THX1138 Posted January 10, 2015 Share Posted January 10, 2015 I'm trying to dock a second vessel to an asteroid. [irrelevant detail: the first ship has a lot of fuel and was designed to push the asteroid. The second ship has little fuel and arrived later to pull following instability encountered in the first attempt]. I start translation and to avoid waiting 20 minutes I increase the time speed. When I exit the time warp, the ship which is already docked to the asteroid slams into it and is either detached from its klaw or detonates and sends the asteroid hurtling into the second ship. Is there no way of doing time warp without screwing up things like this? Link to comment Share on other sites More sharing options...
vexx32 Posted January 10, 2015 Share Posted January 10, 2015 This is not the place for a bug report. If you want to report a bug, by all means, do so, but do is the appropriate section (that would be the Support section), and please follow the Bug Reporting Guidelines. In any case, please do what you think would work best for you, but take a few moments to read the relevant stickies and provide enough data for the knowledgeable folk to be able to piece together what's going on.This particular thread, however, is entirely misplaced, so I think it's best to close it. Link to comment Share on other sites More sharing options...
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