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[RSS] 6hr Days and inconsistent electric drain.


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is there a way to increase the length of a day to 24hrs?

i've looked and looked and killed many kerbals thinking 8 days worth of food/water/air was enough for a free return of the moon.

do unloaded vessels use electricity? is it an accepted bug that time warp increases power generation and decreases usage?

is there a mod to monitor usage and generation rates? (i don't think fusebox does this in game, just in the vab/sph?)

Edited by Grim187
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Pretty sure there's an option in KSP's menus to use 24 or 6 (default) hour days.

If you're using TAC life support, you can adjust the consumption rates per kerbal, which might help :)

Unloaded vessels don't use electricity - KSP doesn't actively change anything that's not the focus. TAC (and probably other mods) will however calculate retrospectively how much time a ship would have been without life support, and will kill your kerbals when you do focus on the vessel, if it should have run out and killed them.

Not sure about the other questions ^^;

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