quantumpion Posted January 20, 2015 Share Posted January 20, 2015 (edited) I would like a simple mod which modifies the stock EVA chair part to add a tweakable option to include the mass of a kerbal in the chair. This would allow more accurate delta-V estimation for landers, and allow very small craft to be carefully balanced (e.g. using RCS build aid). Edited January 20, 2015 by quantumpion Link to comment Share on other sites More sharing options...
FleshJeb Posted January 20, 2015 Share Posted January 20, 2015 That would be a really nice Quality of Life feature. Count me in on this suggestion. Link to comment Share on other sites More sharing options...
2001kraft Posted January 21, 2015 Share Posted January 21, 2015 Yas plz.Also the ability to spawn Kerbals in the seat like with the command pods.It's so annoying to always hitch a crew pod with the darn thing Link to comment Share on other sites More sharing options...
Fwiffo Posted May 16, 2016 Share Posted May 16, 2016 Agreed, this is a great suggestion. In the meantime I've been using an electromagnet from KAS to simulate the mass of a kerbal. I surface mount the chair to a part with an attachment node (e.g. oscar fuel tank), mount the electromagnet, then offset it to be roughly centered on the chair. Link to comment Share on other sites More sharing options...
Drew Kerman Posted May 16, 2016 Share Posted May 16, 2016 There was a mod for this back before v1.0 but no one has updated it since Link to comment Share on other sites More sharing options...
Phineas Freak Posted May 16, 2016 Share Posted May 16, 2016 I am not sure if it is taken into account for the CoM but for the actual crew mass (accounting for Delta - V) you can use the following ModuleManager patch: @PHYSICSGLOBALS { %kerbalCrewMass = <FLOAT> } You can use any mass that you want but the only limitation is that the value must be in metric tonnes (e.g. for a mass value of 80 Kg you must enter 0.08 as the crew mass). Link to comment Share on other sites More sharing options...
swjr-swis Posted May 16, 2016 Share Posted May 16, 2016 4 hours ago, Phineas Freak said: %kerbalCrewMass = <FLOAT> Default mass of a Kerbal appears to be 94kg (0.094) in 1.1.2, as inferred from the difference between MJ/KER readouts before/after boarding the EAS while still on the launchpad. Link to comment Share on other sites More sharing options...
Phineas Freak Posted May 16, 2016 Share Posted May 16, 2016 @swjr-swisweird, the default Physics.cfg file defines it as being 0. Link to comment Share on other sites More sharing options...
not-working-at-work Posted May 16, 2016 Share Posted May 16, 2016 It would also be great if we could edit the MMU in the VAB. Adding an antenna, extra oxygen tanks, parachutes, extra RCS fuel. We should be able to bring the MMU up as a part in the VAB, and stick things on it just like any other ship. Save it, and that becomes the new MMU for the mission. Of course, there would be a weight limit to stop things from getting ridiculous. Link to comment Share on other sites More sharing options...
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