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Add-On issues with .90 and .25


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Hey guys, I am having some serious add on issues ever since I updated from V0.22.0.351. With that version all of the add ons were simple, just copy and paste into the game data folder (unless otherwise specified).

Well, now I update to .90 on a x64 system (although running KSP x32), and I can't seem to get any of them to work properly.

First off, My necessities are:

KW Rocketry

B9 Aerospace

MechJeb

ImpossibleInnovations

KW about 90% of the parts show up and work.

B9, about 1/2 of the parts show up, and many (such as landing gear) have no function. They act as if the brakes are ALWAYS applied, and do not retract, or have any function when in the group tree, etc.

MechJeb unit shows up in the parts list, but has no function

I haven't even gotten around to trying ImpossibleInnovations.

Now, I always try one add-on at a time and then try to run the game to ensure all is well.

Does anyone have a clue? As far as I can tell I am following all instructions, copying into Game Data, etc... Using all .90 compliant Add-ons.

**Note: I even reloaded KSP (with a fresh download), and every add on after bouncing them off of this site:

http://forum.kerbalspaceprogram.com/threads/103093-Official-Mod-Compatibility-Thread-for-90 ***

Edited by Jwmflying14
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This request for support for KSP with mods has been moved to Support (modded installs).

You'll need to provide more information, particularly the versions of each mod you have installed and your output_log.txt. Firespitter, for example, needs to be updated for KSP 0.90. Please read the How to Get Support sticky.

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Thanks Master Tao.

Each Mod are up to date and compatible with KSP .90 as per the list on that forum I linked above. The most up to date version of Fire Spitter was included in several of the add ons.

I do now know how to get an Output Log....

Edited by Jwmflying14
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Okay, so after struggling all day, I decided I would upgrade to .25 instead of .90.

Now, with all the .25 specific tried and tested Add Ons (mechjeb, B9, KW), it STILL doesn't work. This time it gets stuck with B9 on the boot screen right at "B9_Aerospace/parts/cockpit_hl/hl_aero_cockpit"

Does anyone have any assistance, or have seen this in the past?

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It sounds most likely that this is either a permission issue causing various plugins to fail to load or is a memory issue caused because both KW and B9 are quite heavy part packs that use lots of memory. We will definitely need an output_log.txt file and a list of the mods (with version numbers) as described in the "How to get support" sticky thread that Master Tao linked above...

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