nubeees Posted July 25, 2012 Share Posted July 25, 2012 hmm with the new EVAs kerbal on the munlet? Link to comment Share on other sites More sharing options...
mishmishthe1 Posted July 26, 2012 Share Posted July 26, 2012 hmm with the new EVAs kerbal on the munlet? someone has already done that. ill have one up soon and record me doing EVA on itso i have placed a new munlet in space and EVA, not well, on it Link to comment Share on other sites More sharing options...
colmo Posted July 26, 2012 Share Posted July 26, 2012 Someone needs to stick a load of ladder rungs and a Damned Crewtank to that moonlet. Maybe even add a hatch and crew capacity so it\'s actually a hollowed out space-station.Also, what\'s the rescaleFactor that will get it up to the 2km limit? Link to comment Share on other sites More sharing options...
EvilotionCR2 Posted October 4, 2012 Share Posted October 4, 2012 I'm going to build munlet base(base around munlet)! Link to comment Share on other sites More sharing options...
BlueSubstance Posted May 5, 2013 Share Posted May 5, 2013 Does this still work? Link to comment Share on other sites More sharing options...
bulletrhli Posted May 5, 2013 Share Posted May 5, 2013 This is really cool! I will test just for you BlueSubstance because if it does, I want to use them. Check back in maximum 10 minutes. Link to comment Share on other sites More sharing options...
bulletrhli Posted May 5, 2013 Share Posted May 5, 2013 Okay, so everything, and even the gravity, works with this mod EXCEPT the Larger bumpy asteroid, its model seems to be missing. Link to comment Share on other sites More sharing options...
ahappydude Posted May 5, 2013 Share Posted May 5, 2013 (edited) Its still works and still fun to play around with well then you can use the nice asteroid on spaceport for it I havnt checked if he share the source for this plugin but surly new asteroid would work wif this code still works http://kerbalspaceprogram.com/draktec-asteroids/ This one i meant but if you make a basic asteroid in blender and import it it should work to Edited May 5, 2013 by ahappydude Link to comment Share on other sites More sharing options...
bulletrhli Posted May 5, 2013 Share Posted May 5, 2013 Yeah, the modelling for that one in game doesn't work, but he did put an update, Draktec I mean, which sort of helped the mesh and not so.. crazy explody buggy XDIts fun watching things ram into it because of SCIENCE.. err gravity! Link to comment Share on other sites More sharing options...
ahappydude Posted May 5, 2013 Share Posted May 5, 2013 Haha exactly, all is fair in the name if science You know what, just got an idea, i wonder if we are able to tow that asteroid nearer kerbin if you got an big enough ship haha Going to try to land on dracs asteroid using this plugin today cheers Link to comment Share on other sites More sharing options...
bulletrhli Posted May 5, 2013 Share Posted May 5, 2013 I don't think that if we create a big ship it wouldn't create a big enough gravity well to effect the asteroid. But, if you use structural plates, I found you can push it! but you have to touch it first EVERRRR so slightly and combat the gravity with RCS until you touch the asteroid. Then, push away just don't fly off the sides or BOOM! Link to comment Share on other sites More sharing options...
ahappydude Posted May 5, 2013 Share Posted May 5, 2013 Sounds like a good challenge! Link to comment Share on other sites More sharing options...
midgester222 Posted May 19, 2013 Share Posted May 19, 2013 Okay, so everything, and even the gravity, works with this mod EXCEPT the Larger bumpy asteroid, its model seems to be missing.the model does still work remember the asteroid has a 500m radius launch it and zoom WAAAAYYYY out. Link to comment Share on other sites More sharing options...
BlueSubstance Posted May 20, 2013 Share Posted May 20, 2013 I have a problem. I tried to land on the small mun thing, and the lander just exploded.. Link to comment Share on other sites More sharing options...
Designer225 Posted May 24, 2013 Share Posted May 24, 2013 I have a problem. I tried to land on the small mun thing, and the lander just exploded..You landed too fast. Link to comment Share on other sites More sharing options...
LaydeeDem Posted May 24, 2013 Share Posted May 24, 2013 I have a problem. I tried to land on the small mun thing, and the lander just exploded..It's because they changed the way mass works in 0.16. More massive parts do more damage, even at incredibly low velocities.You can even see this in stock KSP. The orange tanks like to cause anything they touch explode.I hope they fix it, because this is an excellent (but dated) plugin. Link to comment Share on other sites More sharing options...
Designer225 Posted May 24, 2013 Share Posted May 24, 2013 It's because they changed the way mass works in 0.16. More massive parts do more damage, even at incredibly low velocities.You can even see this in stock KSP. The orange tanks like to cause anything they touch explode.I hope they fix it, because this is an excellent (but dated) plugin.It wasn't exactly true in one of Scott Manley's video, when he just destroyed the asteroid in one speedy move... And he lives more or less 55 miles from me... And no, he didn't use this mod. But he did use DrakTec. Link to comment Share on other sites More sharing options...
LaydeeDem Posted May 24, 2013 Share Posted May 24, 2013 It wasn't exactly true in one of Scott Manley's video, when he just destroyed the asteroid in one speedy move... And he lives more or less 55 miles from me... And no, he didn't use this mod. But he did use DrakTec.Thats the thing. He used DrakTec. Part gravity not only gives parts gravity, but also mass. That is why things go poof. Link to comment Share on other sites More sharing options...
Devo Posted May 24, 2013 Share Posted May 24, 2013 Very interesting, would like to see what this does to the Sulaco... I really would love to walk around the 300 metre long IVA section I made!Can I assume this will also give the kerbals some form of gravity? Link to comment Share on other sites More sharing options...
ahappydude Posted May 24, 2013 Share Posted May 24, 2013 "I really would love to walk around the 300 metre long IVA section I made!" I would like that to! Hm i dont think so, i recall it creating an kspfield . About the mass problem, could the gravatron part(i think it was called that?) if you were to plant it on the asteroid? Also hooligans squid parts can be used to pull or push things around, maybe that would work better hmm... Here is a screen with some tests with this from 0.19 using squid and dukesofhell seasickness cure Link to comment Share on other sites More sharing options...
kong Posted October 23, 2013 Share Posted October 23, 2013 awsome mod! Link to comment Share on other sites More sharing options...
TheCanadianVendingMachine Posted October 23, 2013 Share Posted October 23, 2013 Whoahhh, Necro. Don't travel to far, young one Link to comment Share on other sites More sharing options...
togfox Posted October 23, 2013 Share Posted October 23, 2013 His second and last post. Nice. Link to comment Share on other sites More sharing options...
Pigbear Posted October 23, 2013 Share Posted October 23, 2013 awsome mod!my god why do people do this? Link to comment Share on other sites More sharing options...
bivouac Posted October 23, 2013 Share Posted October 23, 2013 Link to comment Share on other sites More sharing options...
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