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MOAR Explosions?


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I wonder is there a proper way to make an exploding part detonate adjacent ones...

Well, I 'overheat' a target part with a kind of laser beam; the part then explodes -- but generally does not harm neighboring ones. Fiddling with explositionPotential variable yielded nothing; so I ended up iterating through adjacent parts (see Physics.OverlapSphere) and manually blasting those ones that were too close.

Does someone have a better idea on how to implement that?

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Well I have seen if you place MANY over heating parts near each other they all explode and everything around also explodes.
Yes, that\'s exactly what I\'m trying to achieve... with affecting a single part)))

So I wonder is there a way to greatly increase a single explosion\'s power.

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Tosh! You made the cart plugin. Maybe you could make a explosion plugin?
What for? I just released Laser plugin, and it does explode stuff.

I\'d just like to simplify its code a bit.

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