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danielboro

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  1. did you check to see if there's a differences white and whiteout the mod? KSP uses lots of memory but if adding the mod increases the memory used, its not suppose to happen.
  2. its a KSP physics problem. more noticed wen using bon voyage but can bee seen less frequent any time you move to a landed ship
  3. If ship:orbit:body:name="kerbin" and Periapsis>70000{ until (ship:orbit:HASNEXTPATCH and ship:orbit:NEXTPATCH:body:name="mun") { if HASNODE remove NEXTNODE. run "0:/nodetomun". <==== MNV_EXEC_NODE(). wait 10.reboot. }
  4. i wold like to recommend using if NOT SAS lock steering to LOOKDIRUP(VECTOREXCLUDE(surface_normal(p1),facing:vector),surface_normal(p1)). else unlock steering. at line 145 it helps in keeping a rover level and stabel.
  5. no acceleration? if you wer under constant acceleration then decoupling early will result in less speed and more time for drag. if 0G all the way ther is still bigger drag the erlier you decouple (large rocket 0 fuel pointy part not look forward)
  6. theirs a text file whit ships name and missing parts. dont remember the location of the file but probably in the save or game root dir
  7. Only the first research in a biome gets the bonus
  8. the problem is not the Terminal speed its the traveling speed. it was too fast and burned in the atmosphere
  9. parts mast have landed in more then 3 biomes
  10. It's not only ksp2. An HD fail of the main writer means lots of work for him just to get back to last working spot
  11. this is, alas, part of KSP. some times the terrain couses problems that the code dont expect. try adding WorldStabilizer mod. it helps.
  12. you can use if copypath() copypath returns false if it fails to copy
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