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A walker's guide to science in general and physics in particular


hamiltonianflow

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Hello everyone. I've started a small series with popularising science using KSP in mind. The goal is to explain physics concepts which are used in KSP in a way accessible to people w/out maths or physics background (so the stuff interesting for those people won't start until some very late instatements). The best case scenario is that at the end reader will be able to use the formulae showing up all the time on the forum, and use computer programmes to make their very own pork-chop plots, aerodynamics curves etc. (but this is still long way ahead).

At the moment the series has following instalments:

  1. So what’s the deal with orbital motion anyway?
  2. Kinematics of orbital motion continued, i.e. talk about periods and velocities
  3. Vectors, vectors, vectors… and derivatives!
  4. The change of velocity, i.e. acceleration, and CASes
  5. Basic gravitation, i.e. force of gravity between two bodies and barycentres
  6. Gravity field around a planet, i.e. how to do some science in KSP
  7. Orbital mechanics resources
  8. On the equations of motion, i.e. the essence of dynamics, and something about rockets
  9. Orbital period and Kepler’s 3rd law, i.e. prepare your (non-atomic) watches
  10. Kepler’s 3rd law in our solar system and KSP (the first attempt)
  11. Orbital velocity for a circular orbits
  12. How to get off this rock, i.e. pervaya kosmicheskaya skorost’
  13. Orbital trajectories and solving equations of motion in a spreadsheet
  14. What is that shape? - Equations of motion and elliptic trajectories
  15. ΚÉνικά. i.e. the ugly shadow of algebraic geometry
  16. A few words about the foci
  17. Some more properties of ellipses: area and integration
  18. Even more properties of ellipses: circumference and special function
  19. Ellipses, circles, parabolas and moduli space of conics
  20. Eccentric anomaly ̉ۡ, true anomaly ̉ۢ and a pile of non-intuitive jargon
  21. The equations of motion around gravitating body: from Cartesian to polar coordinates
  22. Intermission: Kabbalah with Titius-Bode law
  23. Intermission: Setting sail for space (part 1): Ideal solar sail
  24. Angular momentum conservation and Kepler’s 2nd law

If anyone has any comments, please share. Thanks for feedback.

Edited by hamiltonianflow
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  • 3 weeks later...

Ah, integrals... my nemesis. A young boy headed for college. TV put many crazy ideas on his head, ideas of fun times, learn a couple of life lessons maybe, and then the very first day, Monday 8 am, he got his brain all messed up in this class called Mathematical Analysis I... Worst part, it's "I", which means there's gonna be a II and III and who knows!

But, it's interesting how something you just hated when you had to do it under obligation can be fun when you're doing it just because. :)

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  • 2 weeks later...

Don't know if it bothers you but a couple of times the word launches/launch has been replaced with lunches/lunch. I like to think that kerbals are always thinking of their stomachs (if that's what they have). Brilliant reading though. I like reading stuff like this so have some cookies.

Tweety

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  • 2 weeks later...
  • 2 months later...

Updated with part 23

Intermission: Setting sail for space (part 1): Ideal solar sail

which is about solar sails, that is spacecrafts that use the radiation from the sun to propel themselves (though they are absent from the stock game, there are mods (like SolarSailNavigator or KSP Interstellar Extended) which give you those functionalities).

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This is really good! Could you do something that shows how to calculate more precisely the delta-v required to lift off a body -- I had a go myself here - https://docs.google.com/spreadsheets/d/1WaJEZKcyvqzXa0oAx1tEmOYDgXKqiiwEDDSF4xuW-3k/edit?usp=sharing - but ended up concluding that my maths simply wasn't good enough!

Because I took as a starting point orbital mechanics and not spacecraft design, there will be some time before I'll write anything about ÃŽâ€v etc. - I definitely want to do that, but it'll take some time. Also, when I'll start writing about it, I will make all the usual assumptions like instantaneous burns etc., so it won't be an engineering-like treatment (more like theoretical physics-like), so if you would use those formulae instead of some numerical integrators and apply them to KSP, you will get some discrepancies.

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  • 2 months later...
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