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Finished parts have weird lines on them (Lighting bug)


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And fix your sharp edges and smoothing a bit. You'll get unpredictable results like this if you don't and if your model is too low poly.

I think this is key to the issue the OP is experiencing, so I'll repost advice I gave to another add-on author who had similar issues:

Firstly, never use the default Blender shaders - only use the KSP Shaders that come with KSP PartTools for Unity.

Secondly, your issue isn't so much bumped specular or normal shaders, but an improperly-configured smoothing angle:

- In Blender, select your mesh in Object view, then Mesh » Faces » Shade Smooth / Shade Flat

- In Unity, find the import settings for your Blender model, and set the Smoothing Angle to somewhere between 15~45

This will give you smooth curves for the cylinder walls and crisp corners on the cylinder ends, without needing to perform split edge operations described by Kommitz.

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