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Everyone's thoughts on plugins?


hubbazoot

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It\'s okay Tiberion, I didn\'t assume you wanted to dictate a best way to play, it\'s like you say, KSP is open to many different play styles, I think that is helping draw in such a wide variety of players, I also add mods that add functionality to the game and I know the stock parts will change, actually I\'m looking forwards to it as it\'ll provide a new challenge.

There is a lot of fun to be had trying to land on the Mun and return with a ship that\'s often smaller than most peoples lander stage, and there\'s just as much fun in blasting debris with Tosh\'s laser or learning to land your shuttles :)

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I, like a couple other people who have said similar things, feel that I\'m at my most creative when there are bounds on what I\'m 'allowed' to use. I tend to be very nostalgic and enjoy staying true to the very vanilla aspect of things, but yet at the same time I\'ve used mods for games that completely changed the very nature of the game and would make things VERY UNLIKE the original game. Since this game has challenges associated with using the stock parts, I enjoy those challenges.

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I\'m curious, who\'s being 'cheated' by using the cart mod? Not me. I finally got my cart on the surface of Mun. And yea, I used MechJeb. For me achieving Korbin orbit got boring some time ago, same for TMI and Mun orbit. Building a ship, with stock parts, that would get a cart to the surface of Mun was a challenge (fortunately drag hasn\'t been implemented yet). Getting the cart off of the ship was a challenge. According to your friends standards, my whole endeavor was cheating because it stated with a mod. I don\'t feel cheated.

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I don\'t consider the cart mod cheating. If anything it made the game harder. I managed to get a cart successfully to the mun using Novapunch parts, but I never tried it stock. I don\'t have any idea how I\'d get it off the rocket.

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I don\'t consider the cart mod cheating. If anything it made the game harder. I managed to get a cart successfully to the mun using Novapunch parts, but I never tried it stock. I don\'t have any idea how I\'d get it off the rocket.

You can use vectorized thrusters to cancel out some of the asymmetry, or else just have 2 carts on it, or have your lander module be standing up. There\'s options :)

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You can use vectorized thrusters to cancel out some of the asymmetry, or else just have 2 carts on it, or have your lander module be standing up. There\'s options :)

Granted this isn\'t completely stock mods but this is how i jetison the cart off one of my moon landers:

tR7BX.jpg

You can either just hover a couple meters off the ground and then drop it or land on the legs, drop it, then take off again.

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Getting the cart to the Mun isn\'t too hard, but it did take me a while to figure out a good method, I balanced mine with some landing legs.

Oovzs.jpg

I should make an entry for the spaceship exchange, but for now I\'ll let you guys have a go with mine, maybe for the story I\'ll have Kanley and Kodger knock a rocket onto the factories cart?

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