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2d fps?


Souper

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I've had this idea where, you, are a 2D organism in a 2D universe. but the twist is, you see the world FROM THE FIRST PERSON VIEW OF THE 2D PERSON. (You see a line.)

Is there ANY game that dose this, or will someone come along and make this? (yes, i know the "line-of-sight" would be infinitely thin, but maybe we could find a way to get around that...)

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I imagine to make this feasable, you'd need to make the lines not as thin, such as making them thick (You'd probably have to fudge things a bit for user-friendliness, if you could see the bullets you wouldn't want them taking up half the screen)

But I imagine a way to do it would be able to make it so you could only move on the X and Y axis, and Z axis could only be used for SIZE of objects, not actually them moving. That way you can have control over how things appear and how "thick" they would appear, but it's up to you on how you use that.

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All you'd see (after you violate the fact a plane is something without thickness, and to see a line you need to make it thick, ultimatively converting it to a very slim plane itself) are lines.

____ __ ______________ _ _________ _______

It would be mighty confusing even if you subscribe (changing/still) colors to them. It's not a new idea, but the constrains are way too large for it to be interesting to enough people.

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This is incorrect, because you assume light behaving the same way as in 3D, and no distortion. Meanwhile we do perceive sound waves from beyond corners and make a clean picture where they come from. Our ears are point receivers, and sound waves come from a, roughly, semi-sphere. But our brain can transform it into a picture, guess the distance and even understand what happens beyond the corner. You also can have a picture of where the sound was moving in 3D (like you can close you eyes and still understand where the speaker turned their head when talking). And I guess if light could bend around corners better, we'd perfectly understand that and have an anequate mind picture of 3D space, even though our eyes have a 2D image. So if you could have similar mediums in a 2-d environment, you'd be able to have a 2d picture of the surroundings, and 2D side shooter is a good representation of this.

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yes.. wolfenstein3D had a 3D view but internaly, all the calculations was 2D... :P

Same is mostly true for doom. You can't have intersecting sectors (no multistory buildings), entities can't pass over each other… third dimension is just for visuals with little physical significance. Build engine (duke3d) is slightly better (entities live in 3D, but sectors are 2D with some magic teleporting to make it look a little bit 3D. Everything before Quake was more or less 2D with some faking on top…

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My suggestion:

Instead of rendering only 1 line from 1 point of view, render a whole stack of lines, from slightly different points of view.

Like human vision, except with 1000 eyes in a row instead of only 2.

This would allow for depth perception. If the objects are infinitely far, all the lines are equal (changing point of view has no effect)

If you are looking at a bullet right in front of your face, the middle lines (assuming lines are horizontal and center of screen is the 'middle eye') would show the bullet in the middle, and smallest of all lines (since the bullet is long so if you look at it from front its smallest you can get). The farther left or right (top/bottom of screen) you go, the longer the bullet gets (not significantly) AND the farther from center line of screen it gets (for leftmost 'eye', bullet would be on right side of screen because its close)

This would result in each visible object forming a thick 'column' from top to bottom of screen, except its not straight. Distant objects are straight columns. Nearby objects change thickness depending on line and are a bit skewed (amount of skew determines distance from viewer)

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I remember there being a 2nd person shooter somewhere. N3 showcased it.

Realy? A 2ND person shooter?

1st person: The person performing the action.

2nd person: The person the action is performed upon.

3rd person: Observer.

In a 2nd person shooter game you would be looking through the eyes of the target you're trying to kill. This would lead to some interesting game mechanics and aiming would be rather difficult.

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Well, Technically, yes. but, that's a 2D world from our perspective. A 2D world from a 2D perspective would be that, just expand it horizontally so it takes up the whole image. This is because the 2D creature wouldn't be able to see in 2D: it only sees in 1D (line, that's its entire FoV). We as 3D beings, can only see in 2D. Yes, we "experience" it in 3D but the depth we perceive visually is only because of our 2 eyes. Like a modern television can't truly display 3d images. We see it as 3D because of 2 images overlapping, and the brain processes those 2 images to give us depth perception.

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