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[REQUEST] Vessel Cloning to take different routes and compare and more


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Hello I have a nice idea for a mod but I lack the skill for it. A Cloning Vessel Mod, it came to me on the mid of a Sat deployment mission to Eeloo that coincidentally went through a Jool flyby and I wondered how much delta-v would I save if I do a gravity assist on Jool vs continuing my trip to Eeloo, and how longer would the gravity assist one take to reach its destination. For this mission I had to take a new vessel and rendezvous with the other one with hyperedit (i only use it for this kind of testing purposes) i also had to adjust how much fuel the original so vessels are identical.

Description:

Window with options:

Clone at {time input} lead time...

(Optional) New Vessel Name: {input}

[Clone vessel Button]

Uses:

Try different routes and compare.

Possible to launch only one vessel that you would have to send to different destinations (saving time in the launching repetition) like RemoteTech Sats or ScanSats. some may find this cheating but it is left up to you how to use it.

Misc:

Cloning a vessel on career mode should charge in money the cost of the vessel at launch obviously. or maybe even decide if enable or disable in career mode.

Hope theres anyone interested.

Sorry if in the wrong section

Edited by frango9000
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I highly doubt anyone will make this. When you go and fly the first vessel the second one is still going to be moving, as well as the planets, etc. When you go to fly the second one to compare, it would be in a completely different situation.

Why not just save with quick-save and then load back to the quick-save? http://wiki.kerbalspaceprogram.com/wiki/Key_bindings

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I highly doubt anyone will make this. When you go and fly the first vessel the second one is still going to be moving, as well as the planets, etc. When you go to fly the second one to compare, it would be in a completely different situation.

Why not just save with quick-save and then load back to the quick-save? http://wiki.kerbalspaceprogram.com/wiki/Key_bindings

the clone should come up in the same place the original is and with the same orbit but with a set distance behind, beside ths cloning would be done before the appropiate nodes (each should have diferent burning points to accout for different trajectories mentioned)

the quick-save/revert is an option if theres only 1 vessel traveling but if you have many on going missions reverting back would also revert back whatever other misssions you did while those clones were traveling.

Just a nice Screenshot fot the Situation mentioned(youll have to zoom (ultra wide resolution):

http://i.imgur.com/49rOz7a.png

Edited by frango9000
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I'm not sure I understand. You can only fly one ship at a time, so when you go back to fly the second one everything will have changed, it won't be the same situation so it won't really be useful to compare the differences between two different routes to see which was better? In your example, the second ship, Eeloo, and Jool would have all continued along their respective orbits while you were flying the first ship.

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I'm not sure I understand. You can only fly one ship at a time, so when you go back to fly the second one everything will have changed, it won't be the same situation so it won't really be useful to compare the differences between two different routes to see which was better? In your example, the second ship, Eeloo, and Jool would have all continued along their respective orbits while you were flying the first ship.

its clear i didn't explain my self clearly but i cant find a way to explain it better ill just tell all the details of the situation i was in (not anymore) but i come to that constantly. vesel 7 is on route to eeloo has a (coincidental) flyby through jool (a gravity assist on jool would save some delta-v but delay time of arrival) so i go for Plan B (grav assist on jool) so i do some burn in jool to adjust trajectory to Eeloo as this vessel goes its way i have other missions on eve (on vessel 3) and laythe on vessels 4 and 5) (sat orbiting and landers) so when i actually get to eeloo and decide to revert to not doing the gravity assist on jool an go on with (plan A) my original flyby of jool but going directly to eeloo i would be reverting also everything i did on missions 3 4 and 5 on ello and laythe... so my plan would be check time and delta-v left when Plan A vessel reaches Eeloo and Circularized and compare it with Plan B vesel (time and delta-v left) when it reaches Eeloo and Circularized to the same orbit as A

as i said before there's also the use of launching only one vessel to avoid the hassle of launching it over and over ( after doing it a gazillion times counting testing fails, actual fails, and successes ) and when approved launching 10+succesful times the same exact vessel, having the option to clone it would be useful

please don't flame me if i didn't explain myself clearly enough english isn't my main language

Savegame, use them.

in the OP i posted the workaround i did with Hyper edit but neither the time of flight would be right on vesel B and id have to adjust the fuel left to match exactly the original, it takes some tedious work barely worth it, and if by savegame eedit you mean in the sfs file thats what im trying to avoid

Edited by frango9000
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I'm just letting you know, while cloning would give you the same fuel on both ships, the mission time for vessel B would still be wrong, because you cant fly them both at the same time. And as I said, they would also be in different situations, if vessel A had a Jool flyby, vessel B wouldn't (or at least it would be a different flyby), because Jool and Eeloo and wherever your ship was starting from would all be in different places, because while you flew vessel A, time continued for vessel B as well as all your other missions.

But anyways, just so you know, I think the correct section for Add-on Requests is http://forum.kerbalspaceprogram.com/forums/19-General-Add-on-Affairs

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I'm just letting you know, while cloning would give you the same fuel on both ships, the mission time for vessel B would still be wrong, because you cant fly them both at the same time. And as I said, they would also be in different situations, if vessel A had a Jool flyby, vessel B wouldn't (or at least it would be a different flyby), because Jool and Eeloo and wherever your ship was starting from would all be in different places, because while you flew vessel A, time continued for vessel B as well as all your other missions.

mmm the ship would be cloned mid way to jool and appear with the same exact orbit properties except perhaps being 30mts behind or ahead the original ship the time dif would be minimal, if the vessel fly time cant be cloned then the when Vesel a reaches dest i just write down the actual year....

But anyways, just so you know, I think the correct section for Add-on Requests is http://forum.kerbalspaceprogram.com/forums/19-General-Add-on-Affairs

thanks for the link, should i repost or can this get moved there?

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