SkyRex94 Posted January 14, 2015 Share Posted January 14, 2015 I think this is a very good idea. If the current system even had a display with little green lights for experiments done and little red lights or black spaces for experiments uncompleted that would be some incentive to try and continue doing science in the late game.I suggested that months ago. around .23.5Not so many people seemed to like it. But maybe not many look in the suggestions thread Link to comment Share on other sites More sharing options...
timsfitz Posted January 14, 2015 Share Posted January 14, 2015 My endgame for the past few versions has been visiting and returning from everywhere and having bases on Duna and Laythe. In the future I want my endgame to include further advanced technology and interstellar travel. Gathering science from a star system deep in a nebulae or a solar system orbiting a black hole would be epic. Kerbalforming world's would be great for a sequel Link to comment Share on other sites More sharing options...
problemecium Posted January 14, 2015 Share Posted January 14, 2015 I had a dream recently wherein I cleared the tech tree with plenty of Reputation and got a popup message saying "Congratulations! You have beaten Career Mode" and then the game converted into a Sandbox save.That's all I got to say about that. Link to comment Share on other sites More sharing options...
worir4 Posted January 14, 2015 Share Posted January 14, 2015 The end for me is when i have killed at least 500 Kerbals. Then i will try for 1000 in the next update. Currently my record for Kerbal kills is 207 in my 0.25 save. Link to comment Share on other sites More sharing options...
Starhawk Posted January 15, 2015 Share Posted January 15, 2015 I suggested that months ago. around .23.5Not so many people seemed to like it. But maybe not many look in the suggestions threadWell, I don't think it's ideal or anything. I would certainly hope for much, much more, but I think the point is valid. Science in the late game should do something. Link to comment Share on other sites More sharing options...
Myslius Posted January 15, 2015 Share Posted January 15, 2015 I always feel a bit of a let-down after I finish unlocking the tech tree. I always have so much more to do, but all that science is worthless. I guess I could convert it to cash with a strategy.I would like to see: the total amount of all science in the game is equal to the total amount of whole research tree. + Contracts give no RP. Link to comment Share on other sites More sharing options...
MacroNova Posted January 15, 2015 Share Posted January 15, 2015 I would like to see: the total amount of all science in the game is equal to the total amount of whole research tree. + Contracts give no RP.That would be way too punishing. That means you can't complete the tech tree until you do every single experiment at every single biome in the game. Which means you have to visit many biomes multiple times as new science instruments unlock. So tedious!I don't think it should be possible to unlock the whole tree without ever going to another planet, but I also don't think it should require quite that level of grinding. Link to comment Share on other sites More sharing options...
Crimson Sunrise Posted January 15, 2015 Share Posted January 15, 2015 Compare KSP to Sim City (lets say SC4, not the abomination that came afterwards ...) or X3, for some games you have to find your own end game - not because it is a design flaw, but it is part of the design. All three start out with building a foundation despite some obstacles (lack of money and/or tech) to start your own adventures from.And there is always the option to start a new fresh game with different mods and difficulty settings, trying to do better still with what you have learned before.SC4 has an 'end game', FIY. Link to comment Share on other sites More sharing options...
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