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Do you enforce RP in KSP?


Wabbit

Do you RP your Kerbals?  

128 members have voted

  1. 1. Do you RP your Kerbals?

    • Yes, I cry when my Kerbals die!
      19
    • Yes, I think of them as having a certain personality.
      77
    • I don't care about them at all.
      9
    • Not really, they are just pilots.
      23


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Do you ever roleplay with your kerbals (give them personalities, jobs), or get attached to your kerbals? Do you make memorials when a great Kerbinaut dies? Then this thread is for you!

In my Kerbs, for instance, Fredoly is cowardly but smart. He likes to stay in and look out the window. Seanvan is brave, and likes to fly daring maneuvers. He wears a special red suit with a name tag, and for now he is the only Kerbal to have one. Al Kerman and his co-pilot Kurt were hit in a Kraken attack over Minmus. Their lander lost its engine, solar panels snd a leg 4,000 meters up, so now they have a memorial flag on Minmus's highest point I could find.

So how about your Kerbals?

Edited by Wabbit
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Yes, but only if they do something *really* awesome.

Once I had a kerbal survive a disaster, and he was BadS to boot. That's awesome, so I named my Jool mission after em, the Green Halnie. He was going to captain it, but the first ship failed. He died, but the second one was still named after him, and the green halnie flag still stands on Bop to this day. (Well, so does some wreckage from the lander that exploded, but that's not important)

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Here it is! You might what to open it in OpenOffice to see the full glory and splendor.

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That's just my current game. It kind of stalled as I'm considering RSS.

That's it. I'm deleting all my Launch vehicles and will make a standard set of ships.

(Btw; does every career mode (0.25) get that 300k every 71 days?)

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I think that my best RP-ish kind of experience was on one of my old Career saves. My first hired pilot after Jeb was named Geoffry, and Geoffry still holds a special place in my heart- he was the perfect pilot- high courage, low stupidity, and he was a BadS as well!

No matter what situation I threw at him, he was always able to bring his planes back home. Once, when I installed safety parachutes onto a plane and deployed them due to a problem with the plane, he decided they were too slow so he cut them and landed the plane himself. Even when Jebediah died in a catastrophe, he managed to deliver time and time again.

Actually, for some reason, though I could land planes and fly with other Kerbals, I could only really ever do the tough stuff when he was flying! It was weird, but I love Geoffry Kerman!

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Absolutely. Derming is somewhat naive, likes to whistle a lot, and doesn't mind spending long periods by himself. That's why he's got a debris-collecting ship and his own little space station (clamped to an asteroid) in Kerbin orbit.

Sontrey is maintaining his space station and lab in orbit around Vall less for the science and more in the hope that someone will come along and appreciate his disco lighting scheme.

Gildos has made it his personal mission to drive every rover they send him (on Dres) into a particular canyon. He likes to bail at the last minute and watch the explosions they make on the way down before heading back to his lander and waiting for the next one.

And so on.

Edited by Nikolai
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Yes, I do. I like to give my kerbals realistic goals to accomplish on their missions, and have them work through them. I also like to write up my missions (both so that I can remember details about them later, and for the entertainment of friends), but I worried that people reading the missions might get bored with just the mission details...so I add personality to my kerbals and have them interact and describe the occurrances to hopefully keep things more interesting for the reader.

See for example my Long-term Laythe mission. This mission is in my save-game that I've been keeping alive since version 0.18, and part of the challenge is what I've had to go through to manage that, and how the kerbals react to some of the odd changes.

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The relationship I have with my Kerbals are a bit like a Wile E. Coyote type relationship where they don't exactly die after a ship explosion, but are merely put out of action until the next 'episode' arrives. If anyone remembers the old cartoons where Wile E. Coyote tries to fly a rocket and ends up getting blown up, he appears as a black burnt cinder, but he will always make an appearance later with another dastardly plan.

DRUS04-28-10-2.jpg

Wile-e-coyote-blown-up.jpg

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the relationship i have with my kerbals are a bit like a wile e. Coyote type relationship where they don't exactly die after a ship explosion, but are merely put out of action until the next 'episode' arrives. If anyone remembers the old cartoons where wile e. Coyote tries to fly a rocket and ends up getting blown up, he appears as a black burnt cinder, but he will always make an appearance later with another dastardly plan.

http://www.adonisthemovie.com/wp-content/uploads/2013/04/drus04-28-10-2.jpg

http://img4.wikia.nocookie.net/__cb20140115151052/looneytunes/images/4/49/wile-e-coyote-blown-up.jpg

bring me the permadeath!

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RP? Mandatory.

To me, games without at least some kind of rudimentary RP element are not catchy at least and outright boring at most. Back in my EVE Online days, I joined a non-RP pirate corp and even though the lads there were awesome in their own right, their aversion to roleplay made me leave after a few ganks.

In KSP I've started to write up stories, mission goals and biographies for my brave kerbals vanishing venturing into space. Instead of spreadsheets (amazing idea, by the way, consider yourself plagiarised, klgraham), about 22 pages of backstory have accumulated over the past 20-or-so career hours. It started with a weird form of intra-KSC space race (involving large quantities of beer, towels and technobabble), and is approaching the first kerbal münbase.

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That's it. I'm deleting all my Launch vehicles and will make a standard set of ships.

(Btw; does every career mode (0.25) get that 300k every 71 days?)

I decided on 300k after experimentation in 0.25. It seems generous at first until you start doing big missions and life support resupply.

- - - Updated - - -

Dear god, that is the coolest thing I have seen in spreadsheet form. I wanna start doing this :D!

Also, you seem to like naming ships after siege weapons.

I try to stick with Roman Era names. I was using a lot of Greek gods previously. I decided to try weaponry this time.

- - - Updated - - -

No, he is likely either editing that money in, or using the Kerbanomics mod.

Nope. Just keeping track of it on the Spreadsheet. You can actually see a point where I "accidentally" over spent, so I penalized myself.

Edited by klgraham1013
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Honestly, with me being more or less a combat pilot when i do fly, and destroying alot of stuff, i generally dont consider any 1 kerbal to be important, except for the 1st 3 u get, i always have those protected by an entire fleet of capital ships, sitting all cozy on the command deck of the AKS flagship Cloud9. But aside from those 3, i dont exactly worry that much if i occasionally get killed/kill one, although i still do everything possible to avoid it, bail out before being hit by missile, use drone fighters, never send a piloted craft on a suicide mission, ect.

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My first hired pilot after Jeb was named Geoffry, and Geoffry still holds a special place in my heart- he was the perfect pilot- high courage, low stupidity, and he was a BadS as well!

No matter what situation I threw at him, he was always able to bring his planes back home. Once, when I installed safety parachutes onto a plane and deployed them due to a problem with the plane, he decided they were too slow so he cut them and landed the plane himself. Even when Jebediah died in a catastrophe, he managed to deliver time and time again.

Actually, for some reason, though I could land planes and fly with other Kerbals, I could only really ever do the tough stuff when he was flying! It was weird, but I love Geoffry Kerman!

Did he die from wine poisoning? :-)

Anyway, I love roleplay in games, but I don't have stories outside the game, but I keep all my launched crafts saved with (some times a very long) story in its description, continuously documenting my space program's progress, and the kerbals that go into each mission.

I too have a set of standard launch vehicles that I use for all my launches, loosely based on the Delta, Atlas, and SLS family of rockets, with specifications for LKO, GTO, and LMO as loose definitions for their strength. If I force myself into either using existing ones where I can, or make new, general ones where required, I also force myself into making plausable payloads. If they're too big, then they need to be assembled in orbit.

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In my last career, Sonbert crashed near an anomaly. I didn't know there was an anomaly nearby at the moment, but soon after my ScanSat got to the Mun an detected it. After that, a program was started to find all anomalys and investigate Sonbert's death. The best part came when I found that one monolith that is almost entirely buried and planted a flag that read "We found something there... buried, something hidden".

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