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What information should my mod calculate?


ostrichbean

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Hmm. One thing I haven't seen any mod do is calculate what throttle position is needed at each altitude to remain under terminal velocity. With and without FAR. Then show a graph of it or such. MechJeb can do this when autopiloting, but doesn't show it for manual use. Being able to see this (and possibly set thrust limiters on various stages) could be handy.

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Hmm. One thing I haven't seen any mod do is calculate what throttle position is needed at each altitude to remain under terminal velocity. With and without FAR. Then show a graph of it or such. MechJeb can do this when autopiloting, but doesn't show it for manual use. Being able to see this (and possibly set thrust limiters on various stages) could be handy.

There isn't really a reason to do that in FAR (and it's a lot harder to do). In stock you have to power through the soup-o-sphere as quickly as possible. FAR users seldom launch at terminal velocity because it would be incredibly difficult to control at those speeds in low atmosphere and at high atmosphere, it's pretty much irrelevant.

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