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[Error]: Actor::updateMassFromShapes: Can't compute mass from shapes ?


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Hi,

I've got a fairly heavily modded ksp. I suddenly started to get a strange behaviour on attaching certain items such as the stock launch clamps, or near future solar panels:

[Error]: Actor::updateMassFromShapes: Can't compute mass from shapes: must have at least one non-trigger shape!

It spams this in the editor, and I am then unable to move highlight and move the part I just placed. There seems to be no errors in flight scene, and the part works as intended.

Modlist:

NEBULA (Palette switchable logos)

NASAmission

Squad

RLA_Stockalike

BoulderCo (Overhaul ver)

EnvironmentalVisualEnhancements (Overhaul ver)

QuantumStrutsContinued

EnhancedNavBall

KerbalJointReinforcement

MagicSmokeIndustries

ToadicusTools

Chatterer

TweakableEverything

ScienceAlert

RealChute

CrowdSourcedScience-1.2.1

NavyFish

KAS

000_Toolbar

Nereid

StockBugFixModules

ProceduralParts

Klockheed_Martian_SSE

RemoteTech

Klockheed_Martian_Gimbal

GimbalAutoTrim

Engine_Thrust_Controll

KWRocketry (heavily pruned)

Editorextensions

BetterBouyancy

StripSymmetry

UbioWeldingLtd

RCSBuildAid

NearFutureSolar

FusTek

DDSLoader

Yarbourgh08

JSI

B9_Aerospace (heavily pruned)

KineTechAnimation

MP_Nazari

ResGen

SmokeScreen

VirginKalactic

KerbalIspDifficultyScaler

Retrofuture

BDArmory

OPT (shuttle nose RCS)

DMagic Orbital Science

ThunderAerospace

Goodspeed

Contractpacks

CollisionFX

Awolf

KerbalFoundries

KSPAPIExt

FerrarmAerospaceResearch

ASET (lander)

Regolith

000_USITools

CommunityResourcePack

Firespitter

ModuleRCSFX

UmbraSpaceIndustries

BahaSP

NearFuturePropulsion

NearFutureConstruction

VenStockRevamp

ProceduralFairings

SCANsat

KearmageddonIndustries

TextureReplacer

MechJeb2

CrossfeedEnabler

KerbalStockLauncherOverhaul (Procfairings only)

Triggertech

FASA (Launch clamps and towers only)

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I don't see TweakScale on your list, but usually this sort of thing has TweakScale as the culprit... Happened to me with solar panels and air intakes. If I tried to place it, it would become unclickable/unmoveable and the whole craft I was working on would become corrupt.

With that large of a list of mods there could be a number of culprits... If not TweakScale I would start sifting through for any mods that *could* cause your issue, and start deleting. Start up the game, if the issue is still there, reinstall whatever you just deleted and move onto the next mod.

Sorry I cant be of more help

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  • 3 weeks later...

Sigh, same issue and no clue where the culprit lies (it isnt tweakscale). Also with a veritable ton of mods, so I dread the prospect of doing the "remove one at a time" just once more... This constant need for debugging is really getting out of hand ._.

It tends to hit in the editor, with either logspam or outright crashes on *some* crafts - I have not yet been able to nail it down to anything, since simpler crafts generally do not show the issue. Sometimes I can even trigger it by flipping a craft, nothing more.

Any hints to what could possibly cause this greatly appreciated!

Edit: Well, I cannot believe my luck - I just stumbled over this.

Edited by Tellion
I think I found the cause.
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