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discussion regarding the 64bit versions of ksp/unity


FrozenDefender

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hello, I've noted something rather interesting, as in modding the 64bit version doesn't seem to give alot of benifit afterall, has anyone else tried this: install Astronomers Interstellar v2, install it piece by piece, try every time after you update gamedata, at a certain point, the menu loading gets slow, then during final steps clouds disapear, after that when you add still more forexample skybox, the game doesn't start at all, ofc doing this with everything maxed, ie. the maximum quality packs available, also ksp having its files fullres, and whilst doing this i noted at about half way the textures started getting wonky, ie, getting compressed to ridiculous sizes and JPEG artefacts (if thats even possible) and to be honest its quite impressive compared to 32bit where you can't even get that far, and also I tried this with some other mods (parts packs and such) where at somepoint where the magical 3.5gb limit is broken even the 64bit can't handle that.

so this leads me to the discussion, have you noted this too? and if yes what did you do and how does it affect your modding. for me I just decided to try this and confirm it for my self, and when interstellar is installed in its full pride including the skybox that looks really nice, and the sunflares set up for .90 it looks good I can tell but it just aint stable and it puts me down since you can't even enjoy the fullres interstellar pack.

also this leads to a question/note that is there a partlimit that the engine can handle, or texture limit or something weird going on. when module manager starts to load 7000 patches some mods lose their textures ie. being white mut work normally.

to be honest, I don't see the point of 64bit if it can't handle that much more when compared to x86, the difference seems to be something like 20% to 30%

I have yet to try ATM but maybe one day I will.

note I'm not looking for support it's just a thing I noted and want to discuss since its 64bit.

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You noticed what some keep saying and other keep ignoring : the win 64bit version has most likely some 32 bit code laying around that crash the game when the 4GB limit is reached.

So once again win 64bit is unstable. Wait for an hopefully stable version when KSP upgrade to Unity 5.

Edited by sarbian
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to be honest, I don't see the point of 64bit if it can't handle that much more when compared to x86

Exactly, which is why everyone is so mad at the Windows 64 verison of KSP - it's broken.

The Linux 64-bit version of KSP, on the other hand, can handle unlimited memory just fine.

and to be honest its quite impressive compared to 32bit where you can't even get that far

Unless you install LoadOnDemand , which doesn't work in 0.90, or ATM, which does.

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