viperwolf Posted July 26, 2013 Share Posted July 26, 2013 still working? (0.21)Im not sure, i had to DL a vanilla copy and start over, one of mods i had was freezing in the VAB. after a few clicks i could not release the object. or get out of the game. i had to drop to desktop and kill it. so now im going to load each mod at a time until i find the one that caused it Link to comment Share on other sites More sharing options...
CaptainKipard Posted July 26, 2013 Share Posted July 26, 2013 Im not sure, i had to DL a vanilla copy and start over, one of mods i had was freezing in the VAB. after a few clicks i could not release the object. or get out of the game. i had to drop to desktop and kill it. so now im going to load each mod at a time until i find the one that caused itNot releasing objects has nothing to do with DR. Link to comment Share on other sites More sharing options...
russkey Posted July 26, 2013 Share Posted July 26, 2013 I had that problem with the previous version of MechJeb2. The updated 2.0.9 fixed it. Link to comment Share on other sites More sharing options...
Tw1 Posted July 26, 2013 Share Posted July 26, 2013 I have a problem where the parts seem to block others from loading. Will try again in the afternoon. Link to comment Share on other sites More sharing options...
TheTsar52 Posted July 26, 2013 Share Posted July 26, 2013 After some SCIENCE! , My results are the same as what I believe Tw1 is talking about. Here is my results. http://imgur.com/a/Au7cc#0 Done in .21, not .21.1, with just DR installed. Link to comment Share on other sites More sharing options...
sirkut Posted July 26, 2013 Share Posted July 26, 2013 Have you read any of the past posts? Use the Infernal Robotics plugin found on the very first post by DYJ or the Magic Smoke Industries thread. Wrap those DR parts CFG files with PART { }. Link to comment Share on other sites More sharing options...
Charles_Sparrow Posted July 26, 2013 Share Posted July 26, 2013 ok, im a visual learner, care to exemplify what you mean by wrapping the files? Link to comment Share on other sites More sharing options...
Charles_Sparrow Posted July 26, 2013 Share Posted July 26, 2013 ok, im a visual learner, care to exemplify what you mean by wrapping the files? Link to comment Share on other sites More sharing options...
Devo Posted July 27, 2013 Share Posted July 27, 2013 ok, im a visual learner, care to exemplify what you mean by wrapping the files?Find the part you want to get working, Go into the part.cfg and add at the very topPART {then at the very bottom, add}That is all you need to do. Link to comment Share on other sites More sharing options...
viperwolf Posted July 27, 2013 Share Posted July 27, 2013 (edited) Not releasing objects has nothing to do with DR.I did not say it did, i said i was starting over and trying one by one.I believe the lazer (camera and robotic arms) mod was causing the problem, but they have all been updated now and work. Edited July 27, 2013 by viperwolf Link to comment Share on other sites More sharing options...
Tw1 Posted July 27, 2013 Share Posted July 27, 2013 Changed all the parts, using the infernal robotics plug in, still not working. Link to comment Share on other sites More sharing options...
sirkut Posted July 27, 2013 Share Posted July 27, 2013 Changed all the parts, using the infernal robotics plug in, still not working.What does the error log say. What version are you using of KSP? Link to comment Share on other sites More sharing options...
Tw1 Posted July 27, 2013 Share Posted July 27, 2013 (edited) Windows, 0.21.1, (windows eight if that matters.)I tried to get screen shots of the thing loading, not sure if anything stands out:Javascript is disabled. View full albumIt seems to skip the red and orange bits, so I pressed reload all, and it gave me this:(I printscreened that.)Lots of other parts were listed when I pressed the buttons in the alt + 12 thing there, if that's relevant. Edited July 27, 2013 by Tw1 Link to comment Share on other sites More sharing options...
sirkut Posted July 27, 2013 Share Posted July 27, 2013 Where are you installing these files at? Link to comment Share on other sites More sharing options...
asbo Posted July 27, 2013 Share Posted July 27, 2013 The parts vanishing is because you are using the version of DR from this thread, use this instead(click raw).I was having the same problem and it took me ages to figure out, eventually I found that above link on the DROMOMAN robotic arms spaceport pageMake sure to delete MuMechLib.dll from your plugins folder if its there, that's what's causing the problem I believe. Link to comment Share on other sites More sharing options...
Tw1 Posted July 28, 2013 Share Posted July 28, 2013 (edited) It's working! That seems to have fixed it, I can play with my Dalek again.Thankyou! Edited July 28, 2013 by Tw1 Link to comment Share on other sites More sharing options...
TheTsar52 Posted July 29, 2013 Share Posted July 29, 2013 The parts vanishing is because you are using the version of DR from this thread, use this instead(click raw).I was having the same problem and it took me ages to figure out, eventually I found that above link on the DROMOMAN robotic arms spaceport pageMake sure to delete MuMechLib.dll from your plugins folder if its there, that's what's causing the problem I believe.So use this and the cfg change (which I am still confuzeled about, I need some pretty pictures, as worded instructions are more confusing for me) and it will work? Link to comment Share on other sites More sharing options...
sirkut Posted July 29, 2013 Share Posted July 29, 2013 So use this and the cfg change (which I am still confuzeled about, I need some pretty pictures, as worded instructions are more confusing for me) and it will work?I would advise against linking that zip. It's in violation of the license. Please use magic smoke infernal robotics dll. Take the original damned robotics parts and edit each part.cfg file. Place PART { at the very beginning of the body of text. Then at the very end place }Make sure PART is capitalized. Link to comment Share on other sites More sharing options...
TheTsar52 Posted July 29, 2013 Share Posted July 29, 2013 I would advise against linking that zip. It's in violation of the license. Please use magic smoke infernal robotics dll. Take the original damned robotics parts and edit each part.cfg file. Place PART { at the very beginning of the body of text. Then at the very end place }Make sure PART is capitalized.So like this (for the claw?)PART{// --- general parameters ---name = DRclawmodule = MuMechServoauthor = r4m0n (code) || Damnyoujapan (model)// --- asset parameters ---mesh = Claw1.daescale = 1.0texture = Claw.pngspecPower = 0.1rimFalloff = 3alphaCutoff = 0// --- node definitions ---node_attach = 0.0, -0.301, 0.0 , 0.0, -1.0, 0.0// --- editor parameters ---cost = 50category = Utilitysubcategory = 0title = The CLAWmanufacturer = Damned Roboticsdescription = Useful for returning debris and lost crafts home.// attachment rules: stack, srfAttach, allowStack, allowSrfAttach, allowCollisionattachRules = 0,1,0,1,0// --- standard part parameters ---mass = 0.2dragModelType = defaultmaximum_drag = 0.2minimum_drag = 0.2angularDrag = 2crashTolerance = 15maxTemp = 3000breakingForce = 999breakingTorque = 999// toggle parametersrotateJoint = TruerotateAxis = 1, 0, 0keyRotateSpeed = 20.0rotateLimits = TruerotateMin = 0.0rotateMax = 90.0rotateLimitsRevertKey = FalsejointSpring = 0jointDamping = 0onActivate = FalserotateKey = 9revRotateKey = 0fixedMesh = BaseinvertSymmetry = Falsefriction = 1servoName = New Claw} Link to comment Share on other sites More sharing options...
TheTsar52 Posted July 29, 2013 Share Posted July 29, 2013 I would advise against linking that zip. It's in violation of the license. Please use magic smoke infernal robotics dll. Take the original damned robotics parts and edit each part.cfg file. Place PART { at the very beginning of the body of text. Then at the very end place }Make sure PART is capitalized.So like this (for the claw?) Also, does this violate the licences by redistributing the code? (If so can this please be taken down?)PART{// --- general parameters ---name = DRclawmodule = MuMechServoauthor = r4m0n (code) || Damnyoujapan (model)// --- asset parameters ---mesh = Claw1.daescale = 1.0texture = Claw.pngspecPower = 0.1rimFalloff = 3alphaCutoff = 0// --- node definitions ---node_attach = 0.0, -0.301, 0.0 , 0.0, -1.0, 0.0// --- editor parameters ---cost = 50category = Utilitysubcategory = 0title = The CLAWmanufacturer = Damned Roboticsdescription = Useful for returning debris and lost crafts home.// attachment rules: stack, srfAttach, allowStack, allowSrfAttach, allowCollisionattachRules = 0,1,0,1,0// --- standard part parameters ---mass = 0.2dragModelType = defaultmaximum_drag = 0.2minimum_drag = 0.2angularDrag = 2crashTolerance = 15maxTemp = 3000breakingForce = 999breakingTorque = 999// toggle parametersrotateJoint = TruerotateAxis = 1, 0, 0keyRotateSpeed = 20.0rotateLimits = TruerotateMin = 0.0rotateMax = 90.0rotateLimitsRevertKey = FalsejointSpring = 0jointDamping = 0onActivate = FalserotateKey = 9revRotateKey = 0fixedMesh = BaseinvertSymmetry = Falsefriction = 1servoName = New Claw} Link to comment Share on other sites More sharing options...
TheTsar52 Posted July 29, 2013 Share Posted July 29, 2013 Poop, my second double post > Link to comment Share on other sites More sharing options...
sirkut Posted July 29, 2013 Share Posted July 29, 2013 Yup! For readability I would reach one on a new line. PART{<everything else>} Link to comment Share on other sites More sharing options...
TheTsar52 Posted July 29, 2013 Share Posted July 29, 2013 Thank you, I was in need of this mod, for a project to Duna. Also, because this uses a different plugin, does it work with docking? Link to comment Share on other sites More sharing options...
sirkut Posted July 29, 2013 Share Posted July 29, 2013 Thank you, I was in need of this mod, for a project to Duna. Also, because this uses a different plugin, does it work with docking?It's merely a fork of the original plugin.I've just made one extra feature. Everything else is the same and you should have no issues. Link to comment Share on other sites More sharing options...
TheTsar52 Posted July 29, 2013 Share Posted July 29, 2013 It's merely a fork of the original plugin.I've just made one extra feature. Everything else is the same and you should have no issues.I'm sorry, but I seem to be confused with your wording. Do you mean that the extra feature is docking compatibility (because yours can move while docked) or do you mean that your change made DR compatible? Link to comment Share on other sites More sharing options...
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