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KSP .90 Trashing Pretty Much Every Ship From .235 When Loading Physics


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Well, after a brief break from KSP (due to tons of large ships, stations, platforms, etc. in .235 and a VERY old, slow PC) I fired up a new I7, 16gig, GTX 760 and re-visited KSP .90. Decided all was now right with the universe and updated a few mods I use and copied over my pinnacle of a save file (containing months of work). All was well as I fired up KSP, all flights still going strong. Checked in with 3 or 4 Kethane drillers diligently working away gathering the oh so great elixir for the multi-fuel conversion platforms I have floating in space. Decided to take a peek at one of the platforms. Did a Switch To and in all its glory, there it is......and 5 seconds later, the physics kick in and I get to witness the greatest and most detailed explosions I've ever seen in KSP (thanks NVidia GTX 760!!!!). Ok, just a fluke I thought. Needless to say, after an hour of switching to each station or platform I have, they all have met with the same great fiery excitement of the first. WTH???? Decided to load one of the saved ship craft files. Looked beautiful in the VAB. Even better on the launch pad. Decided to not waste time with the launch and HyperEdited it in to orbit. About 5 seconds after displaying on the screen...yep...to oblivion!!!

Mot sure why .90 doesn't like the .235 ships that are over 100+ parts, but at least it is consistent!! I'd really rather not have to recreate everything from scratch. Has anyone seen anything like this or have an idea why the physics is tearing them apart in .90? I can build the ship from scratch in .90 and it works fine. But anything copied over from .235 gets obliterated.

Thanks in advance!!!

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This happened to my space station =(

I suppose you are just best off starting from scratch and be prepared to do so until the final KSP release. You could try use f3 log to see what is causing the explosions and then edit it in the editor to try fix the problem.

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Well, I was able to load some of the big ships/platforms and added a very non-important part and then saved them. Was able to successfully HyperEdit several of them in to orbits with no ill effects of the physics engine. Ahhh, everything was right with the universe again.........but wait.......what is this.....

Built a new driller to send on an adventure. Decided to check in with one of the platforms via the Tracking Station. Selected a platform and 5 seconds after it loads, BOOM!!!!! My brand new Nvidia GTX 760 shows me the tremendously detailed explosions that only a new generation graphics card can provide!!! :(

Yep, I'm done. Time to start everything from scratch. Oh well, at least I can start with the last generation of ships without having to spend all that time in learning mode again!!! :)

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