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Help wanted with creating plugins.


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I have been trying to make two mods, not necessarily at the same time, but have found myself scratching my head.

The first mod would keep an inventory of parts in career mode so that the player would have to buy parts individually, and if they recover them, re-use them.

The second mod would be an in-game wiki-style GUI which would have useful info about different things, parts, celestial bodies, etc.

My idea for the first mod would be for it to create a node in a ConfigNode for each part the game loads, saving the name and the cost. Would that work?

My idea for the second one would be to have config nodes in the GameData folder as .cfg's with the necessary info to create a page, then have the plug-in read those and turn them into pages.

Is that the best way to do it?

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For the first mod (inventory) someone already create something like that: Kerbal Construction Time.

It will add parts you recovered to an inventory from where you can pick them to build a cheaper rocket next time.

For the second mod: It'll work as you imagine it. Now you'll 'only' have to create the descriptions and a viewer to display them.

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For the first mod (inventory) someone already create something like that: Kerbal Construction Time.

It will add parts you recovered to an inventory from where you can pick them to build a cheaper rocket next time.

For the second mod: It'll work as you imagine it. Now you'll 'only' have to create the descriptions and a viewer to display them.

Thanks, I'll work on the second mod some, hopefully I won't run into any roadblocks.

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