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fly the THUNDERBIRDS! 3500+ parts in one weld. [0.9]


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1:1 SCALE THUNDERBIRDS PACK v1

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finally finished! you will need some state of the art hardware to fly TB2 even though its welded.

i started this project way back in KSP 0.2 and originally planned to recreate an entire episode of the original thunderbirds in KSP. whether ill have the motivation to get that far is still questionable but it turns out that every mod i needed had already been created; even a thunderbird 3 three d model. does anyone know who made that?

flight characteristics

Thunderbird 1

infinite fuel is recommended.

with the overpowered gimbals we have in ksp i got away with no control surfaces except for some emergency flaps. the ascent to cruising altitude is hindered by this design decision: as the speed increases the wind speed force on the craft overpowers the gimbal. the flaps can help more as the speed increases but also increases the chance of a stall if your not sensitive enough. due to lack of control surfaces, the craft has a serious problem with angle of attack at high speeds so once you hit mach 0.5 you dont want to be moving the nose whatsoever. sas permalocked.

top speed is unknown and if you go past 50% throttle below 10km you will have a structural catastrophe. it flys a lot better with FAR and ive included it in the pack. its necessary to get at least a little comfort in the air.

more control will probably be added in v2.

speaking of subsonic, the reinforced folding wings can easily glide for a while but you dont want to fold them in until your settled in for the long haul at a cruising altitude of 20km and at mach 3.5.

landing is a real pain in the ass due to the non-intuitive maneuvering while vertical. a trick youll need to survive is to predict when to gradually increase the throttle, when to punch it and when to cut off the airflow. i managed it once with a bang but im sure with practice it can be done.

Thunderbird 2

infinite fuel is required.

so big youll need at least 4ghz. building this, i had to restart KSP like 20 times a day due to the memory leak. some months from now if the mod tweakscale lets me have infinite magnet strength then ill add pod, door, landing gear functionality in v2.

vtol is in place but needs some calibration; ill leave that up to you guys. you dont really need it since the structure is strong enough to scrape along the runway :D i tried the big stock wheels many times but its just too heavy. in v2 ill probably have a massive caterpillar platform for movement. in the end its actually stronger without wheels if a little thin on the ground.

i really like the horizontal stabilizer in the original design but absolutely no jet engines up there for a number of reasons.

needs a lot more control by gimbals but control surfaces are fine. be sue to fiddle with the tweakable options as there's a tonne of good stuff added to the TB2 control surfaces. that said, it has a huge amount of inertia. make your flight pattern as smooth as the sahara.

landing? dont know, its an adventure. :)

how to install:

1

if you have these mods but a different version, you must remove them then install the right versions by clicking these official links i've copied here. make sure you removed everything; it happens to the best of us. also remember the chances of a weird bug occurring increase the more mods you have installed. if you dont know how to install mods, just ask me for help.

tweakable everything 1.7

tweakscale 1.5

b9 5.2.8

pwings 0.9.3

kerbpaint (old)

magicsmokeindustries 0.19.3

FAR 0.14.6

glass panels cage system nazari 1.1(old)

stretchy tanks v9(old)

ion hybrid electric pack v2.2

2

you will see the folders ProceduralDynamics, KerbPaint, StretchyTanks, IonHybElec in the directory. move them into GameData.

3

go into the GameData folder and delete modulemanager 2.5.1. make sure you dont delete 2.5.6!

4

download the thunderbirds pack here and extract it into the KSP directory.

5

when you run the game itll tell you stretchytanks is incompatible. just ignore that :). Thunderbird's are go!

 

 

DISCLAIMER

 

the parts i made edit other people's textures to make this work. there's like 8 of them. i am also distributing welded parts which, in legal terms, is comparable to "remix culture" as its my own form of art that i've created by using other people's parts. what is provided to you has been bugtested to the best of my abilities to ensure you dont break your game.

Edited by praise the suuun
improved image presentation
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Sorry, the Addon Rules prevent the posting of links to downloads which violate licenses. A number of those mods cannot be bundled, and even those whose licenses do allow redistribution, well, their authors don't look kindly on modpacks. I'd suggest you do a bit of reading about modders' views towards modpacks before stepping into such shark-infested waters. :]

That said, pretty craft! :) They sure take me back...

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