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A screenshot of Kerbol from about 100,000,000 Km.


randyrules711

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Looks like you\'re awfully still. Do you think your spaceship knows which way to go?

This is KSP Commander Tom Kerbal. I\'m floating round a tin can. You really didn\'t spend much on the control capsule, did you Space Centre?

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This is KSP Commander Tom Kerbal. I\'m floating round a tin can. You really didn\'t spend much on the control capsule, did you Space Centre?

'Originally built as a placeholder for a demonstration mock-up of a rocket...'

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I have four deep space 'probes' titled Something Awfully Stupid I-IV. I built them with the MechJeb capsule so they are basically robots. It would be ULTRA COOL to devise a way for them to record their flight data and 'send' it back to Kerbin. Maybe I need to crack one of these things open and see how the code works.

At any rate, I found to my disappointment that (as far as I can tell) if I leave them entirely unattended to fly further and further into deep space, they seem to lose any progress they\'ve made if I exit and re-start the game. So I check in on them when I\'m doing other missions (such as Mun landings) and F5 just to make sure their state gets written to the savegame file.

I assume this is a bug and I further cannot believe I am the only one who has noticed it, so I guess I should find the forum for posting that, and of course I need to do a real test and see if it actually is doing this, or I am just over-estimating how fast they should progress. My fastest probe is traveling around 22k/sec. It was 91,000,000 K out at the start of one of my Mun missions. After the several-day ordeal of landing a rover on the Mun (and eventually, crashing it and killing my poor crew again when I drove too fast), it was STILL at 91. When on the next mission I went in and 'poked' it, I managed to get it out to 98M.

It\'s too bad that all that deep space is just a skybox. I\'ve let one mission go for something like 2,000 days in sped-up time. It would be awesome to discover something out here . . .

screenshot2161.png

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I got to there with stock parts, however I MAY have changed the config file on the stack decoupler TEMPORARILY so that the separation force was of the order of about 10000000000 ish. (normal is 10). This meant I could just attach a pod to a decoupler on the launch pad and fire it off directly to about 1000000km/h. Which I assume must be kind of scary for the wafer-thin green slime pasted to one side of the inside of the capsule, that used to be the three kerbals.

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