Borisbee Posted February 1, 2015 Share Posted February 1, 2015 Does this allow the use of all PQS mods? Can we now use map decals? If so that's amazing, and maybe now we can actually get proper ports of the original PlanetFactory planets. Link to comment Share on other sites More sharing options...
Lillz Posted February 1, 2015 Share Posted February 1, 2015 Yes, I have.So I'm confused.... did you stop development on Kopernicus core before testing KopernicusTech? Seems like this new mod should've been tested and should have provided documentation before making it the core mod... Link to comment Share on other sites More sharing options...
nismobg Posted February 1, 2015 Share Posted February 1, 2015 Well KoperTech works with his own pack and directory structure, other mods not so much Link to comment Share on other sites More sharing options...
Borisbee Posted February 1, 2015 Share Posted February 1, 2015 There's no real "development" for Kopernicus core. It's just a config file that has everyone's planets already added so that flight global's aren't used by two of the same planets, which frankly should be handled by mod authors since it's fairly easy to tell which indexes are in use (not that many planet packs out there). Link to comment Share on other sites More sharing options...
_Augustus_ Posted February 1, 2015 Share Posted February 1, 2015 (edited) Does this allow the use of all PQS mods? Can we now use map decals? If so that's amazing, and maybe now we can actually get proper ports of the original PlanetFactory planets.Yes, however I'm still getting the jet-black bug.No idea why.Attempting to add Olympus to Skelton as I type this. Edited February 1, 2015 by _Augustus_ Link to comment Share on other sites More sharing options...
nismobg Posted February 1, 2015 Share Posted February 1, 2015 @_Augustus_ , are you porting Outer Planets and PF planets ?If so can you do separate configs for each and map directories , please. Link to comment Share on other sites More sharing options...
tygoo7 Posted February 1, 2015 Share Posted February 1, 2015 @_Augustus_ , are you porting Outer Planets and PF planets ?If so can you do separate configs for each and map directories , please.Outer Planets are being worked on to ported by CaptRobau. Link to comment Share on other sites More sharing options...
Borisbee Posted February 1, 2015 Share Posted February 1, 2015 Can't get vornoi craters working. Trying to apply the PQS mod to planet causes the planet to disappear and floods the debug log with exceptions. Anyone have any luck? Link to comment Share on other sites More sharing options...
_Augustus_ Posted February 1, 2015 Share Posted February 1, 2015 (edited) Can't get vornoi craters working. Trying to apply the PQS mod to planet causes the planet to disappear and floods the debug log with exceptions. Anyone have any luck?I was wondering why Ablate just didn't show up at all.I really wish someone would help me figure out what's happening with KopernicusTech and why all non-atmospheric KopernicusTech planets show up all black.Also how do I generate the .bin files? Edited February 1, 2015 by _Augustus_ Link to comment Share on other sites More sharing options...
CaptRobau Posted February 1, 2015 Share Posted February 1, 2015 I think no one else has your bug yet, so no one has a solution on how to fix it. Link to comment Share on other sites More sharing options...
_Augustus_ Posted February 1, 2015 Share Posted February 1, 2015 (edited) Well, on the bright side, I have a properly working mountain on Skelton!I have now gotten the atmosphere height to be 90km, however it doesn't get thick until 40km. Edited February 1, 2015 by _Augustus_ Link to comment Share on other sites More sharing options...
Thomas988 Posted February 1, 2015 Share Posted February 1, 2015 Question: how do you make gas giants in KopernicusTech? I want to update my Odysseus planet pack, but I still haven't found a way to make gas giants work. Link to comment Share on other sites More sharing options...
Nicholander Posted February 1, 2015 Share Posted February 1, 2015 I think we'll have to wait until Gravitasi shows a more comprehensive guide on the KittopiaTech cfgs, since there isn't one in the Trans-Neptunian Pack which is based on Jool. Link to comment Share on other sites More sharing options...
_Augustus_ Posted February 1, 2015 Share Posted February 1, 2015 (edited) Question: how do you make gas giants in KopernicusTech? I want to update my Odysseus planet pack, but I still haven't found a way to make gas giants work.Gas giants are made in the same way as always. How do you think I made Sentar?Unfortunately terrestrial planets without atmospheres may be buggy and have completely black terrain.However, atmospheric planets work fine and map decals are possible! Edited February 1, 2015 by _Augustus_ Link to comment Share on other sites More sharing options...
Lillz Posted February 1, 2015 Share Posted February 1, 2015 Gas giants are made in the same way as always. How do you think I made Sentar?Unfortunately terrestrial planets without atmospheres may be buggy and have completely black terrain.However, atmospheric planets work fine and map decals are possible!How did you get atmospheric planets to work fine? For me, my non-atmospheric one works (Gilly template, so that might be why) and my small atmospheric planet with a Duna template looks fine in map mode but has duna's texture when in low orbit/landed with a vessel Link to comment Share on other sites More sharing options...
_Augustus_ Posted February 1, 2015 Share Posted February 1, 2015 How did you get atmospheric planets to work fine? For me, my non-atmospheric one works (Gilly template, so that might be why) and my small atmospheric planet with a Duna template looks fine in map mode but has duna's texture when in low orbit/landed with a vesselLook at the TK configs. Link to comment Share on other sites More sharing options...
Lillz Posted February 1, 2015 Share Posted February 1, 2015 Look at the TK configs.I did, that's what I based mine on and my Duna-template planet still had that issue Link to comment Share on other sites More sharing options...
_Augustus_ Posted February 1, 2015 Share Posted February 1, 2015 I did, that's what I based mine on and my Duna-template planet still had that issueAt the Kittopia configs... Link to comment Share on other sites More sharing options...
Lillz Posted February 1, 2015 Share Posted February 1, 2015 At the Kittopia configs... Again, I did. Link to comment Share on other sites More sharing options...
Gravitasi Posted February 2, 2015 Author Share Posted February 2, 2015 (edited) Gas giants are made in the same way as always. How do you think I made Sentar?Unfortunately terrestrial planets without atmospheres may be buggy and have completely black terrain.However, atmospheric planets work fine and map decals are possible!Glad to know that they are all working. Does the atmosphere on scaled space rim also shows up correctly? And also, have you encountered any problem with the rings?For your black terrain problem... This might not be the solution, but anyway, have you tried to update your graphic card driver? Edited February 2, 2015 by Gravitasi Link to comment Share on other sites More sharing options...
Borisbee Posted February 2, 2015 Share Posted February 2, 2015 I'v been tinkering around with this some, and I haven't encountered any black terrain bug myself. Link to comment Share on other sites More sharing options...
sdj64 Posted February 2, 2015 Share Posted February 2, 2015 I'm working on atmospheric planets. Trying to add atmosphere with Kopernicus makes it not load at all. Trying to add atmosphere with Kittopia doesn't load any atmosphere? What am I doing wrong? And no, don't say "look at the configs". I did, that's where I got all of the stuff under CelestialBody (From the example Minmus config in Kittopia). Trans-Keptunian don't have any atmospheres so there's nothing to work off of there.This is my kittopia config.PlanetCantor{ AdditionalData { Stock = False AddAtmoFx = True AddOceanFx = False OceanLoadTextures = False UnlitOcean = False AtmoWaveColour = RGBA(1.0, 0.8, 0.6, 1.00) ModScaledAtmoShader = True AddRings = False AddParticles = False DisableOrbitRenderer = False } CelestialBody { ocean = False atmosphere = True staticPressureASL = 0.6 atmosphereScaleHeight = 4 atmosphereContainsOxygen = False maxAtmosphereAltitude = 60000 altitudeMultiplier = 1 altitudeOffset = 0 atmoshpereTemperatureMultiplier = 0 useLegacyAtmosphere = False atmosphereMultiplier = 1 pressureMultiplier = 1 rotates = True rotationPeriod = 40400 initialRotation = 90 rotationAngle = 90 directRotAngle = 90 tidallyLocked = False inverseRotation = False inverseRotThresholdAltitude = 100000 atmosphericAmbientColor = RGBA(0.35, 0.325, 0.30, 1.00) } PQS { PQS { minLevel = 2 maxLevel = 8 } PQSMod_HeightColorMap { modEnabled = False } PQSCity { modEnabled = False } PQSMod_VertexHeightMap { heightMap = GameData/Kopernicus/Textures/CantorPlanets/Cantor_height.png heightMapDeformity = 12000 heightMapOffset = 0 scaleDeformityByRadius = False } PQSMod_VertexColorMap { vertexColorMap = GameData/Kopernicus/Textures/CantorPlanets/Cantor_map.png } }}Unrelated, I'm not getting the black terrain bug, so I've got that going for me, which is nice. Link to comment Share on other sites More sharing options...
Lillz Posted February 2, 2015 Share Posted February 2, 2015 (edited) Ok I figured out my template issue.Grav, setting a planets template to Tylo doesn't work, no planets will load. If one has a Tylo template none will load. Is this a bug? Another bug, it might be something in my config, but in map view, the sunlight and night time parts of a planet don't line up respective to the angle of the planet and sun.Also, a Gilly-template asteroid moon I made looks fine when in game mode, but in map mode it is a sphere with it's texture. No height map. This happens with and without pqs settings. Edited February 2, 2015 by Lillz Link to comment Share on other sites More sharing options...
Lillz Posted February 2, 2015 Share Posted February 2, 2015 I'm working on atmospheric planets. Trying to add atmosphere with Kopernicus makes it not load at all. Trying to add atmosphere with Kittopia doesn't load any atmosphere? What am I doing wrong? And no, don't say "look at the configs". I did, that's where I got all of the stuff under CelestialBody (From the example Minmus config in Kittopia). Trans-Keptunian don't have any atmospheres so there's nothing to work off of there.This is my kittopia config.PlanetCantor{ AdditionalData { Stock = False AddAtmoFx = True AddOceanFx = False OceanLoadTextures = False UnlitOcean = False AtmoWaveColour = RGBA(1.0, 0.8, 0.6, 1.00) ModScaledAtmoShader = True AddRings = False AddParticles = False DisableOrbitRenderer = False } CelestialBody { ocean = False atmosphere = True staticPressureASL = 0.6 atmosphereScaleHeight = 4 atmosphereContainsOxygen = False maxAtmosphereAltitude = 60000 altitudeMultiplier = 1 altitudeOffset = 0 atmoshpereTemperatureMultiplier = 0 useLegacyAtmosphere = False atmosphereMultiplier = 1 pressureMultiplier = 1 rotates = True rotationPeriod = 40400 initialRotation = 90 rotationAngle = 90 directRotAngle = 90 tidallyLocked = False inverseRotation = False inverseRotThresholdAltitude = 100000 atmosphericAmbientColor = RGBA(0.35, 0.325, 0.30, 1.00) } PQS { PQS { minLevel = 2 maxLevel = 8 } PQSMod_HeightColorMap { modEnabled = False } PQSCity { modEnabled = False } PQSMod_VertexHeightMap { heightMap = GameData/Kopernicus/Textures/CantorPlanets/Cantor_height.png heightMapDeformity = 12000 heightMapOffset = 0 scaleDeformityByRadius = False } PQSMod_VertexColorMap { vertexColorMap = GameData/Kopernicus/Textures/CantorPlanets/Cantor_map.png } }}Unrelated, I'm not getting the black terrain bug, so I've got that going for me, which is nice.I don't know about the black texture issue, but the atmosphere settings should be in your system's Kopernicus config, not Kittopia. For me, at least, that works. Link to comment Share on other sites More sharing options...
Borisbee Posted February 2, 2015 Share Posted February 2, 2015 Ok I figured out my template issue.Grav, setting a planets template to Tylo doesn't work, no planets will load. If one has a Tylo template none will load. Is this a bug? Another bug, it might be something in my config, but in map view, the sunlight and night time parts of a planet don't line up respective to the angle of the planet and sun.Also, a Gilly-template asteroid moon I made looks fine when in game mode, but in map mode it is a sphere with it's texture. No height map. This happens with and without pqs settings.The sunlight issue I believe is a bug from Kopernicus, I was hoping that was fixed in this version but unfortunately doesn't seem to be the case.. As for your moon without a heightmap in map mod, did you try exporting the scaledspace? There is a button in kittopia to do it. Link to comment Share on other sites More sharing options...
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