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Survay: How should Reaction Wheels work?


How should reaction wheels work? Please pick in per section  

13 members have voted

  1. 1. How should reaction wheels work? Please pick in per section

    • Force: 31-100% More force
      0
    • Force: 10-30% More force
      0
    • Force: The same
    • Force: 10-30% Less force
    • Force: 31-90% Less force
    • Force: 91-99% Less force
    • Saturation: builds up in one stat (do not tick if you do not want saturation)
    • Saturation: builds up per direction (do not tick if you do not want saturation)
    • Bleed off: Saturation drops over time (do not tick if you do not want saturation)
    • Bleed off: Saturation does not drop over time (do not tick if you do not want saturation)
      0


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Judging form what people have posted on here http://forum.kerbalspaceprogram.com/newreply.php?do=postreply&t=110552 there seem to be a common set of idea's on how reaction wheels should work. The question is how many people agree with each idea, at least that seems important to me.

Due to the Max of 10 boxes I have had to get a little experimental. If you don't want build up, don't tick any of the build up/saturation boxes, adding the sat/bleed votes and subtracting the force votes up should show how many people don't want it.

The show results is to stop people ticking all the force votes to affect the ratios

Edited by Clockwork_werewolf
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