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[v0.19] Damned Robotics Version 1.3


DYJ

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still working? (0.21)

Im not sure, i had to DL a vanilla copy and start over, one of mods i had was freezing in the VAB. after a few clicks i could not release the object. or get out of the game. i had to drop to desktop and kill it. so now im going to load each mod at a time until i find the one that caused it

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Im not sure, i had to DL a vanilla copy and start over, one of mods i had was freezing in the VAB. after a few clicks i could not release the object. or get out of the game. i had to drop to desktop and kill it. so now im going to load each mod at a time until i find the one that caused it

Not releasing objects has nothing to do with DR.

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Have you read any of the past posts? Use the Infernal Robotics plugin found on the very first post by DYJ or the Magic Smoke Industries thread. Wrap those DR parts CFG files with PART { }.

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ok, im a visual learner, care to exemplify what you mean by wrapping the files?

Find the part you want to get working, Go into the part.cfg and add at the very top

PART {

then at the very bottom, add

}

That is all you need to do.

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Not releasing objects has nothing to do with DR.

I did not say it did, i said i was starting over and trying one by one.

I believe the lazer (camera and robotic arms) mod was causing the problem, but they have all been updated now and work.

Edited by viperwolf
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Windows, 0.21.1, (windows eight if that matters.)

I tried to get screen shots of the thing loading, not sure if anything stands out:

Javascript is disabled. View full album

It seems to skip the red and orange bits, so I pressed reload all, and it gave me this:

dtvJE1I.png

(I printscreened that.)

Lots of other parts were listed when I pressed the buttons in the alt + 12 thing there, if that's relevant.

Edited by Tw1
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The parts vanishing is because you are using the version of DR from this thread, use this instead(click raw).

I was having the same problem and it took me ages to figure out, eventually I found that above link on the DROMOMAN robotic arms spaceport page

Make sure to delete MuMechLib.dll from your plugins folder if its there, that's what's causing the problem I believe.

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The parts vanishing is because you are using the version of DR from this thread, use this instead(click raw).

I was having the same problem and it took me ages to figure out, eventually I found that above link on the DROMOMAN robotic arms spaceport page

Make sure to delete MuMechLib.dll from your plugins folder if its there, that's what's causing the problem I believe.

So use this and the cfg change (which I am still confuzeled about, I need some pretty pictures, as worded instructions are more confusing for me) and it will work?

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So use this and the cfg change (which I am still confuzeled about, I need some pretty pictures, as worded instructions are more confusing for me) and it will work?

I would advise against linking that zip. It's in violation of the license. Please use magic smoke infernal robotics dll. Take the original damned robotics parts and edit each part.cfg file. Place PART { at the very beginning of the body of text. Then at the very end place }

Make sure PART is capitalized.

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I would advise against linking that zip. It's in violation of the license. Please use magic smoke infernal robotics dll. Take the original damned robotics parts and edit each part.cfg file. Place PART { at the very beginning of the body of text. Then at the very end place }

Make sure PART is capitalized.

So like this (for the claw?)

PART{// --- general parameters ---

name = DRclaw

module = MuMechServo

author = r4m0n (code) || Damnyoujapan (model)

// --- asset parameters ---

mesh = Claw1.dae

scale = 1.0

texture = Claw.png

specPower = 0.1

rimFalloff = 3

alphaCutoff = 0

// --- node definitions ---

node_attach = 0.0, -0.301, 0.0 , 0.0, -1.0, 0.0

// --- editor parameters ---

cost = 50

category = Utility

subcategory = 0

title = The CLAW

manufacturer = Damned Robotics

description = Useful for returning debris and lost crafts home.

// attachment rules: stack, srfAttach, allowStack, allowSrfAttach,

allowCollision

attachRules = 0,1,0,1,0

// --- standard part parameters ---

mass = 0.2

dragModelType = default

maximum_drag = 0.2

minimum_drag = 0.2

angularDrag = 2

crashTolerance = 15

maxTemp = 3000

breakingForce = 999

breakingTorque = 999

// toggle parameters

rotateJoint = True

rotateAxis = 1, 0, 0

keyRotateSpeed = 20.0

rotateLimits = True

rotateMin = 0.0

rotateMax = 90.0

rotateLimitsRevertKey = False

jointSpring = 0

jointDamping = 0

onActivate = False

rotateKey = 9

revRotateKey = 0

fixedMesh = Base

invertSymmetry = False

friction = 1

servoName = New Claw}

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I would advise against linking that zip. It's in violation of the license. Please use magic smoke infernal robotics dll. Take the original damned robotics parts and edit each part.cfg file. Place PART { at the very beginning of the body of text. Then at the very end place }

Make sure PART is capitalized.

So like this (for the claw?) Also, does this violate the licences by redistributing the code? (If so can this please be taken down?)

PART{// --- general parameters ---

name = DRclaw

module = MuMechServo

author = r4m0n (code) || Damnyoujapan (model)

// --- asset parameters ---

mesh = Claw1.dae

scale = 1.0

texture = Claw.png

specPower = 0.1

rimFalloff = 3

alphaCutoff = 0

// --- node definitions ---

node_attach = 0.0, -0.301, 0.0 , 0.0, -1.0, 0.0

// --- editor parameters ---

cost = 50

category = Utility

subcategory = 0

title = The CLAW

manufacturer = Damned Robotics

description = Useful for returning debris and lost crafts home.

// attachment rules: stack, srfAttach, allowStack, allowSrfAttach,

allowCollision

attachRules = 0,1,0,1,0

// --- standard part parameters ---

mass = 0.2

dragModelType = default

maximum_drag = 0.2

minimum_drag = 0.2

angularDrag = 2

crashTolerance = 15

maxTemp = 3000

breakingForce = 999

breakingTorque = 999

// toggle parameters

rotateJoint = True

rotateAxis = 1, 0, 0

keyRotateSpeed = 20.0

rotateLimits = True

rotateMin = 0.0

rotateMax = 90.0

rotateLimitsRevertKey = False

jointSpring = 0

jointDamping = 0

onActivate = False

rotateKey = 9

revRotateKey = 0

fixedMesh = Base

invertSymmetry = False

friction = 1

servoName = New Claw}

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Thank you, I was in need of this mod, for a project to Duna. Also, because this uses a different plugin, does it work with docking?

It's merely a fork of the original plugin.I've just made one extra feature. Everything else is the same and you should have no issues.

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It's merely a fork of the original plugin.I've just made one extra feature. Everything else is the same and you should have no issues.

I'm sorry, but I seem to be confused with your wording. Do you mean that the extra feature is docking compatibility (because yours can move while docked) or do you mean that your change made DR compatible?

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