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can't change vessel or return to KSC


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this has been bugging me for the last few days.

KSP 0.90 32-bit

Windows 7 Ultimate 64bit

all mods are up-to-date as of 12:00 noon 17/01/15 AEST

  • Filter Extentions
  • Toolbar
  • USI All mods
  • ATM (Aggressive)
  • CIT , Kert, Bam & Utils
  • Coherent Contracts
  • Community Resource Pack
  • Community Tech Tree
  • Contracts Window+
  • DRE
  • Diazo mods (Action groups Extended & Landing Height)
  • Editor extensions
  • Extra planetary Launchpads
  • Firespitter (dll only)
  • FreedomTex
  • in Flight Waypoints
  • KAS
  • Kerbal Foundries
  • Kerbal Stats
  • Hyperedit
  • MoarKerbals
  • Kolonists
  • KronalUtils
  • KSPAPIExt
  • KSP-AVC
  • KSPTOT (Trajectory Optimization Tool)
  • IR
  • Mark IV Spaceplane parts
  • MechJeb & Mechjeb embedded
  • RCSFX
  • Docking Port Alignment
  • Final Frontier
  • No More Grind
  • ORS
  • OPT Splaceplane Parts
  • Proc Wings, Farings, Parts
  • Quantum Struts
  • Remote Tech
  • Scan Sat (dev 9.4)
  • Science Funding
  • Ship Manifest
  • Stage Recovery
  • Station Science (+some addons for this)
  • StockBugFix
  • Stock Drag Fix
  • TAC , LS, Fuel Balancer, Self Destruct
  • TCShipinfo
  • TechManager
  • Texture Replacer
  • KAC & KSP Alternate Resource panel
  • Tweakable Everything
  • TweakScale
  • Interstellar
  • Vanguard EVA Parachutes

i try to exit to KSC or Change ship and it will try but then i look in the logs and this is there

NullReferenceException: Object reference not set to an instance of an object

at PatchedConicRenderer.OnSceneSwitch (GameScenes scn) [0x00000] in <filename unknown>:0

at EventData`1[GameScenes].Fire (GameScenes data) [0x00000] in <filename unknown>:0

at HighLogic.LoadScene (GameScenes scene) [0x00000] in <filename unknown>:0

at PauseMenu.saveAndExit (GameScenes sceneToLoad, .Game stateToSave) [0x00000] in <filename unknown>:0

at PauseMenu.draw (Int32 id) [0x00000] in <filename unknown>:0

at UnityEngine.GUILayout+LayoutedWindow.DoWindow (Int32 windowID) [0x00000] in <filename unknown>:0

at UnityEngine.GUI.CallWindowDelegate (UnityEngine.WindowFunction func, Int32 id, UnityEngine.GUISkin _skin, Int32 forceRect, Single width, Single height, UnityEngine.GUIStyle style) [0x00000] in <filename unknown>:0

here are the most recent logs Drop Box

- - - Updated - - -

UPDATE - just added my logs from finishing deployment of my RT KSO Network.

logs are titled "LATEST - Output.log" & "LATEST - KSP.log"

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This has also been my bane recently. It really only happens after docking or separating my vessel but I haven't been able to troubleshoot the output log. Windows 8.1 64bit, KSP 32bit.

Mods I have in common with you:

Toolbar

USI Mods

CTT / Tech Manager

Contracts window

DRE

in flight waypoints

Kas

hyperedit

Mechjeb

scansat

Remote Tech

Stock Bug Fix

Edited by Sirius
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I am also having this same problem.

Output Log

KSP: 0.90 (Win32) - Unity: 4.5.5f1 - OS: Windows 8.1 (6.3.9600) 64bit

USI Tools - 0.3.1

Asteroid Recycling Tech - 0.6

Chatterer - 0.8.1.86

CIT - CIT_Util - 1.2.1

CIT - KERT - 1.3.1

Community Resource Pack - 0.3.2

Contracts Window Plus - 1.0.3.1

DMagic Orbital Science - 0.9.1

Firespitter - 7.0

RasterPropMonitor - 0.18

HyperEdit - 1.3

KSP-AVC Plugin - 1.1.5

Docking Port Alignment Indicator - 5.1

Regolith - 0.1.2

RemoteTech - 1.6.1

SCANsat - 1.0.9.41

SmartStage - 2.5

StageRecovery - 1.5.3

TAC Life Support - 0.10.1.1320

Kerbal Alarm Clock - 3.2.3

Alternate Resource Panel - 2.6.3

Karbonite - 0.5.1

MKS - 0.22.3

Universal Storage - 1.0.90.2

It is driving me kind of insane.

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I'm having a suspicion that Remote Tech is throwing these errors. In attempt to track down this bug, I disabled a few of my mods. One of them being PreciseNode and started getting new errors when trying to scene change.

KeyNotFoundException: The given key was not present in the dictionary.

at System.Collections.Generic.Dictionary`2[system.Guid,System.Collections.Generic.List`1[RemoteTech.SimpleTypes.NetworkLink`1[RemoteTech.ISatellite]]].get_Item (Guid key) [0x00000] in <filename unknown>:0

at RemoteTech.NetworkManager.UpdateGraph (ISatellite a) [0x00000] in <filename unknown>:0

at RemoteTech.NetworkManager.OnPhysicsUpdate () [0x00000] in <filename unknown>:0

at (wrapper delegate-invoke) System.Action:invoke_void__this__ ()

at RemoteTech.RTCore.FixedUpdate () [0x00000] in <filename unknown>:0

Unfortunately it is very difficult to disable RT without crushing a save game to test this theory.

For the OP and GWIII, I looked into your output log files and found this in common with yours but not mine

NullReferenceException

at (wrapper managed-to-native) UnityEngine.MeshFilter:set_sharedMesh (UnityEngine.Mesh)

at SpriteMesh.CreateMesh () [0x00000] in <filename unknown>:0

at SpriteMesh.get_mesh () [0x00000] in <filename unknown>:0

at SpriteRoot.Delete () [0x00000] in <filename unknown>:0

at SpriteBase.Delete () [0x00000] in <filename unknown>:0

at UIListItemContainer.Delete () [0x00000] in <filename unknown>:0

at UIScrollList.RemoveItem (Int32 index, Boolean destroy, Boolean doEasing) [0x00000] in <filename unknown>:0

at UIScrollList.RemoveItem (IUIListObject item, Boolean destroy, Boolean doEasing) [0x00000] in <filename unknown>:0

at UIScrollList.RemoveItem (IUIListObject item, Boolean destroy) [0x00000] in <filename unknown>:0

at ApplicationLauncher.RemoveApplication (.ApplicationLauncherButton button) [0x00000] in <filename unknown>:0

at ResourceDisplay.OnDestroy () [0x00000] in <filename unknown>:0

I have no clue what this is, just pointing out something similar.

Something to try, get it to the point where it's preventing you from scene changing, then open your output_log file, then post the last error it throws.

Edited by Sirius
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