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Asteroid Capture Tutorial, Pts. 1 and 2


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I’ve been working my way through the tutorials in an attempt to find and correct all the typos and grammatical errors (see https://github.com/meyerweb/massive-dangerzone for the results of that effort).

I got through all the tutorials except one, Asteroid Capture Pt. 1, and I got through all the text in Pt. 2 and even planned a return orbit to Kerbin’s SOI, but couldn’t actually get back to Kerbin.

What happens in both tutorials is the pre-supplied ship apparently breaks before it can complete a full maneuver burn. In both cases, after burning at full throttle for just over a minute (1:06 according to my stopwatch), all the engines flame out and say they’re oxidizer deprived. However, when I look at the supplies popup, the ship shows as having plenty of oxidizer and fuel left.

Can anyone tell me if this is a case of the ship design getting zorched by an update somewhere along the way, an engine or other behavior that wasn’t explained in earlier tutorials, or just me being too oblivious to see the obvious solution? Am I supposed to jettison the large stage in the middle of a course correction burn? (If so, that seems like a weird ship design to hand newbies like me in a tutorial.)

Any assistance appreciated!

Edited by meyerweb
Cleaned up forum migration errors (Unicode and hyperlinking were both botched—sigh)
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Thanks! For clarity’s sake, I’d like to note that I botched the post title: it’s the Asteroid Redirect tutorials, not Capture. Also, just to be clear, these are the Training tutorials, not the NASA-driven Scenarios.

Edited by meyerweb
Cleaned up forum migration errors (Unicode and hyperlinking were both botched—sigh)
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Well, that makes sense, and I’m at least a little gratified to know it wasn’t me being a complete doofus. I’ll file a bug over at the bug tracker and point here. Thanks, Sal!

Edited by meyerweb
Cleaned up forum migration errors (Unicode and hyperlinking were both botched—sigh)
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