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Problem with satellite polar orbit positioning


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Hello all, im having problem with completing contract where you need to position satellite in polar orbit, with apoapsis and periapsis around 8,000 km.

There is said that some delta deviation is acceptable, and i positioned satellite in almost perfect orbit, here is screenshot:

1420992137_7513c9d211.png

but quest wont complete :(

Is it maybe bug?

Also question, how can i see info about my inclination, longitude of ascending node and argument of periapsis?

In tutorial missions there is some window that show that info, but in campaign i cant find how to display it.

Edited by nikolay-spb
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Odds are you are orbiting in the opposite direction. On the target orbit, there are little dots moving around the orbit. They indicate the correct direction to orbit, so your craft should be going the same way. About inclination, in your pic you can see markers for AN (ascending node) and DN (descending node). Hovering your mouse there tells you your inclination, and if it is 180°, you are going the wrong way. If it is 0°, the you may have found a legitimate bug here.

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  • 6 months later...

All orbits can have a wrong direction....

ie Going East/ or spin ward (typical orbit) but the contract calls for westward launched orbit.

ie So for the picture above, His ship might have been going Clockwise, when the orbit direction indicators (little moving dots) would have been going Counter-Clock wise.

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Polar orbits have a "wrong direction"? Can someone explain what the point of this rule is, please?

Yes, sadly the stock game does not provide us with an appropriate coordinate system to determine it but lets say you launch from KSC to get to a polar orbit. Do you go north or south? Both would end in a polar orbit but in two different directions. What really gets mind boggling is if you wait an in-game hour and then launch you have yet another two possible orbits because the planet rotated. The game only gives us inclination based on a reference, such as the Mun, but in the real world we have Orbital elements which allow us to pinpoint specific orbits in a 3 dimensional space where all possible reference objects themselves orbit and rotate. I think all of these are available in Kerbal Engineer.

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I think there's something about the AN/DN displayed for orbit-matching that throws me off ... I ALWAYS think I have to burn the wrong way to match that unless I look at the orbit proper.

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I think there's something about the AN/DN displayed for orbit-matching that throws me off ... I ALWAYS think I have to burn the wrong way to match that unless I look at the orbit proper.

I remember to have learned from Orbiter, to burn Anti-normal at Ascending node, both starting with an A... But I couldn't tell which is normal and which is anti-normal in KSP. But I rarely have problems to burn the right direction when I know which direction I am going.

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But I couldn't tell which is normal and which is anti-normal in KSP. But I rarely have problems to burn the right direction when I know which direction I am going.

It's the right-hand rule (which if you've done vector calculus or electromechanics, you might remember.

Imagine your right hand is orbiting Kerbin counterclockwise (the usual direction) - point your forefinger in the prograde direction, your middle finger, at right angles, toward kerbin. Normal is the direction your thumb points upward in.

Wemb

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