merkury Posted September 27, 2014 Share Posted September 27, 2014 iam having a problem, i cant revert a flight, i get stucked in the flight very bad. Link to comment Share on other sites More sharing options...
vahkl Posted October 5, 2014 Share Posted October 5, 2014 can some 1 tell me how to fix the ghost buttoms ?? Link to comment Share on other sites More sharing options...
Wayland Posted October 6, 2014 Share Posted October 6, 2014 I am experiencing with Sunbeam v34 on KSP 24.2 the following:No sound when Sunbeam fires.Sunbeam will fire even if there is no electric charge available.Can anyone reproduce these problems, or is it just me? Link to comment Share on other sites More sharing options...
theJesuit Posted October 8, 2014 Share Posted October 8, 2014 Greetings Romfarer!I'm using (and have a question about) the Lazor Cam standalone. Awesome! A few people have expressed interest in full screen from the camera. However I'd quite like to be able to just resize the window that the camera feed is in (make it twice or three times the size). Is there anyway of doing that ingame or editing the config files in some way?Thanks in advance! Link to comment Share on other sites More sharing options...
edemlama Posted October 8, 2014 Share Posted October 8, 2014 Just wanted to know if anyone has try this on.25? Link to comment Share on other sites More sharing options...
theJesuit Posted October 8, 2014 Share Posted October 8, 2014 edemlama said: Just wanted to know if anyone has try this on.25?Indeed edemlama. Seems to work perfectly! Link to comment Share on other sites More sharing options...
Kawoosh23 Posted October 13, 2014 Share Posted October 13, 2014 (edited) theJesuit said: Indeed edemlama. Seems to work perfectly! Expand removed Edited April 21, 2019 by Kawoosh23 Link to comment Share on other sites More sharing options...
INSULINt Posted October 13, 2014 Share Posted October 13, 2014 The docking camera works for me, so I imagine the rest does as well Link to comment Share on other sites More sharing options...
Kawoosh23 Posted October 13, 2014 Share Posted October 13, 2014 (edited) removed Edited April 21, 2019 by Kawoosh23 Link to comment Share on other sites More sharing options...
Guest Posted October 13, 2014 Share Posted October 13, 2014 (edited) I use standalone docking cam too.I noticed strange diagonal line on cam view, looks like it appeared after 0.25Any chance, that standalone cam will be updated, and download link added to first post?Also, numbers in the corners of cam view are sometimes hard to see.May be it's a good idea to either add a white background under numbers, or make numbers bright green? Edited October 13, 2014 by Guest Link to comment Share on other sites More sharing options...
Kerbrud Posted October 15, 2014 Share Posted October 15, 2014 Hi all!(Og for oss nordmenn imellom, hallais)I see that the Lazor cams has an ability to use black/white and nightvision. I'm not actually using the Lazor mods, as I'm more into doing things IVA with Rasterpropmonitor. I'm wondering, is it possible to somehow use the camera-plugin codes for RPM? A nightvision black/white monitor would be particulary awesome.Cheers! Link to comment Share on other sites More sharing options...
Kawoosh23 Posted October 17, 2014 Share Posted October 17, 2014 (edited) removed Edited April 21, 2019 by Kawoosh23 Link to comment Share on other sites More sharing options...
sysigy Posted October 22, 2014 Share Posted October 22, 2014 (edited) I'm using the Missile System for the first time, I am only able to target the launch pad, I have seen others on youtube able to target the SPH or VAB.My target list for KSP only has the launch pad as a target... can someone help me out ?Thanks Edited October 22, 2014 by sysigy Link to comment Share on other sites More sharing options...
Alvargon Posted October 22, 2014 Share Posted October 22, 2014 Are there a plan to update the mod? Link to comment Share on other sites More sharing options...
SirSock Posted October 23, 2014 Share Posted October 23, 2014 Somebody has probably already mentioned this but, I believe the missiles can't actually destroy any of the structures in the space center, I did a strafe at the VAB, hit it with 4 of the medium-sized missiles and it was still standing. Link to comment Share on other sites More sharing options...
Dr. Death Posted October 24, 2014 Share Posted October 24, 2014 hey, i haven't touched this mod in a long time ago, but if i recall correctly, the mod extends the physics range of the game so that you can use guns against targets up to 100 km away, right? because i just tried this several times, but it seems to be broken in .25 Link to comment Share on other sites More sharing options...
MorsInvictus Posted November 4, 2014 Share Posted November 4, 2014 I'm having the same problem since 0.25. Draw distance remains at 5km, completely ignoring lazor's settings. Link to comment Share on other sites More sharing options...
ttr Posted November 11, 2014 Share Posted November 11, 2014 Hey.Any of you have problem with double EVA on LAZOR enabled vessels/EVA?So if vessel is having any Lazor modules. when you EVA and board back, clone of kerbal is still on leader and save is getting corrupted (you will not be able to fly/kill any of 'flights' and only way is to find cloned kerbal in save game and remove section about him).If vessel is not Lazor enabled (or when EVA is not Lazor enabled - need to test this one more time as I think erorr also happen when EVA is lazor enabled while ship is not) boarding back is fine.Here is log and exception while is happening.Tac.LifeSupportController[FFF80946][266.12]: OnCrewBoardVessel: from=Bob Kerman(Bob Kerman), to=BioLab(space base 2)(Filename: /BuildAgent/work/d63dfc6385190b60/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)[00:00:02]: Bob Kerman boarded BioLab on space base 2.(Filename: /BuildAgent/work/d63dfc6385190b60/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)[FLIGHT GLOBALS]: Switching To Vessel space base 2 ---------------------- (Filename: /BuildAgent/work/d63dfc6385190b60/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)Camera Mode: AUTO(Filename: /BuildAgent/work/d63dfc6385190b60/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)NullReferenceException: Object reference not set to an instance of an object at StackIcon.SetIcon (.Part part, UnityEngine.Texture2D customIconMap, Int32 x, Int32 y) [0x00000] in <filename unknown>:0 at VStackIcon.CreateIcon () [0x00000] in <filename unknown>:0 at Vessel.ResumeStaging () [0x00000] in <filename unknown>:0 at Vessel.MakeActive () [0x00000] in <filename unknown>:0 at FlightGlobals.setActiveVessel (.Vessel v, Boolean force) [0x00000] in <filename unknown>:0 at FlightGlobals.ForceSetActiveVessel (.Vessel v) [0x00000] in <filename unknown>:0 at KerbalEVA.proceedAndBoard (.Part p) [0x00000] in <filename unknown>:0 at KerbalEVA.BoardPart (.Part p) [0x00000] in <filename unknown>:0 at KerbalEVA.<SetupFSM>m__73 () [0x00000] in <filename unknown>:0 at KerbalFSM.RunEvent (.KFSMEvent evt) [0x00000] in <filename unknown>:0 at KerbalFSM.updateFSM (KFSMUpdateMode mode) [0x00000] in <filename unknown>:0 at KerbalFSM.UpdateFSM () [0x00000] in <filename unknown>:0 at KerbalEVA.Update () [0x00000] in <filename unknown>:0 (Filename: Line: 4294967295)11/11/2014 11:21:30,KerbalAlarmClock,Vessel Change from 'Bob Kerman' to 'space base 2' Link to comment Share on other sites More sharing options...
Volcanosf Posted November 18, 2014 Share Posted November 18, 2014 It looks like Romfarer is too busy now with the game itself to be able to work on his mod... That's a pity. Link to comment Share on other sites More sharing options...
El wonso Posted November 20, 2014 Share Posted November 20, 2014 In case no one nitced - docking cam in (now) stock Mk2 Clamp-O-Tron points forward insted of upward. Link to comment Share on other sites More sharing options...
jake9039 Posted November 26, 2014 Share Posted November 26, 2014 could you please update to 0.25 Link to comment Share on other sites More sharing options...
Spoo Hunter Posted November 30, 2014 Share Posted November 30, 2014 El wonso said: In case no one nitced - docking cam in (now) stock Mk2 Clamp-O-Tron points forward insted of upward.I experienced the same thing this morning Link to comment Share on other sites More sharing options...
montyben101 Posted December 4, 2014 Share Posted December 4, 2014 Hey any news on updating the robot arms pack? Link to comment Share on other sites More sharing options...
sirkut Posted December 5, 2014 Share Posted December 5, 2014 montyben101 said: Hey any news on updating the robot arms pack?What needs updating? Link to comment Share on other sites More sharing options...
lextacy Posted December 16, 2014 Share Posted December 16, 2014 sirkut said: What needs updating?everything, the arms wont even show in game, this includes Burans manipulator and CanadARMS Link to comment Share on other sites More sharing options...
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