
{

MODULE
{
name = ModuleFuelTanks
type = LifeSupport
volume = 240
}
}

@PART[RRHexCanLifeSupport]
{

MODULE
{
name = ModuleFuelTanks
type = LifeSupport
volume = 240
}
}

@PART[RRHexCanOxygen]
{

MODULE
{
name = ModuleFuelTanks
type = LifeSupport
volume = 240
}
}

@PART[Micropackair]
{

MODULE
{
name = ModuleFuelTanks
type = LifeSupport
volume = 240
}
}

@PART[Micropackfood]
{

MODULE
{
name = ModuleFuelTanks
type = LifeSupport
volume = 240
}
}

@PART[Micropackwater]
{

MODULE
{
name = ModuleFuelTanks
type = LifeSupport
volume = 240
}
}

@PART[Micropackwater]
{

MODULE
{
name = ModuleFuelTanks
type = LifeSupport
volume = 240
}
}

EDIT- You might want to play with the #'s you want to use. https://dl.dropboxusercontent.com/u/72893034/RR_TAC_MF.cfg.zip

Edited by Mecripp2
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Probably also need to remove the current resources(food/air/water) there too to avoid conflict?

Though I am trying to learn how they work with having different scale for the same part despite having one cfg file...probably that mysterious rescale factor thingy. Gonna poke around and see.

Edit: Ok, it seems like I should either make 3 copies the part and rescale it to 3 sizes in cfg, or figure how to tweakscale this thing properly with its resource scaling appropiately...don't think MFT and tweakscale play nice with each other. Just gonna be safe and make copies.

Edited by RainDreamer
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I know your MEPS =D though I don't really use them much considering I just shoot up a satellite with supplies in tanks. Save part costs when stations are already insanely high in part counts.

Hahah, yeah, I know... To be honest, not even I use them all that much :D

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I'd just recommend trying Snacks! simplified life support

It doesn't add any parts and instead automatically turns every command pod and crew can you have installed into a life support storage container(crew cans hold drastically more snacks per crew capacity compared to command pods and are meant to be the primary means of life support storage) this has the aesthetically pleasing side effect of forcing you to build craft with living space proportional to how long the life support has to last for.

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