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Modded 64k Career game UPDATE Year2 Day36 (09/05/2017)


Shania_L

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  On 10/21/2016 at 3:17 AM, Starman4308 said:

So, if it helps, extended the ISRU configs to include stock ISRU stuff: I'm not 100% sure I'm happy with it relative to the Karbonite stuff; it produces significantly less for the vastly heavier stock ISRU converters, and I haven't figured out how to configure the drills so that engineers don't magically multiply output by 25x. A small increase might be reasonable; 25x is absurd.

I might try to rebalance it in the future; I just wanted something working for a contract which asked for 1050 ore from the Mun. At that point, I kinda figured "if I'm mining ore, I may as well generate the propellant to get it to orbit in situ".

https://www.dropbox.com/s/sm8nt0df10qbz86/StockISRU-RealFuels.cfg?dl=0

EDIT: In terms of your logs: still on page 5. Very impressed by your early Mun missions, though; I've always used heavier boosters for those, instead of using multiple lightweight launches, sending fully fueled crew capsules to meet fully fueled landers in orbit.

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Thanks, Ill take a look through that for when I start to put together a 1.2 save, for this save however we are still in 0.90 so there is no stock ISRU :)

The multi part launches for the Mun missions were a nessesity of me keeping to a relatively few launchers, which at the time only had limited lifting capacity.

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  On 10/21/2016 at 5:46 PM, Shania_L said:

Thanks, Ill take a look through that for when I start to put together a 1.2 save, for this save however we are still in 0.90 so there is no stock ISRU :)

The multi part launches for the Mun missions were a nessesity of me keeping to a relatively few launchers, which at the time only had limited lifting capacity.

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You will keep this save in the 0.90??? :0.0::confused: 1.2 is stable and improved lot's and lot's of things.

Maybe you already talked about this and I have read it but I read so many different mission reports that it get confusing sometimes

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  On 10/22/2016 at 11:46 AM, kunok said:

You will keep this save in the 0.90??? :0.0::confused: 1.2 is stable and improved lot's and lot's of things.

Maybe you already talked about this and I have read it but I read so many different mission reports that it get confusing sometimes

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Ohh 1.2 is a very good version, however as this save is so old and with its collection of mods (some of which are no longer supported) my save file is no longer compatible with the later versions of KSP.

It would take a lot of manual save file editing to bring each craft part by part into the new system, and then there is the science and progress markers which would be lost as well.

For a little reference, 0.90 has no female kerbals, no stock ISRU, no advanced thermal system, the atmosphere would be the old "soup-o-sphere" if I wasnt using FAR, there are no 'worlds first' progress payouts. Then ofcourse there are the extra parts which have been added since, the asteroid day telescope parts, the vector engine I think there are also some of the Mk2 spaceplane parts I am missing as well. But on the other hand, 0.90 is very stable and handles large part count craft quite well ... and my wheels do not explode (well, unless the whole aircraft explodes as well) :)

I would love to bring the progress of this save into the current KSP 1.2, however its too much work and I am not that confident with save file editing to do it.

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  On 10/22/2016 at 11:55 AM, Shania_L said:

handles large part count craft quite well

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That's improved

  On 10/22/2016 at 11:55 AM, Shania_L said:

my wheels do not explode

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That doesn't happen anymore (at least to me)

But yeah I understand. I would try to update in a backup to look how good it goes, without making the hard work. One of my saves went surprisingly well, considering the amount of mods. IIRC the mayor problems was the cash balance (suddenly my regular launch vehicles were unprofitable) and the aero changes.

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  On 10/21/2016 at 5:46 PM, Shania_L said:

Thanks, Ill take a look through that for when I start to put together a 1.2 save, for this save however we are still in 0.90 so there is no stock ISRU :)

The multi part launches for the Mun missions were a nessesity of me keeping to a relatively few launchers, which at the time only had limited lifting capacity.

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What I liked, though, is that you did it with such limitations, whereas I tend to just say "okay, no Kerbals on the moon until I have a big enough booster".

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Year 2 Day 6, High Mun Orbit

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Year2 Day7, KSC

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Also on Y2D7

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Year 2 Day 8, KSC

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Progress on Duna Mission.

Design for the Charon Drive Unit is finalised,

HoundDog V has successfully got it into orbit, in simulation, fairly smoothly (mainly due to low frame rate near the surface)

CDU and HDV together cost 750,000 funds, it will take nearly 24days to assemble, we currently cannot afford it.

Design for Cerberus surface ISRU lander finalised,

A modified version has been placed into production for operational trials and re-fuelling duty at Minmus. (currently 1 of, flow rate however may nessesitate 2x) Duna varient will be produced at a later date.

Medea III and IIIb designs finalised,

Landing varient and heavy tug put into production to support Minmus refuelling operation. Same craft will also support Duna mission (possibly with additional duplicates)

Charon orbital hab/s, Duna/Ike Crew lander, Cerberus skycrane, Duna rover/science support equip and lifesupport as of yet in development.

Also competing for funds and build time is the Lilith ascent vehicle required for the Creature Comforts experiment at Pandora and the Plant Science capsule for use once Pandora Mun has its laboratory. In addition the Minmus mining program will require a crewed lander (KAS pipes wont connect themselves).

103 days until the window closes.

Edited by Shania_L
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im sum Wat behind (reading day 422)

and i have a comment

i use only 1 sar/radar/biome scanner for k+mu+mi

you can cut the number to 2 at list, whet a dv of 4K perhaps down to 1.

getting from a polar kerbin orbit to a polar mun/minmus orbit is trivial and cost ~ the same as a normal transfer

from mun to minmus is not as easy but not hard if you have the time to fiddle whit the nav point

edit: i got to the last post.
another comment
have you considered using the same lab on kerbin and mun?
i used a tug to move the zoology lab from the kerbin space station to the mun space station to do the Creature Comforts experiment
(i have a permanent  tug to ferry tourist and stuff from and to mun/minmus)

HotTips! have a grate example for polar to polar in

Kerbal Space Program [1.1.2] - Ep 22 - Polar Orbit Transfer To Mun

 

Edited by danielboro
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@danielboro

Relocating the zoology lab is a possibility, however the main lab will be required at Kerbin still should I do the cyclotron experiments. Polar transfers are more expencive than standard equatorial orbits due to the nessecity of accurately hitting a target travelling tangential to your own direction. Equatorial intercepts have a much larger window to hit. Finding the one (two) points in Minmus' orbit where it lines up with your polar orbit of Kerbin could take weeks.

 

This was something of a hectic episode, with many different missions requiring attention all at the same time.

I will report them in mostly chronological order which I think is probably the best way of doing it. (However I have stripped out the Loki I mission, which will be getting its own dedicated post at some point)

Y2 D9, Minmus High Orbit

Helmdar V-Mi reaches its 1,300km Ap and performs a 38m/sec circularisation burn. 1,305x1,328km @ 85degrees, orbital period of a little under 6 days (5D 5H 58m). This may take quite some time to finish the mapping, the ScanSAR sensor has a quite narrow band even at this altitude.

Y2 D10, KSC

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Y2 D11, KSC

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Also at the same time.

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Y2 D12, LKO

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Next time, Loki I.

Edited by Shania_L
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asasdfasdf

  On 11/8/2016 at 12:00 AM, Shania_L said:

When you are climbing into a spacecraft perched atop a hundred tonnes of highly explosive fuel the last thing you want to hear is that the manufacture and assembly had been a rush job with little preparation.

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Also remind them every one of a million parts was built by the lowest bidder. :D

  On 11/8/2016 at 12:00 AM, Shania_L said:

this variation gains a ventral docking port

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...er, I think you mean "dorsal," ventral would be on the bottom and probably not condusive to reentry. *runs & hides*

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  On 11/8/2016 at 6:46 AM, CatastrophicFailure said:

asasdfasdf

Also remind them every one of a million parts was built by the lowest bidder. :D

...er, I think you mean "dorsal," ventral would be on the bottom and probably not condusive to reentry. *runs & hides*

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*loads shotgun*

Ventral / Dorsal, Lilith is a vertical launch craft so technically its side mounted :cool:
But yes thats what I get for typing this just before bed, must think shark fins, ventral dorsal.

Edited now.

  On 11/8/2016 at 10:24 AM, UnusualAttitude said:

...you have an Arcjet? Where does that one come from, and what are its characteristics?

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Yes the Bi-Modal Arcjet, I have used it on the Helmdar V and Lunic IIId/e landers.

It runs on Monopropellent or Xenon, (only Xenon for me as RealFuels says no to mono), 3KN thrust, 2,400Isp, weighs about 250kg, 0.625 form factor. It comes from the RLA Stockalike mod.

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  On 11/8/2016 at 5:18 PM, Shania_L said:

Yes the Bi-Modal Arcjet, I have used it on the Helmdar V and Lunic IIId/e landers.

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(Goes back and looks...) Oh yes... That happens to be exactly the sort of thing I need for my next generation of landers.

  On 11/8/2016 at 5:18 PM, Shania_L said:

It runs on Monopropellent or Xenon, (only Xenon for me as RealFuels says no to mono), 3KN thrust, 2,400Isp, weighs about 250kg, 0.625 form factor. It comes from the RLA Stockalike mod.

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You could tell RealFuels to use Hydrazine. I assume that would mean lower ISP and higher thrust?

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  On 11/8/2016 at 6:56 PM, UnusualAttitude said:

(Goes back and looks...) Oh yes... That happens to be exactly the sort of thing I need for my next generation of landers.

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For lightweight landers it is a great engine, the Isp and thrust really tail off in any kind of atmosphere though, so vaccum worlds only. Also generating the 9 (or was it 6) Ec per second on small landers requires quite oversized solar arrays.

  On 11/8/2016 at 6:56 PM, UnusualAttitude said:

You could tell RealFuels to use Hydrazine. I assume that would mean lower ISP and higher thrust?

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I could I suppose, however I am more than satisfied with the Xenon performance, Hydrazine I think would be a step backwards?

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I've been doing a lot of water landings recently, but some of my earlier flight profiles necessitated ground landings. Roll overs were a constant worry, and early on (read: before radial parachutes) hard landings were fairly common. Your Lilith runabout is too low and wide to worry much about rolling, but. . .wouldn't it be nice if there were some landing gear/legs designed to reach around a heat shield?

 

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  On 11/8/2016 at 8:56 PM, Ten Key said:

I've been doing a lot of water landings recently, but some of my earlier flight profiles necessitated ground landings. Roll overs were a constant worry, and early on (read: before radial parachutes) hard landings were fairly common. Your Lilith runabout is too low and wide to worry much about rolling, but. . .wouldn't it be nice if there were some landing gear/legs designed to reach around a heat shield?

 

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You see, Ivan, when make spaceplane look like duck is look silly but always land right side up!

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  On 11/8/2016 at 6:46 AM, CatastrophicFailure said:

Also remind them every one of a million parts was built by the lowest bidder. :D

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Only in a capitalist society is cost placed at a higher priority than the missions success or crews safety.

  On 11/8/2016 at 8:56 PM, Ten Key said:

I've been doing a lot of water landings recently, but some of my earlier flight profiles necessitated ground landings. Roll overs were a constant worry, and early on (read: before radial parachutes) hard landings were fairly common. Your Lilith runabout is too low and wide to worry much about rolling, but. . .wouldn't it be nice if there were some landing gear/legs designed to reach around a heat shield?

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Lilith could use some landing gear, however they would have to be mixed with robotic parts to reach around the edges keeping them protected during re-entry. The example you pictured has highly customised rotating and extending abilites which are unavailable in game.

***#***

Todays post is partially retrospective, we are going in depth on the Loki I mission, both design and execution.

First up a report from the KSC technical division on the design and build of the Loki I Mun rover.

End of Y1, KSC

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Y2D12, Mun Orbit

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Edited by Shania_L
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asdf

  On 11/12/2016 at 6:55 PM, Shania_L said:

jdT88IA.png

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This is... beautiful...:wub:

  On 11/12/2016 at 6:55 PM, Shania_L said:

jxosBdq.png

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This is some NASA-level photohackery right here! Is that inset from an actual telescope or did you just zoom way out?

 

  On 11/12/2016 at 6:55 PM, Shania_L said:

The decision is made to drain the KeroLox payload from the tanker into Lokis own transfer stage and abandon the attempt at a surface depot.

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This is... unfortunate. :(

Why not simply wait till the Mün rotated 180 degrees into daylight? Lack of comms?

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  On 11/13/2016 at 5:46 PM, CatastrophicFailure said:

This is... beautiful...:wub:

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Thanks, if I hadnt already decided to name it Loki before I built it, then I certainly would afterwards. The amount of hastle I had with symmetry, especially the robotic parts, with it being assembled horizontally in the SPH and then mating to its launcher vertically in the VAB ... GAHHH!!!!

Although that being said, Loki II was worse :(

 

  On 11/13/2016 at 5:46 PM, CatastrophicFailure said:

This is some NASA-level photohackery right here! Is that inset from an actual telescope or did you just zoom way out?

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That is three seperate screen shots, 2 from zooming way out from the flight mode, one from the map view masterfully arranged and edited with a combination of powerpoint and paint :) I did want the full zoom in shot to be a circle, but cropping an image to anything other than a rectangle was beyond their capabilites :(.

 

  On 11/13/2016 at 5:46 PM, CatastrophicFailure said:

This is... unfortunate. :(

Why not simply wait till the Mün rotated 180 degrees into daylight? Lack of comms?

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Because of the inclination of the orbit, when I first arrived at Mun I put Loki into an orbit which dipped into the southern hemisphere to overfly the landing site ... in the dark. Mun rotates around to bring the landing site into the light but the orbit still only dips into the south on the darkside. I would need to wait half a year before the orbit dipped south during daylight.

I have three com sats around Mun launched way way back, from their altitude they provide complete surface coverage right up to about 75degrees (maybe more) north and south.

 

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  On 11/13/2016 at 9:50 PM, Shania_L said:

That is three seperate screen shots, 2 from zooming way out from the flight mode, one from the map view masterfully arranged and edited with a combination of powerpoint and paint :) I did want the full zoom in shot to be a circle, but cropping an image to anything other than a rectangle was beyond their capabilites :(.

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ce4Fumv.png

 

I'm pretty handy with Photoshop-- feel free to poke me if you need anything in the graphics/image editing department. :)

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What about lasers, can they have lasers? Everything's better with lasers...asdfasdfasdfasdf 

  On 11/13/2016 at 11:59 PM, Ten Key said:

 

I'm pretty handy with Photoshop-- feel free to poke me if you need anything in the graphics/image editing department. :)

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I see you there Burdous :wink:

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Today we make more progress towards being able to finance the Duna ship, by spending every last penny we have ....

Y2 D13, Mun

Loki Rover has covered the best part of 60km across the barren featureless surface. From a 20km orbit the Mun appears covered in craters, when you get down to 2m you begin to realise just how much flat terrain there is between craters. Although its not quite as flat as it looks, roughly every 2-4km there is some form of invisible sprung loaded mechanism hidden in the thin dust which is very effective at making a rover spin and flip instantly with no warning at all.

After sliding to a standstill on the roof for the third time KSC controllers begin to appreciate just how much the roll cage was worth the cost of its redesign.

Loki has managed approximately 8-13m/sec with all 8 motors running on a flat surface, it would appear that the Muns surface is a practically frictionless substance and powersliding is not so much possible as the only way to change direction. Travelling along the 45degree North bearing, Loki is only showing one of its solar panels to the sun, even so this is enough to cover the drain from the motors. Add to this Lokis ample battery capacity, the fact that the speed hardly drops even when you stop accelerating and Loki could quite happily rove right through the Mun'r day. (Even if its operator couldnt)

Cresting the first geographic feature since leaving its lander, Loki casts its electronic eye upon its destination, still 9 km further on, and at the bottom of quite a dangerous slope.

xN4XfeY.png

This was also something of a relief for me, this anomaly was selected by the contract system, this is the first time I have seen it myself and I was very glad it had actually been rendered on the surface!!

Deciding that there is no time like the present Loki is urged forward towards its destination and onto the slope. As the inclination steepens Lokis speed begins to rise, at first it could be held back by a simple reversal of the motors, 8 wheels spinning in the opposite direction to motion. However as the gradient increased to over 10 degrees this was no longer sufficient, even with all wheel braking in operation Loki was travelling faster than it had ever gone before, above 20m/sec and the KSC techs could no longer gaurantee the survival of the wheels should any bumps be encountered.

Loki passed 20m/sec about half way down.

Attempts had been made to take the slope at an angle, increasing the time on the slope but reducing the gradient to be endured, however on such a slippery surface Loki simply went down the slope sideways instead. KSC controllers decided it was better to see where you were going and turned Loki back on track ... straight down.

450m below the rim of the crater Lokis speed begins to reduce, the slope shallows and the brakes finally start to brake. Loki has reached the crater floor in one piece and only has to cover a few more km to the anomaly.

Meanwhile, High Mun Orbit

Pandora Mun Science Experiment has arrived in the Muns SOI, a small correction burn will now allow it to match PMSs equatorial orbit. This is performed with the still attached hypergolic HDIb upper stage, however with only 400dV remaining after the correction it will be able to capture but not put the craft onto an intercept orbit. It will need to be discarded during the capture burn.

Back on the Mun

Loki has now covered the remaining distance towards the anomaly, and it's huge.

cMk7aWi.png

Has this been expanded by 64k? or is it this size in stock too? its been ages since I saw one in stock, for size comparison, Loki is just over 2m wide.

The contract specified 4 measurements to be taken, Loki performs three of them, broadcasting 2 home and storing the third for collection.

Contract req, Magnetometer scan, 34,969 Funds, 14 Science, 55 Reputation
                     Laser blast, 39,166 Funds, 17 Science, 62 Reputation
                      Anomalous signal detection, full data stored for collection
                      Orbital telescope imagry, awaiting Helmdar overflight.

Loki I will remain in this area until the Loki II mission sets down, they will then meetup and exchange data.

Meanwhile, Low Mun Orbit

Pandora Mun Science Experiment has reached its 30km Pe, capturing to a 30x1,007km orbit will allow it to intercept PMS at its next Pe. The HDIb upper stage is decoupled once it runs dry, having managed to stay within Muns SOI it will fire its retros at Ap to impact Mun.

rPdwRZO.png

The burn is completed on the Arject.

Kz0sSvp.png

Still day 13, KSC

Launch #125 is the second Loki mission, trialling a slightly different deployment method for a surface rover.

Launching on a HDIV, Loki II is not a cheap mission, but hopefully the returns from both its own science, and the completion of Loki Is contract will justify it.

IHTfj2S.png

Falling into a similar mass range as Loki I, Loki II with its transfer stage was just heavy enough to warrant a solo launch, even so the upper stage of HDIV was partially de-fuelled.

aiIuApr.png

This is the part where you all notice that I put the payload on backwards.

Yes, I did notice, and it was intentional, kinda.

Just like Loki I, this craft had to be balanced in both horizontal and vertical directions, the logistics of Loki IIs deployment and structural strength required the transfer stage to be on one end rather than the other, and the probe core controlling the lander was burried waay deep inside that by the time I realised that the transfer stage would be going up nozzle first ... the symmetry nightmares involved in spinning it all around seemed the worse option.

Put simply, building a horizontal lander in the SPH, then mounting it on a vertically assembled launcher in the VAB leads to never touching any of the mirror mounted parts again or you have to go back to the SPH to re-align it all.

Reaching a 150km parking orbit, the upper stage performs 2,040 of the 2,270 m/sec Mun transfer burn, yes it required me to detach the stage, spin 180 degrees and then burn the final 230m/sec, but now the craft is finally all pointing the right way.

VoKez2I.png

Massing roughly 15,200kg there is around 1,900m/sec remaining aboard for linear flight, this should be sufficient to capture at Mun and ensure an overflight of the landing zone.

Mission Cost, 263,876 Funds - 2x17,983 recovered from boosters.

However, due to the failure of the surface fuel depot carried on the Loki I mission, we have been forced to commission a replacement, in addition this Hector IV will carry a small independent supply vessel to deliver Methane to PMS to replace the fuel burnt capturing the latest laboratory. This will allow Medea to return to Kerbin and assist with getting the Minmus mining operation to Minmus.

The cost of assembly of this craft has reduced the KSC account to below 11k Funds.

Y2 D14, Mun Orbit

After a single orbit of Mun, the Plant science capsule is arriving at its intercept with Pandora Mun Station, which happens to be in the shadow of Mun, normally this is an inconvenience, but this is a solar powered arcjet, it eats Ec faster than it eats xenon. With around 1,200 Ec in its battery fortunately only 190m/sec is required to match velocity.

It appears Pandora Mun Station has no shortage of Ec either, which allows approaches in the dark to be made with more confidence.

Ub1inkt.png

With 1,325 dV remaining to get the samples home again, the capsule docks with the new laboratory.

Lemlie, Dersey and Bartlorf get to sciencing the Plant seeds as soon as the sun rises, Aling simply rolls his eyes and goes back to monitoring systems. Approx 50 hours till the sciencing is done.

DH1keqs.png

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  On 11/21/2016 at 10:55 PM, Shania_L said:

Has this been expanded by 64k? or is it this size in stock too? its been ages since I saw one in stock, for size comparison, Loki is just over 2m wide.

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The arches are really quite massive, even in stock. I don't have any stock pictures close to hand but I do have a shot of a Lunar arch in RSS with a Type-G rover to scale (a bit more compact than your Loki).

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  On 11/21/2016 at 10:55 PM, Shania_L said:

Laser blast, 39,166 Funds, 17 Science, 62 Reputation

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Not sure what this is but it sounds awesome...:D

Keep plugging away for those funds...!

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  On 11/22/2016 at 12:56 AM, UnusualAttitude said:

Not sure what this is but it sounds awesome...:D

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Its the DMagic laser err, thingie, It has a real name I'm sure of it, but I can never remember it. Its the white rectangle with two black tubes on top, on Lokis rear platform. It shoots the ground with a laser and sniffs the smoke (but in a totally sciency way).

Mmm seems the arches are just more massive than I remembered then.

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  On 11/21/2016 at 10:55 PM, Shania_L said:

yes it required me to detach the stage, spin 180 degrees and then burn the final 230m/sec,

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Worked better than when the Russians tried it. :D

Tho there is lots of precedent, several of their early Moon missions and I think the US Mariner orbiters also launched with the nozzle pointing to space. 

(And yes, the arch IS just that big.:blink:)

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