Delt4 Posted May 11, 2012 Author Share Posted May 11, 2012 kill rot? you mean SAS?I meant the kill rotation function from mechjeb, but it could also work with SAS. Link to comment Share on other sites More sharing options...
sss Posted May 12, 2012 Share Posted May 12, 2012 I meant the kill rotation function from mechjeb, but it could also work with SAS.ah yes.in the vid, how did u launch from runway? did you land there or do you have a sneak peak of v0.15 Link to comment Share on other sites More sharing options...
Delt4 Posted May 12, 2012 Author Share Posted May 12, 2012 ah yes.in the vid, how did u launch from runway? did you land there or do you have a sneak peak of v0.15 I just launched from the launchpad and landed there you can see it also at the MET Link to comment Share on other sites More sharing options...
Delt4 Posted May 16, 2012 Author Share Posted May 16, 2012 I thought a bit about what i could model next and i think i found somethingProject DaedalusI know the Daedalus has 6 propellant tanks but i don\'t how i can place them properly.EDIT:added upper stageEDIT2:More Detail Link to comment Share on other sites More sharing options...
Rocketscienist Posted May 16, 2012 Share Posted May 16, 2012 I like your Bomber a lot!! Link to comment Share on other sites More sharing options...
NovaSilisko Posted May 16, 2012 Share Posted May 16, 2012 The detailed fuel tanks on Daedalus... Link to comment Share on other sites More sharing options...
tncm Posted May 16, 2012 Share Posted May 16, 2012 How would you feel if I made an official trailer for this mod? Link to comment Share on other sites More sharing options...
hardlined Posted May 16, 2012 Share Posted May 16, 2012 Project Daedulus <3Next up, Project Orion! Link to comment Share on other sites More sharing options...
Delt4 Posted May 16, 2012 Author Share Posted May 16, 2012 The detailed fuel tanks on Daedalus...I just tryed to build it from this concept How would you feel if I made an official trailer for this mod? If you want to do that you can go ahead At the moment i\'m trying to get the parts into KSPHere is the staging that i have in mind.engine > 6-fuel tanks > decoupler > engine > 6-fueltanks > podAlso a render of the Daedalus in space Link to comment Share on other sites More sharing options...
Panichio Posted May 16, 2012 Share Posted May 16, 2012 The detailed fuel tanks on Daedalus...lol...Can\'t wait for Daedalus! Love that concept... Link to comment Share on other sites More sharing options...
tncm Posted May 17, 2012 Share Posted May 17, 2012 Lol, that render looks silly, in a good way I will get to work on that trailer. I will also follow updates as I see a lot in the future of this mod! Link to comment Share on other sites More sharing options...
OtherDalfite Posted May 17, 2012 Share Posted May 17, 2012 Been waiting so long for this. For all of you that haven\'t heard of the project. Click here Link to comment Share on other sites More sharing options...
Lazurkri Posted May 17, 2012 Share Posted May 17, 2012 Where is that concept picture from? I\'ve seen many conceptual designs for spacecraft but never one like that..... Link to comment Share on other sites More sharing options...
Delt4 Posted May 17, 2012 Author Share Posted May 17, 2012 1hour 40mins at full speed330Km/sI hate the space kraken.But now i\'m going to work on the second stage Link to comment Share on other sites More sharing options...
Cepheus Posted May 17, 2012 Share Posted May 17, 2012 YES. It\'ll be neat when we can build the thing in orbit, then send it off. Link to comment Share on other sites More sharing options...
Rocketscienist Posted May 17, 2012 Share Posted May 17, 2012 Is it a nuclear puls engine?? ??? Link to comment Share on other sites More sharing options...
Cepheus Posted May 17, 2012 Share Posted May 17, 2012 1% of the speed of light. Quick! Go faster. Link to comment Share on other sites More sharing options...
Delt4 Posted May 17, 2012 Author Share Posted May 17, 2012 Is it a nuclear puls engine?? ???Yes it is a nuclear puls engine http://en.wikipedia.org/wiki/Project_Daedalus http://en.wikipedia.org/wiki/Nuclear_pulse_propulsion#Project_DaedalusAt the moment i\'ve got a problem. The second stage is almost done, but when i connect the lower fuel tanks to the engine through the engine just grey out. Also i still need to do nodes proberly to have 6 fuel tanks, but i don\'t know how to do that and i don\'t want to start with math on that.Then i can do the upper stage. Link to comment Share on other sites More sharing options...
Cepheus Posted May 17, 2012 Share Posted May 17, 2012 Can\'t you just put a node every 60 degrees? Link to comment Share on other sites More sharing options...
Rocketscienist Posted May 17, 2012 Share Posted May 17, 2012 I´ve got an Idea!! You make many very little decoupler with a little SRB On top so it wokr like an real nuclear puls engine: /-----\Upper Stage/ / \ \ Booster/ ---- \ Decoupler/ / \ \ Booster/ ---- \ Decouplerand so on. These things are hidden in the rocket. When you decouple there is a short very strong burn which bring the rocket higher. Link to comment Share on other sites More sharing options...
Kreuzung Posted May 17, 2012 Share Posted May 17, 2012 You could also have \'nuclear\' decouplers that decouple very hard, decouplers can be used for propulsion with the right values Link to comment Share on other sites More sharing options...
Rocketscienist Posted May 17, 2012 Share Posted May 17, 2012 You could also have \'nuclear\' decouplers that decouple very hard, decouplers can be used for propulsion with the right valuesI know but than there is only the boost from the decoupler ! Link to comment Share on other sites More sharing options...
Delt4 Posted May 17, 2012 Author Share Posted May 17, 2012 Can\'t you just put a node every 60 degrees?At the moment it\'s this :// --- node definitions ---node_stack_top = 0.0, 5, 0.0, 0.0, 1.0, 0.0node_stack_bottom = 0.0, -5.5, 0.0, 0.0, 1.0, 0.0node_stack_fuel1 = 0.0, 3.2, 5, 0.0, 1.0, 0.0node_stack_fuel2 = 0.0, 3.2, -5, 0.0, 1.0, 0.0node_stack_fuel3 = 5, 3.2, 0.0, 0.0, 1.0, 0.0node_stack_fuel4 = -5, 3.2, 0.0, 0.0, 1.0, 0.0//node_stack_fuel5 = 0.0, 0, 0.0, 0.0, 1.0, 0.0//node_stack_fuel6 = 0.0, 0, 0.0, 0.0, 1.0, 0.0You could also have \'nuclear\' decouplers that decouple very hard, decouplers can be used for propulsion with the right valuesI´ve got an Idea!! You make many very little decoupler with a little SRB On top so it wokr like an real nuclear puls engine: /-----\Upper Stage/ / \ \ Booster/ ---- \ Decoupler/ / \ \ Booster/ ---- \ Decouplerand so on. These things are hidden in the rocket. When you decouple there is a short very strong burn which bring the rocket higher.Maybe i\'m doing that later, but at first i need to solve the problem with the fuel.I connected the fuel tanks to the engine, i\'m just not sure why the engine greys out and i don\'t want to connect every tank with a fuel line to the engine. Link to comment Share on other sites More sharing options...
Kreuzung Posted May 17, 2012 Share Posted May 17, 2012 I think it\'s because the fuel tanks are placed after the engine/other part that has fuel crossfeed. Can\'t imagine of a solution, sorry. Link to comment Share on other sites More sharing options...
Lazurkri Posted May 17, 2012 Share Posted May 17, 2012 didn\'t someone try that whole ' decoupler ejection force as propulsive force' thing and end up literally billions of lightyears out? something about setting ejection force to like 1 to the power of 10 or possibly more? Link to comment Share on other sites More sharing options...
Recommended Posts