GavinZac Posted July 29, 2013 Share Posted July 29, 2013 I'm sorry, but I seem to be confused with your wording. Do you mean that the extra feature is docking compatibility (because yours can move while docked) or do you mean that your change made DR compatible?Both; it fixes the bug that was making it incompatible, and adds the feature sirkut added about locking parts (I think that's what he means). Link to comment Share on other sites More sharing options...
sirkut Posted July 29, 2013 Share Posted July 29, 2013 Both; it fixes the bug that was making it incompatible, and adds the feature sirkut added about locking parts (I think that's what he means).Yes, what GavinZac said. Link to comment Share on other sites More sharing options...
0bj4ct7 Posted July 30, 2013 Share Posted July 30, 2013 Hi, can anyone tell me how to fold the hinge in VAB? Clicking the rotate key just makes it, well, rotate. Link to comment Share on other sites More sharing options...
sirkut Posted July 30, 2013 Share Posted July 30, 2013 Hi, can anyone tell me how to fold the hinge in VAB? Clicking the rotate key just makes it, well, rotate.You can't fold it inside the VAB. The plugin doesn't allow for movement within the VAB. I suppose if you wanted to you could make a copy of the hinge and edit the dae file to be folded. I think I'll add a folded one to the Infernal Robotics pack. Link to comment Share on other sites More sharing options...
cy-one Posted July 30, 2013 Share Posted July 30, 2013 How exactly do I install this on .21? I'm... very confused right now Link to comment Share on other sites More sharing options...
0bj4ct7 Posted July 30, 2013 Share Posted July 30, 2013 You can't fold it inside the VAB. The plugin doesn't allow for movement within the VAB. I suppose if you wanted to you could make a copy of the hinge and edit the dae file to be folded. I think I'll add a folded one to the Infernal Robotics pack.Thanks, one more question, is there any way to invert controls of Rotohubs and Rotacts (at least in config?)? I made THIS and controls for mirrored parts are of course reversed,inverting controls of one of them would solve the issue. If it's not possible though, i guess i can make them separate groups and control them that way, but it would be far more fiddly. Link to comment Share on other sites More sharing options...
sirkut Posted July 30, 2013 Share Posted July 30, 2013 How exactly do I install this on .21? I'm... very confused right now First off, it doesnt work in 0.21. You need to download Magic Smoke Infernal Robotics from here (use the mediafire link)http://forum.kerbalspaceprogram.com/showthread.php/37707-0-21-Magic-Smoke-Industries-Parts-Infernal-RoboticsIf you want to use the DR parts you need to make a change to each of the part.cfg files (you have to do this manually because its against the license to distribute a fix, it's someone else's models).for example if the existing part.cfg file said:This is the config fileyou want it to now sayPART{This is the config file}You are adding the PART { and the } to the file. Link to comment Share on other sites More sharing options...
sirkut Posted July 30, 2013 Share Posted July 30, 2013 Thanks, one more question, is there any way to invert controls of Rotohubs and Rotacts (at least in config?)? I made THIS and controls for mirrored parts are of course reversed,inverting controls of one of them would solve the issue. If it's not possible though, i guess i can make them separate groups and control them that way, but it would be far more fiddly.You can change the direction in the CFG but if you do that it will affect them all. Would you could try doing is making a copy of the part and give it a unique name "REVERSED" so you know what part you are dealing with.or separate control groups i suppose would work. Link to comment Share on other sites More sharing options...
sirkut Posted July 30, 2013 Share Posted July 30, 2013 Editing the cfg files may be confusing here is a visual representation (the arrows are there to show you what you are adding) I can't make it any more simple in explaining it.:This example is using the DRrotatron part.cfg file. Make the changes here.Original file:After adding PART {Original end of the fileBottom of file after adding } Link to comment Share on other sites More sharing options...
0bj4ct7 Posted July 30, 2013 Share Posted July 30, 2013 (edited) I thought reversing rotatekey and revRotateKey would work, it does not (weird)(at least not in groups).Do i have to change something else? Set speed to negative, perhaps?I would try it all out but it takes ages to load with all the mods so bugging you is faster edit: trying negative speededit 2: Works! Edited July 30, 2013 by 0bj4ct7 Link to comment Share on other sites More sharing options...
sirkut Posted July 30, 2013 Share Posted July 30, 2013 I thought reversing rotatekey and revRotateKey would work, it does not (weird)(at least not in groups).Do i have to change something else? Set speed to negative, perhaps?I would try it all out but it takes ages to load with all the mods so bugging you is faster edit: trying negative speededit 2: Works!Another option is to change the rotateAxis (for the rotatron) to a positive number for the middle number. 1 instead of -1. Link to comment Share on other sites More sharing options...
0bj4ct7 Posted July 30, 2013 Share Posted July 30, 2013 Another option is to change the rotateAxis (for the rotatron) to a positive number for the middle number. 1 instead of -1.Yeah noticed it a bit too late, but it's fine since i also increased speed a bit (i have to rotate it quite a lot and it was painful to watch).Please notify me when you make the closed hinge THIS was the result of my attempt at it :|It looked much better when i opened/edited it with Visual Studio, but I do have ZERO experience with modeling Link to comment Share on other sites More sharing options...
Tyren Posted July 31, 2013 Share Posted July 31, 2013 Due to the fact that my english is not the best, i have to ask to clear sth. up...does this mod work with the actual game? And can i use the included parts to assemble sorta "self-deploying-station"...imagine 6-8 parallel structural arms snapping about 90° out? Link to comment Share on other sites More sharing options...
kodemunkey Posted July 31, 2013 Share Posted July 31, 2013 Will this still work with 0.21? Link to comment Share on other sites More sharing options...
sirkut Posted July 31, 2013 Share Posted July 31, 2013 Will this still work with 0.21?The parts do after modifying but as for the plugin you will need Infernal Robotics. Go here: http://forum.kerbalspaceprogram.com/showthread.php/37707-0-21-Magic-Smoke-Industries-Parts-Infernal-Robotics Link to comment Share on other sites More sharing options...
Tyren Posted July 31, 2013 Share Posted July 31, 2013 Thank you very much. Gotta have a look into it. Link to comment Share on other sites More sharing options...
sirkut Posted July 31, 2013 Share Posted July 31, 2013 Will this still work with 0.21?Read my signature. Link to comment Share on other sites More sharing options...
Serratus Posted August 4, 2013 Share Posted August 4, 2013 OK, but will there be a new version of damned robotics for 0.21? A new pack that's easy to install and doesn't require us to do all that? Or is the mod disavowed now? Link to comment Share on other sites More sharing options...
sirkut Posted August 4, 2013 Share Posted August 4, 2013 OK, but will there be a new version of damned robotics for 0.21? A new pack that's easy to install and doesn't require us to do all that? Or is the mod disavowed now?We are working on new parts for infernal robotics so you don't have to mess with damned robotics conversion. Link to comment Share on other sites More sharing options...
Serratus Posted August 4, 2013 Share Posted August 4, 2013 Great, thx! Can't wait My Konstelation project (see what I did there? eh?) won't make it without those parts :/ Link to comment Share on other sites More sharing options...
viperwolf Posted August 5, 2013 Share Posted August 5, 2013 We are working on new parts for infernal robotics so you don't have to mess with damned robotics conversion.When you release this i think it will be a huge relief for the community. Your work is already outstanding Link to comment Share on other sites More sharing options...
sirkut Posted August 5, 2013 Share Posted August 5, 2013 When you release this i think it will be a huge relief for the community. Your work is already outstandingNo kidding. I'm going to try my best to get the closed and open hinges out tonight to replace the old Damned Robotics version. Since there's such a demand for the parts and people a bit skittish to edit cfg's themselves I'm not willing to wait for all of them to be finished I'll just get them out as we can. Link to comment Share on other sites More sharing options...
Blaylock1988 Posted August 5, 2013 Share Posted August 5, 2013 is it possible to actuate the joints while in the VAB prior to launch? (not the obvious rotate about its placement axis). The reason I ask is because I need it to be retracted in its launch position since I am using procedural fairings, otherwise the fairing will be huge and stupid looking. Link to comment Share on other sites More sharing options...
sirkut Posted August 5, 2013 Share Posted August 5, 2013 is it possible to actuate the joints while in the VAB prior to launch? (not the obvious rotate about its placement axis). The reason I ask is because I need it to be retracted in its launch position since I am using procedural fairings, otherwise the fairing will be huge and stupid looking.What to be retracted? Link to comment Share on other sites More sharing options...
Blaylock1988 Posted August 5, 2013 Share Posted August 5, 2013 The joints, I have arms and stuff attached to them that are supposed to deploy, but it cant launch deployed because of the procedural fairing. Link to comment Share on other sites More sharing options...
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