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Everything posted by Thiagobs

  1. Thanks for the offer, however as far as I know, this mod still works with 1.12.3, doesn't it? I haven't played 1.12.* much, but tested it and couldn't find anything wrong with MEPS
  2. Oof, I replied to your suggestions thread and only now I noticed this one There you go:
  3. Adjustable Landing Gears still lives in a new home: (but otherwise I share your sentiment about the stock landing gears )
  4. About @psychonaut25's issue, I have experienced the same orbit-matching issue WITHOUT BetterBurnTime... I have preliminary traced it to "Docking Camera KURS" mod, which psychonaut25 also have installed. Curiously, that mod shouldn't mess up with orbital info either, but another user have also reported the same issue on KURS thread. Removing that mod solves the issue, but I have half a mind that it may be more complex than just KURS and it may be some odd interaction between mods, but I haven't tested it yet Approaching the target craft in timewarp will prevent that issue and works as a workaround (trick is to be in timewarp when the physics kick in at 2.1 meters)
  5. @Lisias Looks like, while is frozen, one can still download it using CKAN Ckan meta: https://github.com/KSP-CKAN/CKAN-meta/blob/master/TweakscaleMakingHistoryConfigs/TweakscaleMakingHistoryConfigs-1.0e.ckan it doesn't show in Spacedock.info, but CKAN can still download it from there (I've just tested here and it does install correctly in the ominous GameData/TweakscaleMakingHistoryConfigs folder) Now, I've never used CKAN before apart for some quick testing, but if the frozen status/file means CKAN shouldn't download/list the mod, it seems it isn't working, at least not for that particular mod/patch
  6. That would be a selling point for me
  7. I assume everything will be handled locally by the colony or, before that, by the interstellar craft, which will each act as a "mini-ksc". Delay is interesting, but easy to overcome if they follow KSP1 In KSP1, a probe will retain control if its in comm range of a manned capsule (with the assumption that the crew now controls the probe, instead of KSC) So it would be a matter of sending a manned craft tagging along Of course, that adds a whole different set of problems if Life Support, even a rudimentary one, is added
  8. Isn't that like, right next to the Desert Runway? I wouldn't call it an easter egg (not that OP said it was), all one have to do is look left when starting from the desert runway Unless there is another wind turbine farm somewhere else
  9. Remade my old tongue-in-the-cheek 'replica' of Santos Dumont's 14Bis Takes a while to takeoff, but Jeb is patient Alas, like the real thing, it won't go very far
  10. What sort of microtransactions would they add? Skins? Those can be modded in, so there isn't much incentive to purchase them. Parts? Also moddable Planets? Moddable... Why sell trickled down parts for .99 cents if they can just pack a bunch, slap a 20$ pricetag and call it a DLC? If (and that's a big IF) they add microtransaction, just don't buy the game... KSP1 is here and isn't going anywhere... Arguing with random strangers on the internet about the exact wording on a statement won't accomplish anything, make your point with your wallet... Besides, they know very well the community stance on this, adding microtransaction will result in a big backlash.
  11. Timmy Kerman, young boy just now learning how to spell, saved an entire year worth of his allowance, to have an answer to what is the most important question of his life yet: "Does Ice Cream melt on the Sun?" Timmy convinced his father, a mere factory worker at Kerbal Standard, to slip a requisition to the leading Space Agency to fulfill his son's dream.. Alas, Administrator Geonovast found little Timmy's request "ridiculous" and the funding, an "offensive pittance", crushing both the requisition paper and Timmy's dreams.... ...you monster!
  12. And the Ice Cream experiment itself comes from Angel-125's WBI (Wildblue Industries) series of mods... you probably have one of their mods (Buffallo, Pathfinder, M.O.LE.)... Their mods install a common package "WildBlue Tools", which actually contains those experiment contracts
  13. After the forum upgrade/change a few years back, some old links don't work Here you go:
  14. Nice idea, however, don't forget that the part diameters in KSP are scaled down. The Kerbodyne S3 series tanks (the largest tanks available) have a diameter of 3.75m The MK3 body (which mimics the Space Shuttle Orbiter profile) have a diameter of 3.75m Now, the real Space Shuttle have a width of 6.7 meters at its widest point, just slightly wider than the 747 Shuttle Carrier at 6.5m So, technically, considering the scale, the proper size for a 747 replica would be the S3 tank profile. A 6.5m part, in game, would be about similar than a ~11m part in real life I don't know if any mods add passenger/cargo parts in 3.75 meters, but it wouldn't surprise me if there is.
  15. Really nice!! I have just a teeeny bit of criticism, if you allow me.. The stage-specific delta v looks a bit small, hard to read at a quick glance.. Otherwise, it's perfect, just like your PAW/Tweakables redesign!
  16. So, do you remember the astonishing MEPS?? No?? (don't worry, no one does!) We, TBS Hardware, decided that failing once is not enough, so we are re-releasing a new, reworked... MEPS - Multipurpose Express Pallet System Conceived when a clerk used a garden trellis to carry some heavy boxes by the top minds of our construction store, the MEPS was created to facilitate resupply missions to space stations or planetary bases! Ferrying resources to your Space Station have never been harder easier! Multiple variants available using the new Stock Part Variant! Check out our Imgur Album Get your pallet now! DOWNLOAD: Spacedock Dropbox (mirror) Version History: v0.5 - 08/aug/2019 - New model and texture from scratch, brand new release v0.2.1 - 03/09/2014 - Reduced texture size to a more RAM friendly size v0.2 - 02/09/2014 - TweakScale support added - Fixed the radial attachment node on MEPS Offset frame v0.1 - 02/09/2014 - Initial Release Serious Stuff: This work is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.
  17. depending on your mobile and mobo, you can connect your mobile to your pc with an usb cable and use usb tethering to use your data plan, then you can register your win10 to your ms account
  18. Looks a lot like this one: MS33558 Rev.C http://everyspec.com/MS-Specs/MS3/MS33000-MS33999/MS33558C_13545/ And someone made an usable font out of that: http://www.fontsaddict.com/font/MilSpec33558.html
  19. Hi LGG! Quick feedback By default, Janitor's Closet will, in VAB/SPH editor, show a tooltip with the name of the parent mod whenever we mouseover a part. With the new Breaking Ground inventory system, if a Kerbal has a surface experiment, that tooltip will also appear. Not much of a problem, but if I click the small "deploy" icon, the tooltip gets stuck and permanently showing through flight scene, map scene or any other scene (even during load screen when, for instance, moving from an active vessel to the space center scene) Would it be possible to suppress the tooltip in the flight scene? As of now, one can work around the issue by disabling the tooltip in the settings menu (the tooltip will still show if one presses the mod key -- alt in windows) Cheers!
  20. It gets stuck while loading the game? If that's the case, its a known issue in heavily modded games, it doesn't have anything to do with the particular mod it stops (in your case, Airplane Plus) Try to delete the ModuleManager.ConfigCache from GameData folder (I also delete the PartDatabase.cfg from the main KSP folder), it usually works.
  21. Yup, Sh1pman and Snark nailed it.. I replicated your craft on my stock-test install, with only KER installed, based on your screenshot.. With the capsule as root, KER reports roughly 3100m/s Delta V, but rerooting the craft and having the main engine as root, KER then reported almost 5000m/s delta-v By cheating, I put the craft on Laythe's surface, about 4300 meters high and couldn't get to orbit in any way, missing just a bit of delta-v for full circularization... My version of your craft also was quite unstable, so I definitely lost some DV fighting the controls
  22. The elevons take into consideration your CoM (Center of Mass) to determine which way they should deploy... The back fin is behind your CoM, while the elevons on the wings are in front of your CoM, hence deploying in the opposite direction, although they "seem" to be almost aligned with your CoM, so they may be doing little to no effect in pitching up/down
  23. If I remember correctly, Squad do (or did, at least) provide Steam keys for those who bought it under their store, but many chose not to take it... Regardless, many players bought their copy on GOG.com (and I remember something about it being available somewhere else as well), GOG.com wouldn't be too happy if Squad start handing keys for their competitors for GOG.com users
  24. One good example of sharing data with "third parties" that happens to be located in "other countries located outside of europe" is Squad itself... Take Two bought the "Kerbal" Intellectual Property, but unless I'm mistaken, Squad is still its own independent company, located in Mexico
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