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Crash Crash


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This looks like it may be involved in some way.

RemoteTech: ModuleSPUPassive: OnDestroy

(Filename: /Applications/buildAgent/work/d63dfc6385190b60/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

UnloadTime: 769.754761 ms

KSP(406,0xa0fe31d4) malloc: *** mach_vm_map(size=67108864) failed (error code=3)

*** error: can't allocate region

*** set a breakpoint in malloc_error_break to debug

Receiving unhandled NULL exception

Obtained 256 stack frames.

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This looks like it may be involved in some way.

There also seems to be a problem with Lazor. The mach_vm error usually can mean a memory limit crash. Might I suggest OP try out Active Texture Mgmnt on aggressive? OSX KSP is still 32bit (as I am sure everyone knows). Also, see if there's an update to your Lazor mod install, MissMolly.

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thanks SpaceAnt, ill see if i can find a update for it.

i have been keeping an eye on my memory at the time of the crashes iv had about 1gig worth available.

- - - Updated - - -

how do i go about finding these errors that you guys have found???

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how do i go about finding these errors that you guys have found???

A whole lot of reading.... a whole lot.

Or a text finding thingy. Usually CTRL + F. That is, if you know what to look for, like the mods do.

I have some vague clues as to what the logs mean, but a lot of it is gibberish to me.

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