Lunniy Korabl Posted April 29, 2012 Share Posted April 29, 2012 This is awesome! Thanks for fixing the save file, this is now the best KSP mod ever. That munlet is deceptively small though... Link to comment Share on other sites More sharing options...
Kreuzung Posted April 29, 2012 Share Posted April 29, 2012 WTF is this? ??? Link to comment Share on other sites More sharing options...
Nibb31 Posted April 29, 2012 Share Posted April 29, 2012 My deorbit mission was a bit of a failure. I managed to land the deorbit engine on the Munlet and erect it on its little legs:But i underestimated the delta-v required to deorbit something as heavy as the munlet and ran out of propellant.Unfortunately, my Soyuz, which carried the deorbit engine to the Munlet, ran out of propellant too. Now where did I put those cyanide pills? Link to comment Share on other sites More sharing options...
Kreuzung Posted April 29, 2012 Share Posted April 29, 2012 1) It\'s called Noyuz2) The solution is always MOAR FUEL or MOAR BOOSTERS! Link to comment Share on other sites More sharing options...
Nibb31 Posted April 29, 2012 Share Posted April 29, 2012 Actually, it\'s a modified Noyuz mixed with the Kosmos pack, just for my own fun Link to comment Share on other sites More sharing options...
Lunniy Korabl Posted April 30, 2012 Share Posted April 30, 2012 However, I hardly feel any pull when I approach the Asteroid and when I touched it (very gently) my ship exploded.I found plenty of gravity, but I agree with exploding thing. It\'s weird, sometimes if you\'re going just slow enough you kind of clip it bounce off really fast like a ping pong ball being used in a game of billiards. I also noticed the explosions seem to be spaced out as if the ship has remained still and the asteroid dragged across it at orbital velocity. I tried reducing the mass, and even tried approaching the asteroid from behind so that its orbital vector was pointing away from the ship, but pretty much the same outcome.Great fun to practice munar orbit rendezvous with though. That thing really sneaks up on you when it suddenly appears at 2.5km! Link to comment Share on other sites More sharing options...
Emilio Posted May 1, 2012 Share Posted May 1, 2012 Just a question : What\'s that fancy ship you\'ve got ? Link to comment Share on other sites More sharing options...
Lunniy Korabl Posted May 2, 2012 Share Posted May 2, 2012 It\'s an X-30 a colleague of mine made but still hasn\'t released yet because he is a perfectionist and it doesn\'t have RCS. :Back on topic: operation cuddlefish achieved its primary objective! The cart plugin goes a bit nuts when you decouple it from the lander and attempt to explore the munlet, but that was to be expected. Even if it did work, the jump off the ramp would probably exceed escape velocity. You could escape deimos with a bike and a ramp! Link to comment Share on other sites More sharing options...
Tomthetechy Posted May 4, 2012 Share Posted May 4, 2012 Would it be possible to use the Z02 mod to mine out asteroids. I do not have the mental power to continuously crash my rockets into asteroids attempting to land on them. Link to comment Share on other sites More sharing options...
VincentMcConnell Posted May 5, 2012 Share Posted May 5, 2012 Can someone make the Munlet have a radius about 1/3rd of Kerbin\'s with a gravitational pull of 1/3rd of Kerbin\'s and then place it into Solar Orbit with an altitude of about 20 times that of the Mun?Then we\'d have a new planet! Link to comment Share on other sites More sharing options...
Monkthespy Posted May 5, 2012 Share Posted May 5, 2012 Can someone make the Munlet have a radius about 1/3rd of Kerbin\'s with a gravitational pull of 1/3rd of Kerbin\'s and then place it into Solar Orbit with an altitude of about 20 times that of the Mun?Then we\'d have a new planet!You can only have a part 2KM in size, now then again, this is pretty big. Link to comment Share on other sites More sharing options...
VincentMcConnell Posted May 5, 2012 Share Posted May 5, 2012 You can only have a part 2KM in size, now then again, this is pretty big.Can you do that and then post the Dropbox here? Link to comment Share on other sites More sharing options...
Monkthespy Posted May 5, 2012 Share Posted May 5, 2012 Can you do that and then post the Dropbox here?I can\'t really model.There was a 1KM Death Star models somewhere though. Link to comment Share on other sites More sharing options...
Emilio Posted May 6, 2012 Share Posted May 6, 2012 Cool idea, i think I still have it... Link to comment Share on other sites More sharing options...
Blinkin Posted May 6, 2012 Share Posted May 6, 2012 I still have it. But I can\'t find it on the forum anymore. It was named: KGG DeathStar. Link to comment Share on other sites More sharing options...
Emilio Posted May 6, 2012 Share Posted May 6, 2012 That\'s because GoDammit (the author) deleted his account Link to comment Share on other sites More sharing options...
VincentMcConnell Posted May 6, 2012 Share Posted May 6, 2012 I still have it. But I can\'t find it on the forum anymore. It was named: KGG DeathStar.Yeah. GoDammit deleted all of his mods like a total asshole after being a jerk for no reason on a thread. The guy\'s last posts portray him as emotionally unstable. Link to comment Share on other sites More sharing options...
Blinkin Posted May 6, 2012 Share Posted May 6, 2012 So that probably means I can\'t re-upload his work? Link to comment Share on other sites More sharing options...
mishmishthe1 Posted June 7, 2012 Share Posted June 7, 2012 this thing is awesome, i have 2 munlets in orbit around kerbin and they are going in opposite directions of each other in the same orbit. but they dont hit or even come close. ill put the asteroid there too and see what happens.also quick question, is it possible to change the munlets picture so you have other things orbiting around. i was thinking of swiching the picture in the texture folder and seeing what will happen. but i dont want to screw the part up.ok so i cant seem to use the asteroid because when i put it in the parts folder the game crashes before loading. any ideas on how to fix it Link to comment Share on other sites More sharing options...
Vlad. Just Vlad. Posted June 7, 2012 Share Posted June 7, 2012 I made a planet 500m radius, so, it would be cool if speed and course counted relative to my planet. Link to comment Share on other sites More sharing options...
mishmishthe1 Posted June 8, 2012 Share Posted June 8, 2012 so how do you get the asteroid into space. i got it to load and than tried lanching the rocket and um got smushed Link to comment Share on other sites More sharing options...
jamieadd Posted June 8, 2012 Share Posted June 8, 2012 could you use gravity to dock with something? Link to comment Share on other sites More sharing options...
Kreuzung Posted June 8, 2012 Share Posted June 8, 2012 so how do you get the asteroid into space. i got it to load and than tried lanching the rocket and um got smushedBest thing whould be using the debris field generator, if it still works in .15. Link to comment Share on other sites More sharing options...
mishmishthe1 Posted June 14, 2012 Share Posted June 14, 2012 so i got the Munlet into orbit and released it, the debris of the ship become caught in its orbit only able to leave if i warp they do not show the orbit in the map around the munlet but nonetheless the munlet affects their orbit Link to comment Share on other sites More sharing options...
mivanit Posted July 17, 2012 Share Posted July 17, 2012 can someone upload a save file with the munlet in orbit? Link to comment Share on other sites More sharing options...
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